Team Magma vs. Team Aqua, #97/95
(P) Hypnoblast 
Pokémon is now Asleep
(CC) Swift 
damage isn’t affected by Weakness, Resistance, Poké-Powers, Poké-Bodies
or any other effects on the Defending Pokémon.
Jirachi is the only version of the
card so far, so as usual, that means it’s on its own. It is a
Basic Psychic Pokémon. Being a Basic is the best, and being
Psychic is okay in Modified, as Weakness to that is much
more widespread than resistance. In Unlimited, the opposite is
true, so being a Psychic Pokémon is less than stellar. It has
only 50 HP-this is okay if you evolve, but poor if you don’t.
It’s Weak to Psychic Pokémon, which is bad for both formats:
Psychic is not unheard of in either, even though there is a lot of
Resistance to it in Unlimited. It has no Resistance, which I find
hard to believe is a balance issue. Finally, a retreat of just
one, which I good-you should be able to pay this with almost no
difficulty in a well built deck.
Jirachi’s first attack is solid. You
get what you pay for: 10 damage and Sleep. The second attack
gives you not only what you pay for, but a slight bonus, in
that nothing can stop the damage. However, both of these are more
supporting attacks, even if they are good.
If you want some an easy to include Pokémon in your deck that
doesn’t have to worry about anything lowering the damage it does.
1.25/5-I really can’t think of any deck that would be better off
with it-there are better ways to insure you do damage.
1.75/5-Same as above, but with less options, and the Sleep from
the first attack will stall better in this format.
2.5/5-If you somehow find that most of what you pull is going to
be resisted, then hey, add this little one to take care of it.
Sleep is also much more effective here.
A little too
much of a shrimp to be of much use.