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Pojo's Pokemon Card of the Day

Mr. Briney's Compassion - Dragon EX

Date Reviewed: 2.12.04

Ratings & Reviews below

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Mr. Briney’s Compassion


     I like this card. It reminds me of the days of Damage Swap and the Chansey- Scoop design, which makes me sad, because the modern format and high HP ex cards have eliminated two deck tactics, stall and status effects. But besides that, this card is great; it can steal a soon-to-be prize for your opponent, can serve as a switch, and, in rarer cases, it can return a Pokemon with energy on it to your hand if you need the energy for another Pokemon. It is a supporter… You’d usually only see it in a Scepticenter, or Wailord deck. Observe that the card cannot be played on ex Pokemon, so keep that in mind when you have you Wailord ex with 190 damage on it active  ~_^ . A little more off the subject, I don’t know why, but this card some how seems to always be in your hand when you put it in your deck. 0_o  I tried playing with one copy in a few decks of mine and I ALWAYS HAD IT in my hand. Scary…

            Regardless, this card is what I consider a ‘surprise’ card, and I don’t know if I’ve mentioned this before, but I LOVE power, and I LOVE surprises. That means that my favorite cards are the mystery plates, boost energy, and, well, this fits right in. ^_^

   Try it out, you’ll like it.


            Modified: 3.8/5 – Nice surprise card. Throw a copy or so in every deck, see how it helps you.


            Unlimited: 1/5 – Sorry, it gets a low rating here… Most new cards do =/

Could be another heal card in damage swap decks…


            Draft: 3/5 – Obv take all of your trainers here, but besides that, it can make your opponent very mad because of the low damage that is dealt in this format.


            Written By:  ~Hedge

            Written February 10th, 2004


Name: Mr. Briney’s Compassion
Dragons #87/97

Text: You can play only one Supporter card each turn.  When you play this card, put it next to your Active Pokémon.

Choose 1 of your Pokémon in play (excluding Pokémon ex).  Return that Pokémon and all cards attached to it to your hand.

Attributes: First I’ll state the obvious-this is a Trainer card.  What does that mean?  Under normal circumstances, you can play as many Trainers per turn as you want.  What else?  You have to worry about Chaos Gym, Dark Vileplume, and Neo Genesis Slowking blocking it.  Most Trainers are one-shot deals, as this one is no exception.  It is a Supporter, so it is a touch harder to play and makes other Supporters harder to play.  There is also a Pokémon, Armaldo, that blocks Supporters.  This sounds bad, but wait until the next section before judging it: simply put, just as a Stage 1 or 2 Pokémon needs to be better than a Basic to justify the trouble of playing it, so too does a Supporter.  And yes, this paragraph was almost entirely cut and pasted from my review of TV Reporter. ;)

Abilities: Mr. Briney is da man!  The salty seadog gives you a no-flip “Super Scoop-Up” with only two snags to it-no Pokémon ex allowed, and it’s a Supporter.  This is the kind of thing a Supporter works well as: its own effect is something your probably wouldn’t want to use more than once a turn anyway and yet is powerful and useful none the less.  This provides both healing and a way to switch out your active.


There are a lot of good hitters that aren’t Pokémon-ex.  These bad boys just got a One-Up for the cost of having to re-build.  There’s more to it than that though.  What about decks with a) useful Pokémon Tools, b) Special Energies, and/or c) multiple Evolutions for the same line?  This can make them a lot easier to play.  Any deck that falls into the above and is not exclusively referring to a Pokémon ex should really consider this card.  Deny your opponent a prize and be able to set up a back-up hitter.  Could also be nice for those times when you have to pre-maturely attach a Trainer.  Nice not having to truly throw away a Plus Power when you Oak.  ;)


Unlimited: 3.5/5-I’m having some trouble nailing down the score for this format.  Why?  First, are there Pokémon that can benefit from this?  While you don’t see a lot of Evolutions, you do see a lot of Sneasels with just 10 HP left (from a successful Focus Band flip).  Since Supporters aren’t played as much in this format, its more than likely that you’d be able to use this to grab the weasel, and more importantly his precious Darkness and Rainbow Energies.  Powering Sneasel is and keeping it alive are the cards only real weaknesses, and this card can help deal with them.  Similar cards like Murkrow also benefit.  The few evolutions seen can also benefit from it, especially ones like Steelix and Scizor which need those Metal Energies.  An added benefit is those times when Gold Berry doesn’t look like it will have a chance to trigger-all cards attached are brought back, even Trainers!

Modified: 4/5-Definite Power card.  Only decks that rely mostly on Pokémon ex should ignore it.  Everything else should seriously consider it.

2-on-2/ TMP: 4.25/5-Why the bonus? Because its easier to rebuild here.  In 2-on-2, you can Briney an active Pokémon, and the other should still be able to hold the fort.  In TMP, there is a similar bonus in some respects-based on the wording, I believe you could use it on your team-mates Pokémon… which means they can still use other Supporters, like saving a Stage 1 you had to fall back on, then on their turn, they play the basic, then a PETM, and finally Rare Candy to the Stage 2.  Not great, but useful.  It’s also nice since a partner could use it on a deck (say Gardevoir/ex) that focuses heavily one a Pokémon-ex but also has some important bench sitters (Gardevoir of Gardevoir/ex decks).

Limited: 4.5/5-I did draft a RH one at an unofficial side-event for the Ames, IA City Championships (I helped judge the main event).  Nice thing about it was a) if my big hitter was about to die, I could save both it and its valuable energy and b) it functioned as an emergency “Switch” when needed.  Never needed it for the first bit, but won a match because of the second.  Real nice if you get something that can block damage to itself (like the non-Holo Salamence I got and ran).


One of the few recent Trainers that proves useful in Unlimited.  Wonderfully, its also great in the other formats too.

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