If 
					you think this review is too long to read, just skip 
					straight to the scores and then read the summary for a 
					concise overview!
					
					
					Name: 
					Rocket’s Zapdos ex
					
					Set: 
					EX: Team Rocket Returns
					
					Card#: 
					106/109
					
					Rarity: 
					Pokémon ex
					
					Type: 
					Darkness
					
					Stage: 
					Basic
					
					HP: 
					100
					
					
					Weakness: 
					Electric
					
					
					Resistance: 
					None
					
					
					Retreat: 
					(C)
					
					Poké-Body: 
					Darkness Guard
					
					As long as 
					Rocket’s Zapdos ex has any (D) Energy attached to it, damage 
					done to Rocket’s Zapdos ex is reduced by 10 damage (after 
					applying Weakness and Resistance).
					
					
					Attack#1: 
					(C) Plasma [10]
					
					Search 
					your discard pile for a (L) Energy and attach it to Rocket’s 
					Zapdos ex.
					
						
						
						Attack#2: 
						(LLC) Raging Thunder [60]
						
						This 
						attack does 30 damage to one of your Pokémon.
 
					
					 
					
					
					Attributes:
					Rocket’s Zapdos ex benefits from being a Rocket’s
					Pokémon in the typical fashion: it gets access to most 
					of its “Team” Trainers, like Rocket’s Mission.  This 
					is a serious advantage.  There are a few tiny draw backs, 
					but the two that would really hamper playing this card are 
					already caused by the second notable thing about it: this 
					card is a Pokémon ex.  So it can’t use Ancient Technical 
					Machine [Rock] to bring down Evolutions or Ancient 
					Tomb to cover its Weakness.  There are other 
					drawbacks to being a Pokémon ex, which are well known now: 
					it’s worth two prizes when it’s Knocked Out, and there are 
					several “anti-Pokémon ex” cards in addition to those cards 
					that just can’t be used by it.  So being a Pokémon ex 
					requires some compensation: we must remember that as we 
					evaluate it further.  It is a Darkness-Type Pokémon, which 
					is probably the second best type in the game: nothing 
					Resists it, there is a little bit of Weakness to it, 
					and most importantly, it allows you to get a damage bonus 
					from Darkness Energy.
					
					 
					
					
					Rocket’s Zapdos ex 
					is a Basic Pokémon, which is the best it can be: as long as 
					you have room in play, you can play it straight from hand.  
					Like all the Legendary Birds, it’s on its own: there aren’t 
					any pre-Evolutions or Evolution cards for it.  This means a 
					slight power boost is called for so that it can compete with 
					Evolutions.  Next we note that it has 100 HP.  This is 30 
					above the original Rocket’s Zapdos, and is a pretty 
					good number, even for a Pokémon ex.  However, there 
					is one draw back: it now can be affected by Desert Ruins.  
					In such a match up, it will be like you have at least 10 
					less HP, and likely 20 or 30 less.
					
					 
					
					Looking at 
					the bottom stats, it has a Weakness to Electric Pokémon: 
					while there are some interesting Electric decks out there, 
					none have proven themselves to the point where they are a 
					major consideration.  So this is probably a pretty decent 
					Weakness.  There is no Resistance, which is naturally the 
					worst Resistance to have.  The last of the bottom stats is 
					the retreat, which is just (C).  This is the second best in 
					the game and you should rarely have to worry about paying 
					it: maybe if you only have Darkness Energy attached.
					
					
					
					 
					
					
					Abilities: 
					Rocket’s Zapdos has some pretty solid abilities.  Its 
					Darkness Guard Poké-Body reduces the damage you take from 
					your opponent’s active Pokémon by 10, so long as you have at 
					least one source of (D) Energy attached.  Not bad, but far 
					from great.  Moving on, we see Plasma, and attack I believe 
					debuted on the original Rocket’s Zapdos.  This card’s 
					version of the attack is a hair toned down: only doing 10 
					damage while letting you attach an Electric Energy from the 
					Graveyard to Rocket’s Zapdos ex.  While doing less 
					damage than the original, it’s still potent, and you are 
					getting a little more than what you paid for in Energy.  The 
					second attack is rather interesting, and requires you plan 
					carefully when using this card. Raging Thunder does 60 
					damage, but you only paid for 40 damage with the attack.  
					What offsets the 20 damage bonus?  You have to do 30 damage 
					to one of your own Pokémon.  That’s quite a bit of a kick 
					back, and seems a little much to me.  Having a choice about 
					which of your Pokémon gets nailed is good, but it seems to 
					be valued at 10 damage to yourself here (normally for every 
					10 damage you do to yourself; you do 10 extra to the 
					Defending Pokémon.
					
					 
					
					All in 
					all, Rocket’s Zapdos shapes up somewhat poorly in the 
					abilities department.  It can only block 10 damage and that 
					requires Darkness Energy be attached.  Plasma is good, 
					Raging Thunder barely breaks even.
					
					
					
					 
					
					
					Uses/Combinations: 
					First, you want to get some Electric Energy into your 
					discard: Energy Draw Delcatty, TV Reporter, 
					and Rocket’s Mission are your best bets.  
					You’ll need speed to win with this deck.  The second thing 
					you’ll need is a Pokémon to sit there and “soak” (absorb the 
					damage with little harm to itself) the kickback damage from 
					Raging Thunder.  There are three options I can think of: A 
					Metal Pokémon with at least three Metal Energy cards,
					Root Fossils, or the Ledian from Team Rocket 
					Returns.  The Metal Energy would clutter the deck, so the 
					latter two are the best options.  Root Fossil can 
					heal 10 damage between turns, so even a single one would be 
					good for absorbing two shots (unless targeted by an opposing 
					attack): first one does 30, it heals down to 10 before your 
					second attack.  This means you’ll need outside help to 
					attack more than eight times with Raging Thunder.  To be 
					fair, you should probably win by then and you can also use 
					the other Fossils, but they’ll probably be less effective.  
					The option I prefer is the Ledian from this set: it can 
					absorb all the damage with its Poké-Body, and has decent 
					attacks.  The main downside is the Ledian won’t last long 
					against most Pokémon if it is active.  The other downside is 
					that there is talk that there may be an error on this card 
					and that it, like several other cards, will need an errata. 
					-_-
					
					 
					
					The last 
					thing to remember is to take advantage of it being a 
					Rocket Pokémon with cards like Rocket’s Hideout (even 
					though it won’t affect a lot of the other Pokémon I said to 
					run with it) and Darkness Energy.  While triggering 
					the Poké-Body will be nice, the main benefit will be using a 
					few to put Raging Thunder in the OHKO-range against a lot of 
					Pokémon.
					
					
					
					 
					
					
					Ratings
					
					 
					
					
					Unlimited: 
					2/5-This card requires a lot of set up for Modified… so it’s 
					going to be pretty hard to protect its Energy.  Yes, it can 
					get one Electric Energy back… but that won’t be enough to 
					catch up against a solid Energy Removal front.  You’d likely 
					power up just in time to lose it again.
					
					 
					
					
					Modified: 
					3.75/5-Despite seemingly talking it down, I think we can 
					expect at least a solid deck out of this, and maybe even 
					something that can run with the big decks of the format.  
					Remember, you’ll need something to soak damage (like TRR 
					Ledian), and you’ll need some good draw power.
					
					 
					
					
					Limited: 
					3.75/5-Very nice.  Good HP, and most Electric Evolutions in 
					this set are Holographic-rares, so while they’d show up, 
					they aren’t going to be everywhere.  Plasma can help it set 
					up quicker, and if you manage to pull a Dark Metal Energy 
					or two, you might even get to make use of its Poké-Body.  
					But what of the kickback damage from Raging Thunder?  You 
					should be scoring OHKO’s with this card, so as long as you 
					aren’t too low on Prizes or your opponent doesn’t nail your 
					bench a lot, you should be able to out pace you self 
					inflicted damage.
					
					 
					
					
					Summary
					
					
					Rocket’s Zapdos ex, 
					other than in Unlimited, is greater than the sum of its 
					parts.  It has a lot of mediocre abilities, but when 
					combined with the right cards, it can be a quick OHKO-machine 
					like most of the other top decks in Modified.