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& Reviews below
Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Uncommon Hariyama is terrible. The only time you'll ever play it
is draft, as it's attacks are largely splashable (FCC isn't
terrible) and 50 average is nice in draft.
Holo Hariyama is a metagaming card. You play it based on your
area's competition. Mega Throw sucks, unless you're facing an ex
pokemon.You're only going to play this if Ampharos ex or the BBP
ex are popular in your area, so you can take them out nice and
easy. If you use multi energy (drop 2 in your deck and you should
be fine) you can easily cover his attack costs.
Unlimited: Pure Crap
Modified: Metagame only 3/5
Limited: Uncommon one 4.5/5 (Easy to get, easy to use) Holo one
2.5/5 (3 for 40 ain't great)
Overview: I love the name of this Pokemon for some reason.
Anyways, lets see. For 1 fighting and 1 colorless, Shove does 20
with a chance of paralysis(did I spell that wrong?) I suppose it
is ok, though 2 energy for just 20 is not very good. Then for 1
fighting and 2 colorless, Slap Down does 40 automatic damage, plus
10 more damage for every heads out of 2. Not bad there. Weakness
to Psychic makes Gardevoir a problem, but we seem to be seeing
less and less of him these days. Retreat of 1 isn't a very big
problem, then 80HP for a stage 1 is great.
Unlimited: He won't stand up very long here. 2/5
Modified: Since both attacks contain coin flips, it isn't very
good. Plus he takes a while to power up. Other than that, he's ok
Draft: Not a very bad stage 1 here considering the damage and HP.
If you're lucky, you could do pretty well using him. 3.5/5
Sealed Deck: Get him and the evolution, and I would use him,
considering the status effect chance, plus an attempt at 60
damage. A low retreat in case things get bad as well. 3.5/5
Hariyama RS #8
90 HP for a stage 1 is above average, which is always good. There
isn't much you can really do about this, aside from throw down a
couple of Moomoos and hope for the best there. Psy weakness,
again, is something you don't want in a format where M2X, Espeon,
and Gardy are the norm. Retreat of 2 is acceptable, but I wouldn't
pay this unless absolutely necessary.
Attack #1: "Super Slap Push"
In 1v1, you get what you pay for and nothing more. In 2v2, it gets
much more interesting, as you get a 40 damage turnaround for the
cost of 20 damage. Personally, that's pretty dang good.
Attack #2: "Mega Throw"
40 to regulars, 80 to Pokemon-ex? Not bad, as far as raw damage
goes these days. A nice counter to the Blaze and Swampert decks,
it loses badly to Gardy varients. Not much else to say here.
No ex's are seen here, so the entire basis of this card is
destroyed. For this fact, and for no other, Hariyama is useless
Pokemon-ex are the norm, and anything that counters that is worth
its weight in cardboard and aluminium. It's not a top card in this
format, not even the top anti-ex, but it's pretty good at what it
40 damage is very good, no matter how you slice it. Take him and
hope that nobody pulls Gardy or Kirlia, both of which will destroy
Hari before he can even get out. 3/5
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