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This is a cool Book!

Pojo's Pokemon Card of the Day

Rocket's Hitmonchan
- Gym Heros

Date Reviewed: 10.27.04

Ratings & Reviews below

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.

Rocket's Hitmonchan
Rocket's Hitmonchan used to be good.  It was mainly used for the Crosscounter attack.  Often after using the Crosscounter attack your opponent will be afraid to attack you, because they know you could be doing double damage to them.  So crosscounter is a great stalling attack.  It lost any usefulness it had when neo genesis babies came out probably.  60 HP is awful, and FFC for 50 is nothing special.
Unlimited - There are better ways to stall, like using neo genesis babies. 2/5
Modified - It's illegal here, but even if it was legal I don't think it would be used, it's just too weak and it's attack is risky, and it's bad if you get tails. 2/5
Limited - Very good here.  BBPs are hard to come by and he has decent attacks for the limited format. 4/5


New Feature: If you think this review is too long to read, just skip straight to the scores and then read the summary for a concise overview!  Yes, the summary now lives up to its name


Name: Rocket’s Hitmonchan

Set: Gym Heroes

Card#: 11/132

Type: Fighting

Stage: Basic

HP: 60

Weakness: Psychic

Resistance: None

Retreat: C

Attack#1: (F) Crosscounter

If an attack does damage to Rocket’s Hitmonchan during your opponent’s next turn (even if Rocket’s Hitmonchan is Knocked Out), flip a coin.  If heads, Rocket’s Hitmonchan attacks your opponent’s Active Pokémon for double that amount of damage.  (If Rocket’s Hitmonchan takes 20 damage, it does 40 damage to that Pokémon.)

Attack: (FFC) Magnum Punch [50]



Attributes: Its name makes Rocket’s Hitmonchan a “Rocket’s Pokémon”.  Unfortunately, no specialized support for Rocket’s Pokémon was ever released.  With three exceptions, if it is supposed to be a Basic Pokémon that doesn’t Evolve and works for Team Rocket, it had “Rocket’s” in the name.  The exceptions are Team Rocket’s Meowth (which I believe predated these sets), Rocket’s Scyther (which didn’t have an Evolved form until after the card was already out), and Dark Celebi (perhaps it was an error?).  Basically, this card gets all the downsides of being an “owned” Pokémon and none of the perks.



EX: Team Rocket Returns SPOILER ALERT!


If the translations of the Japanese cards are correct, the new set contains both new Dark Pokémon and new Rocket’s Pokémon!  More importantly, the Team Rocket team-specific Trainers and related effects refer to both Dark Pokémon and Rocket’s Pokémon!  If this holds true, it means Unlimited’s old Rocket’s Pokémon might finally see some love. ;) That is why I wanted to look at these cards, to get them into people’s minds!  If the translations hold true, add one to the Unlimited score due to the new combos, including a Supporter that works like the Team Aqua/Magma Schemers, a “Ball” type Trainer for Dark and Rocket Pokémon, and two new Stadiums.  The one is like the old Rocket’s Hideout, but includes Rocket’s Pokémon, pumping this ‘chan up to 80 HP.  The second gives all Dark and Rocket’s Pokémon access to an extra attack.


*************END SPOILER ALERT!**************



Rocket’s Hitmonchan is a Fighting Pokémon.  This is a mixed blessing: there are several Fighting-weak Pokémon that otherwise are rather strong in Unlimited.  Unfortunately, Tyrogue just does that job better, being an early WotC that attacks for 30 on a flip with one of any Energy.  Rocket’s Hitmonchan has 60 HP, which is passable for a Basic Pokémon that doesn’t Evolve.  It’s not great, but most other Basics and even many Evos can’t OHKO unless they are already “set-up”.  Moving on to the bottom stats, this ‘chan has the traditional Psychic weakness (bad but no longer horrid), no Resistance (the worst kind), and a Retreat of just one (second best and useful).


Abilities: Before Babies started to skew things, Crosscounter was a pretty sweet attack.  Now, before the Babies, some other parts of game play were different than now.  First, I speak of the original Rocket On! Modified.  In that format, you had just a little less than we have now to switch out the active Pokémon.  Second, we had no Pokémon ex, so nothing had more than a base 120 HP.  Long story short, anything that could OHKO Rocket’s Hitmonchan had to be both Fighting Resistant and have at least 100 HP to only risk serious damage from ‘chan.  If your opponent tried to whittle away your HP with small attacks, you had a decent chance of KOing them via the accumulated successful Crosscounters and a Magnum Punch, should you have chosen to attach the Energy needed to ‘chan.  Magnum Punch is a good attack.  It would be nice if there had been a third attack on the card and/or more HP to allow Magnum Punch to reach maximum usefulness, but as is, you pay for 40 damage and deal 50.  So you could use ‘Chan as a stalling opener (Test your luck!) and if they tried to ignore it, you could devote the resources to set up a solid attack.


Fast forward to modern Unlimited.  Crosscounter is much less useful.  In spite of saying “Rocket’s Hitmonchan attacks”, some cards don’t trigger (like Focus Band and the Baby Rule), but others do (Erika’s Dratini’s Strange Barrier Pokémon Power).  As is, this still renders Crosscounter less useful.  Besides, someone can just GoW twice to remove the effects of Crosscounter.  Magnum Punch requires a lot of effort to safely pull off in this format.


Uses/Combinations: Magnetic Storm means that you can completely ignore Resistance.  Focus Band since your HP is low.  Other than that, there’s not a whole lot going for this card.




Unlimited: 2/5-If you have Slowking out then your opponent has to deal with Crosscounter.  Sneasel does not like Crosscounter.  Team Aqua’s Walrein does not like Crosscounter.  Suicune ex does not like Crosscounter.  No Psychic Pokémon that hits for damage likes Crosscounter; Mewtwo ex would hit you for 140, so there is no way for it to soak the 280 coming back at it!  Even four Defenders and a Buffer Piece would be unable to save it.  Only Focus Band, which is that way for just about everything.  If this card had a little more HP, or an extra attack, or just something to help it and not so many other cards, it might be useful TecH.  Might’ve been fun to have for Modified:


Rayquaza ex hits for 80 damage!


*flips coin* Heads!  That’s two prizes for me, just one for you.




Limited: 4/5-If you see it, take it.  Your opponent has little chance of getting something that counters it well.  Of course, its low HP means that several weaklings can still overwhelm it.  And most importantly, if you are running a Limited Event with this, you are either insanely rich or insanely “lucky” that this stuff is still available for that in your area.



Rocket’s Hitmonchan was a solid Pokémon back in the days of Rocket-On! Modified, but in the modern Unlimited format, he’s mainly fun, flippy TecH to annoy the modern Raindance deck or careless player of most other major deck types. is here to provide guidance to all Pokemon trainers out there.  Whether it's the Gameboy Game, N64 or the Trading Card Game, provides all the wisdom you desire. 

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