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This is a cool Book!

Pojo's Pokemon Card of the Day

Pinsir EX - Hidden Legends

Date Reviewed: 7.19.04

Ratings & Reviews below

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.

Thundachu Pinsir

Overview: Broke my arm and hard to type, so this may be short. Pinsir's PokeBody, Crust, reduces any damage done by your opponent's basic pokemon by 30, after applying weakness and resistance. Which means it still wont stand a chance against Ninetales ex or Blaziken ex, espeacilly having a weakness to fire. The 70HP isnt bad for a basic though. Its attack, Sonicboom does 30 damage(not aplying weakness or resistance) for 1 grass and 1 colorless. I dont like it because it doesnt do weakness, but not counting resistance is pretty nice.

Unlimited: 2/5
Modified: 2/5
Draft: Not many evolution cards in Draft, so the body could help you out there. 3.5/5
Jermy101 Pinsir keeps up the Pinsir tradition of being horrible!  His pokebody is poor since most basics won't do more than 10 damage.  Sonicboom is average.  30 damage *vomits*.  Weakness: fire. =(

Unlimited - Base Gastl....I mean.....Pinsir can hamper those Haymaker decks, but who plays Haymaker anymore. 1/5

Modified - If you are an awful player, this is the card for you!  Pinsir is seriously not a good card, don't use it. 1/5

Draft - The Pokebody does work well here.  Decent HP and attack.. I must say this is pretty good! 3/5




 Pinsir can be good early game. Bex rips it up. Not many decks have room for it anyways. We have yet to see a truly broken Pinsir card.  ;(


Johnny Blaze Pinsir # 13 – This has got to be the most common rare holo in this set. I have gotten at least 10 of these things its not funny.

Unlimited – 2/5 A very interesting card here in this format. Its still not the best but lets take a look. It has all the classic making of a Haymaker Pokemon. High Hp for a basic 70 and cheap attacks. 2 for 30. If your area is still playing Haymaker then you are in luck. Pinsir’s Crust power allows all damage done by basics to be reduced to 30. And its one and only attack deals 30 without applying weakness and resistance.

Modified – 1/5 With the current format being dominated by big Fire or GEX evolutions this card just gets hosed. If Sonicboom applied Weakness to do 60 to GEX maybe play it. But it doesn’t so just don’t play this card.

Limited – 3/5 Good basic for 70 Hp and for just 2 energies 30 damage. Its power is the real saver here. With mainly basics in draft this thing can hardly be touched by an all basic drafted deck.


Name: Pinsir

Set: Hidden Legends

Card#: 13/101

Type: Grass

Stage: Basic

HP: 70

Weakness: Fire

Resistance: None

Retreat: C

Poké-Body: Crust

Any damage done to Pinsir by attacks from your opponent’s Basic Pokémon is reduced by 30 (after applying Weakness and Resistance).

Attack#2: (GC) Sonicboom [30]

This attack’s damage isn’t affected by Weakness or Resistance.


Attributes: Pinsir is a basic, Grass Pokémon that currently has no Evolved form or pre-Evolutions.  So it’s all alone, for better or worse.  Being a Basic is as good as it gets for Stages, and being Grass, in and of itself isn’t too bad: Grass Weakness has been around since Base Set, but Grass Resistance is only seen on the majority of Metal Pokémon (though as we will later see, this doesn’t actually matter).  70 HP is good for a basic Pokémon.  I find that anything under 60 HP doesn’t have much of a chance, and we have exceeded that.


Moving onto the card’s bottom stats, we see that it has the oh-so-nasty Fire Weakness, though it is appropriate.  We see a total lack of Resistance, which I do not like.  Obviously, no Resistance is the worst Resistance.  The final attribute to evaluate is the retreat-a single energy is all it takes, making retreating a Pinsir a simple matter.


Abilities: The first attack is what hints that this is a Hidden Legends card is the Poké-Body.  It reduces damage done by the attacks of Basic Pokémon by 30.  This won’t do you a whole lot of good, but does give you the edge against Sandstorm Wobbuffet, and more importantly, Mewtwo ex and Rayquaza ex.


The main attack for this version of Pinsir is… Sonicboom?  Well, it doesn’t seem too Bug like, but it is a solid attack none the less, yielding 30 damage for only (GC), plus its effect of not being affected by Weakness or Resistance.  The effect sounds like a fair trade to me, so we are getting a small damage bonus of five.


I don’t get a lot of synergy from this card’s abilities-both are pretty good, but they don’t really go together.  Its Poké-Body makes it great opening… but it can’t attack until turn two, and by then, it probably will be dead.


Uses/Combinations: If you run a Grass deck, it can be a nice opener.  Outside of that, I am kind of at a loss.  If you can find someway to De-Evolve your opponent’s Pokémon and/or keep them from Evolving, it could be really, really good.




Unlimited: 2/5-Not really too great here.  There are some very wicked Grass Basics in this format, like Rocket’s Scyther.  Jungle Scyther is also pretty strong (and can be added to most any deck).  Still, this has solid damage as back up for this format, and since a lot of its opponent’s are basic, it’ll be harder to kill.


Modified: 2.5/5-But I might be selling it short, at least according to our Gym Leader.  Then again, our local meta-game tends to differ from most other areas.

Limited: 4/5-The only reason not to run it is if you think you absolutely can’t squeeze in a few Grass Energy.  Solid damage, and you essentially are Resistant to every Pokémon your opponent is apt to pull.  Just make sure you have something else to run incase your opponent drafted several Evolutions.



So close, it’s almost painful.


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