Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
The power is pretty good, helps Beautifly Decks take on Metal
decks with their grass resistance. The attacks are decent, nothing
special. There's really no great reason to play this card. It
isn't BAD, there's just nothing especially good about it.
Unlimited: PURE CRAP
Limited 3.5/5 (Pretty good, if you can get it ;x)
Overview:The PokeBody, Withering Dust doesnt apply Resistance for
both yours and your opponent's active Pokemon which could be a
nice touch. Then for 1 Grass energy, Stun Spore does 20 damage
with a chance at paralyzing the defending pokemon. 1 Grass and 2
colorless lets ya use Parallel Gain which does 50 and lets you
remove 1 damage counter from each of your Pokemon including
Beautifly.A weakness to Fire makes Blaziken ex a problem. However
nicely enough, it has free retreat and the 80HP is nice as well.
Modified: Blaziken ex would eat at it. 2.5/5
Draft: Nice if you can get out all the stages. With status effect
and damage removal, it is a nice card to have in draft. 4/5
80 HP absolutely kills this card. You cannot play an 80 HP stage 2
and think that its going to survive in any format. Fire weakness
is also nothing to brag about, as Blaze and Blex are huge and
beyond huge now. Zero retreat cost is ENORMOUS in a format where
everything seems to have some form of a retreat cost.
Poke-BODY: "Withering Dust"
Not applying resistance for your opponent is good, you just hafta
hope they have a grass resistance, which only Metal Pokemon have,
and they've been driven out of both formats by Blaze and Sneasel.
Attack #1: "Stun Spore"
Meh, not bad. 20 damage for [G] with a possibility of paralysis is
pretty good for a support attack. I personally don't think its
worth it to use this attack more often than you absolutely have
Attack #2: "Parallel Gain"
I like this attack a whole lot. Its upwards of a 100 damage
turnaround for only 3 energies, which I personally like a ton.
This is even better in Unlimited, where you have Alakazam who can
throw damage anywhere and everywhere. 100 damage turnaround per
turn is very good.
Unfortunately, the bulk of big attackers do more than 80 damage in
this format, and the Alakazam combo I mentioned above would be all
but useless. It gets killed too easily to be effective here. 1.5/5
Same as Unlimited, only much easier to die. Blaze does 50. Blex
does 30+ and 100. All of that kills Beautifly. Don't use him here.
Actually very good here, especially considering that both of the
preevolutions have damage reducing attacks or Pokepowers. As
always, that 100 damage turnaround is very nice to have, and 50
damage is enough to take care of most that you face here. 3.5/5
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