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This is a cool Book!

Pojo's Pokemon Card of the Day

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Archie and Maxie - Team Aqua & Magma

Date Reviewed: 3.16.04

Ratings & Reviews below

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.

Heidi Craig

2000 WCSTS

Archie and Maxie

Archie Modified 4/5

If you use Team Aqua Pokemon Archie is a great search for gettin evolution into play fast. I love the fact you can search your deck for any stage evolution with Tean Aqua in it's name and put it on the bench. This allows higher stages to be played if the lower stages are Knocked out or if you haven't drawn the lower stages. This search engine can get out great Pokemon to charge them up quickly while on the bench without getting all the lower stages out into play. This trainer increases your speed in getting the evolutions into play. if you run into a Shendinja deck it wouldn't cause you problems because the Pokemon is considered a Basic. Archie can reduce the number of search cards in your deck to find the higher stage Pokemon. It makes it possible to reduce the number of Pokemon in your deck by skipping the lower stages and allowing the room for other needed cards.

Maxie Modified 3/5

It is a little more limited than Archie. The Pokemon must be in your hand or discard pile. There is a new search card that allows you to discard a a Team Magma Pokemon and draw 4 cards this may be a good addition to your deck to help get the evolution into the discard or use Professor Elm's Training Method to get the evolution into your hand. Over all it's a good card if you use Magma Pokemon evolutions.

Unlimited 3/5
Maxie and Archie
If you use Aqua or Magma Pokemon these would good additions to skip the weaker forms of the Pokemon and get to the Powerful versions that could be effective in this format. These trainers could make some of the evolution forms very good in this format. It is now possible to use evolutions with Aqua or Magma without having several basics to get them into play. Could be interesting to see how they work in the unlimited format.

Draft 4/5
If I had any evolution with Aqua or Magma in their name I would put these in my draft deck. Any search in this format is good but search that allows getting out Pokemon is awesome.

Thundachu  Archie/Maxie

Overview: I prefer Archie more than Maxie because it allows you to search your deck for virtually any Pokemon card that you don't already have while Maxie only allows you to search your hand or discard pile. However Archie only allows you to search for Team Aqua cards and Maxie only allows you to search for Team Magma cards. Still, they are both pretty good espeacilly allowing you to play a card down and count it as a basic. Instant cards. Ofcourse, the only problem is that it won't allow you to use EX cards, which would make the card broken.

Unlimited(Both): I doubt we will see very much of the new Team Aqua vs Team Magma cards in Unlimited except for the EX cards. 2/5

Modified(Both): They are both pretty good espeacilly to be able to summon any Team Aqua or Team Magma to your bench without waiting to power up. 4/5

Draft(Maxie): Maxie provides a sort of draw power which is always nice in draft. If you draft a good evo or Basic from Team Magma and Team Aqua and it is at the bottom of the deck, you can use Maxie to bring it out immediatley. This card also provides a better sort of Evolutions in Draft. 5/5

Draft(Archie): 3/5

Sealed Deck: I saw a lot of this card being played at the PreRelease mostly because you couldn't go wrong by using it lol. Mostly people used it to bring Team Magma's Mightyena out on the field with it. 5/5
pERfeCt0nE  Archie/Maxie

Unlimited- There are no aqua or magma pokemon worth playing unless you use Raindance, so Aquas Walrein would be the only pokemon worth using, to me.
rating--- 2

Modified- You can use these two to bring out pokemon in a Mex deck without worrying about staring with their basic form. You WILL start with Mex and still have backup! You can also use Maxie as a Max Revive with better results. Archie allows Walrein to come straight from the deck but with 100HP instead. Walreins weakness's are practically non-existant and is a great card. Using Archies, you can bring up a Lanturn and Manectric to power up and move energy for any type of energy.
rating--- 3.75

Draft- Archie is incredible here. It pulls out stage 1's right out of the deck or plays your Walrein straight to the field. Maxie can let you bring back pokemon that you used a Schemer on or re play an Aggron or even Rhydon.
rating--- 4 Archie 3.75 Maxie


Name: Archie

Set/Card#: Team Magma Vs. Team Aqua, #71/97

Type: Trainer

Sub-Type: Supporter

Text: You can play only one Supporter card each turn.  When you play this card, put it next to your Active Pokémon.  When your turn ends, discard this card.

Search your deck for a Pokémon with Team Aqua in its name and put it onto your Bench.  Shuffle your deck afterward.  Treat the new Benched Pokémon as a Basic Pokémon.  If it is a Stage 2 Pokémon, put 2 damage counters on that Pokémon.

Name: Maxie

Set/Card#: Team Magma Vs. Team Aqua, #73/97

Type: Trainer

Sub-Type: Supporter

Text: You can play only one Supporter card each turn.  When you play this card, put it next to your Active Pokémon.  When your turn ends, discard this card.

Search your hand or discard pile for a Pokémon with Team Magma in its name and put it onto your Bench.  Treat the new Benched Pokémon as a Basic Pokémon.  If it is a Stage 2 Pokémon, put 2 damage counters on that Pokémon.

Attributes: Both of these cards are Trainers and Supporters, and I wouldn’t have them any other way.  If they were normal Trainers, they’d be broken.  If they were some Pokémon’s attack effect or Power, they’d be a lot less useful.  If they were Energy… well, they’d be a touch better in certain scenarios, but most people are going to want to power-up what they summon with them.  As a supporter, they face steep competition, but as you’ll see when we get to effects, they measure up quite well.

Abilities: You know why both of these guys are the boss of their respective Team’s.  Archie can nab a Team Aqua Pokémon from your deck and place it on the field-if it wasn’t a Basic, it still gets played and treated as one (though stage 2s get 2 damage counters placed on them).  Maxie is similar-it lets you do the same to Team Magma Pokémon in your hand or discard.  Both have up and downsides.  Archie is fantastic early game, when everything else is still in your deck, but Maxie is great for recovering late game.

Uses/Combinations: If you use Pokémon that are mostly of the appropriate them, or at least your main attacker is, then you use these.  Both can give speed early game or help recover late game-just use a Town Volunteers the turn before for Archie or a PETM before Maxie, and you’re good for all parts of the game.   Since they are Aqua/Magma Pokémon, for a temporary quick burst of speed you could use the Team Energy on them.


Unlimited: 2/5-If you can make a Team Aqua or Magma Pokémon/deck work, then it’s a given-supporters aren’t heavily used so that part means little.

Modified/2-on-2: 3.5/5-Good solid support, especially for a team oriented deck.

TMP: 3.75/5-Because I believe the wording would allow you to use it on your teammate…


Worthy rivals for Giovanni… now bring on the Rocket’s so they can duke it out!  Err… I mean these seem to be good Trainers that are balanced right, though it’s really a matter of the Pokémon and not them: if Aquapolis Jumpluff were re-released as Team Aqua’s Jumpluff, then we might have some problems.


Jermy101 Archie/Maxie

Interesting cards since they basically break the old rule that you can't have any evolutions first turn.  Although I don't see much use for them in the current modified.  Most of the Magma/Aqua cards are only mediocre, not that good cards.

Combo with Archie: A couple archied TA's Lanturn and Dragon Magneton?  Use Lanturn's powers to attach energy to your benched Lanturns so Magneton can do major damage quicker.

Combo with Maxie: In a RS Blaziken deck, use Maxie to get a TA's Aggron and TA's Manectric in play.  Get a couple fighting energy on the Aggron, then each turn use firestarters onto Manectric, and Power Shift as needed to Aggron to do big damage.

Overall Maxie and Archie are not very useful, because the Team Magma/Aqua pokemon are not very good.

Unlimited - No. ER and SER own any Team Magma/Aqua cards.  1/5

Modified - I guess you could try out those comboes I mentioned..but I dunno, still not much use for them yet. 2/5

Limited - Great cards for draft!  These helped me a lot at the Prerelease.  Get out your big evolutions right away from the discard or hand with Maxie, or from the deck with Archie!  Archie seems to be more broken than Maxie for draft.. 4/5
-jermy101 is here to provide guidance to all Pokemon trainers out there.  Whether it's the Gameboy Game, N64 or the Trading Card Game, provides all the wisdom you desire. 

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