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This is a cool Book!

Pojo's Pokemon Card of the Day

Dark Metal Energy

Date Reviewed: 11.16.04

Ratings & Reviews below

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.

Thundachu Dark Metal Energy

Overview: A new non-basic energy. Dark-Metal provides both Dark and Metal energy, but can only provide one at a time. This can come in handy with Pokemon such as Dark Steelix in the new EX Team Rocket Returns set. Really not much to say about it lol.

unlimited: I prefer to use just Metal and Dark seperatley because of the effects, and you can have them working at the same time here. 2/5

Modified: Can come in handy with Dark/Metal pokemon as previously mentioned Dark Steelix as well as a few others. I can't really say as I havent gotten a good look at the new set yet. 3/5

Draft: If you happen to get Dark or Metal pokemon, this energy is a must in your draft. 4/5
Dark Metal Energy
This card will basically only be used in Dark or Metal decks that have already maximized on 4 Darks or 4 Metals already, so they want 8 total. It's like a Rainbow Energy that doesn't do 10 damage and only provides dark and metal.  It gives no other effects. So it's only good to provide energy costs or to be moved by Metagross or Dark Dragonite or TM Claydol.
Unlimited - I can't think of any playable Metal or Dark Pokemon in this set, can you? 1/5
Modified - Dark Metal Energy is pretty much a must in any Dark or Metal deck.  The rating I will give for it is based on only the decks it is usable for I guess. 4.5/5
Limited - If you are just drafting the set TRR, I wouldn't take this card. Barely any Pokemon can use this. 1.5/5
Young John Dark Metal Energy


If you're playing Steelix or Sneasel or Murkrow or... well you get the point. If you're playing something that requires one of these two types, obviously it's going to be decent. Otherwise it has like 0 impact on the game.

3/5 Hey... it gives you 8 metals or 8 darks or 12/12 with rainbows... too bad you don't get the effects


Again if you're playing a dark or steel deck... play it. Even tho it doesn't provide the effects the real ones do, it still provides the energy.



It's... I guess decent here. Obv if you're playing something that needs dark or metal energy you have to take this if you get it... which you most likely will be playing something that could in someway benefit from it as this is from the rocket set.


Dark Metal Energy is great! It replaces Rainbow Energy in Metal and Dark decks, giving you the additional energy cards without the drawback of doing damage to yourself. Obviously, it's only good in decks that need to pay Dark and Metal energy costs.
Unlimited: 3.5/5
Modified: 3.5/5
Limited: 3.5/5

Johnny Blaze
Dark Metal Energy – It seems that it is Special Energy week. TRR brings us some much needed Boost (no not that Boost) in the Special Energy department, especially with Darkness and Metal energy. Here we have a Special Energy that provides both Darkness and Metal but only provides 1 energy at a time. By the way this is my favorite looking Special Energy card. Have you seen the reverse holo version? It is awesome looking. Anyways the card provides both Darkness and Metal but does not provide its effects. So no +10(Dark) to attacks or –10(Metal) from attacks done to your Pokemon. That is about the only downside to this card. Other than that if you are running Darkness or Metal Pokemon you definitely want to use this card.

Unlimited: 3/5 – Another weapon in the arsenal of Dark and Metal Pokemon. Mainly Scizor, Sneasal, and Steelix are the big ones that use Special Energies in this format. Always prone to removal but that is why there is Power Charge but that is a flip.

Modified: 3/5 – This card has basically taken the place of Rainbow energy in a Metal or Darkness deck. Why damage yourself by 10 when you can use Dark Metal Energy and have basically the same effect but with no drawback in a Metal or Dark deck.

Limited: 4/5 – A must if you drafted Dark or Metal Pokemon. With no drawback whatsoever this is a card to power up those fatties that normally you couldn’t in draft because the lack of Special energies.


Remember, if you think this review is too long to read, just skip straight to the scores and then read the summary for a concise overview! 


Name: Dark Metal Energy

Set: EX: Team Rocket Returns

Card#: 94/109

Type: Energy

Subtype: Special Energy

Text: Attach Dark Metal Energy to one of your Pokémon.  While in play, Dark Metal Energy provides (D) Energy and (M) Energy, but only provides 1 Energy at a time. (Doesn’t count as a Basic Energy card when not in play and has no effect other than providing Energy.)


Attributes: As usual, there’s not a lot to say for this section when dealing with Special Energy cards.  Still, to point out the obvious, you can only have four copies of this in your deck since it is a Special Energy card.  Also, this will not reduce the amount of Darkness Energy or Metal Energy cards you can run; just because it contains “Dark” and “Metal” does not mean it counts as those specific Special Energy cards.  Finally, notice the amount of Energy symbols at the top of the cards: just one.  That tells you that this card will only provide one Energy, not two at once.  If it did, there would be two Energy symbols, like on all the other Special Energy cards that provide two Energy.  While this information seems very basic, remember this is a site that players of all levels read, and sometimes even the so called “pros” miss things.  I only learned about the Energy symbols in the corners showing amount a few weeks ago. >_< It also shows the type of Energy provided, but like many Special Energy cards, that requires an explanation more suited to the Abilities section.


Abilities: This card is basically cutting Pokémon with Dark and Metal Energy requirements some slack.  Why do some Pokémon need a little more slack?  A Pokémon that needs a single Darkness Energy (or Metal Energy) can make use of Multi Energy, which provides one of any Energy type when attached to a Pokémon, so long as there are no other Special Energy cards attached to said Pokémon.  So if an attack needs more than one Darkness Energy or Metal Energy, Multi Energy just won’t do.  Basic Pokémon and Pokémon ex can’t make use of Double Rainbow EnergyTeam Aqua, Team Magma, and Team Rocket Pokémon all have ways to get extra Dark-Type Energy into play with their “team” Energy, but that’s a temporary boost only available to them.  Not that anyone really uses the old Shining Pokémon (not to be confused with the new Pokémon that have a “star” shape after their name), but those Pokémon could use a Miracle Energy to get a temporary plus two of any and all Energy types.  So in addition to the four actual Darkness and Metal Energy cards, the only universal way to get more in a deck is Rainbow Energy, and that places a damage counter on the Pokémon.  Now there is another way, which is pretty spiffy.


Note that Dark Metal Energy just provides those types.  It does provide both types at once, but it still only provides one Energy overall.  It gets kind of confusing since normally, colors tend to be an exclusive thing: it’s either one color or another or neither.  In this case, think of it as a shade that is in between two colors.  So if an attack said “discard all (M) Energy”, you’d still have to discard this; you couldn’t chose to treat it as just providing (D) Energy.  Kind like if you had a Yellow Green crayon (an actual shade), and for some reason you had to throw away all Green crayons, you’d still have to throw it away.  Yes, I need to think of a less juvenile example. XD


Uses/Combinations: Pretty much any deck that needs Darkness or Metal Energy to attack or pay for an effect should consider this unless they need a very small quantity.  The Sharpedo from EX: Ruby & Sapphire, for example, now has yet another card to use for the optional effect of its Dark Slash attack.  For those who don’t know, that card does 40 damage for (WCC), and if you discard a (D) Energy to do another 40 on top of that (totaling 80 damage).  Remember that while it is useful for Pokémon that fuel Abilities with (D) Energy, a Dark-or Metal-type Pokémon without any such requirements might as well have a just about any other Energy card, as they receive no benefit other than fulfilling Colorless Energy requirements.  Dark Steelix, for example, is a dual-type Pokémon: Dark and Metal.  It doesn’t need any of those for its attacks though, so it just wants the “real thing” for the actual bonuses of true Darkness and Metal Energy.  There are also some in between cases: Rocket’s Scizor ex can use this to trigger its Dual Armor Poké-Body and become a Dark/Metal Pokémon.  However, there is little point in that unless you just want to score damage on a Metal-Weak Pokémon: you want to be Metal so you can use a real Metal Energy card’s damage reduction clause.




Unlimited: 4/5-This card may not seem like much, but for most “Sneasel-Centric” decks (decks that rely mainly on Neo Genesis Sneasel) it’s a pain having your actual Darkness Energy or Rainbow Energy nailed by S/ERs.  Ideally, you can splice in some of these into the deck, and draw them early on.  You can then attach the real Darkness Energy without fear of (at least as potent) a removal barrage.  Now something like Sneasel can have 12 “(D)” available for the game: four actual Darkness Energy, four Rainbow Energy, and four Dark Metal Energy cards.  It’s not something for every deck, but some of the best decks in Unlimited (Mind Games, Snichu, etc.) have a suddenly less weak “weak spot”.


Modified: 4/5-In Modified, things are the opposite of the Unlimited format.  Instead of the top decks needing to fill (D) requirements, we have some second- and third-tier decks that are receive a lot of help from this.  Many of these decks can now ditch their self damaging Rainbow Energy, or be less reliant on damage reducing Double Rainbow Energy.  In other words, Dark Metal Energy will help a lot more decks here than in Modified, but not the heavily played ones.


Limited: 4/5-Same score across the board for different reasons.  Simply put, it’s your only way to pay (M) Energy requirements for EX: Team Rocket Returns.  (D) Energy requirements can be temporarily filled with R Energy, but the only semi-permanent option is Dark Metal Energy.  Most of the time this won’t matter though: I had no use for this Energy at our local Pre-Release.



 Dark Metal Energy provides another easy method for meeting (D) and (M) Energy requirements.  In Unlimited, this helps some of the top decks; factoring Dark Metal Energy into your standard Neo Genesis Sneasel based deck, your opponent must now use four SER and four ER to completely strip away all sources of (D) Energy in your average Sneasel-centric deck.  In Modified, it makes it easier to draw into a source of these Special-Energy-or-combo-only types of Energy, as well as making their loss less painful.  In Limited, it’s the only way to provide (M) in its set and the only way to meet (D) Energy requirements in a more permanent fashion.  Just remember that it’s not any help to cards that don’t actually have Abilities that require (D) or (M) to use. is here to provide guidance to all Pokemon trainers out there.  Whether it's the Gameboy Game, N64 or the Trading Card Game, provides all the wisdom you desire. 

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