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This is a cool Book!

Pojo's Pokemon Card of the Day


Rocket's Tricky Gym - Team Rocket Returns

Date Reviewed: 12.17.04

Ratings & Reviews below

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.

Thundachu Rocket's Tricky Gym

Overview: I happen to like this card, as it is a gym, and a possible attack that Rocket and dark pokemon can use. For 1 colorless energy, Feint Attack does a solid 20 damage to your opponent's pokemon. Not affected by anything. Just 20 damage. The only problem is, weakness isnt counted, which is a downer, and your opponent can use the card as well with his or her Dark/Rocket Pokemon.

Unlimited: 2/5

Modified: A definite Drawback to having your opponent being able to use it, but since it can attack the bench, it works out pretty nicely. 3.5/5

Draft: Being able to attack while powering up for a better attack is great. I suggest it here definitley. Plus you can attack your opponent's bench. 3/5

Rocket's Tricky Gym is basically a Technical Machine that stays in play turn after turn. Since only Pokemon with Dark or Rocket's in their name can use it, unless you're in a mirror match, you get to take advantage of this Stadium while your opponent does not. Always a good thing.
Feint attack is also a very good attack since you can choose which Pokemon to damage, either Active or Benched. And if you choose the Active and have a Darkness Energy card attached, you get to do 30 damage for just one energy! Very efficient. The downside is that you have to choose between this and Rocket's Hideout. Can't have both in play at the same time.

Unlimited: Not as useful here. Less Dark and Rocket's Pokemon in Play, however, if you are running one, it's a good choice. 3/5

Modifed: If you're running a Rocket's deck, this is a great choice.
Again, though, you have to weigh it against Hideout. 3.75/5

Limited: The problem with it here is that your ppponent is going to use it against you as much as you use it against them. You really have to think twice about that. 2/5

Johnny Blaze
Rocket's Tricky Gym – Here is another Stadium that will benefit both Pokemon with Rocket or Dark in their name. This is one of those Stadiums that actually fills in for an attack. For 1C you get the standard Feint Attack that does 20 damage.

Unlimited: 3/5 – This is actually not bad here with all the babies running rampant. Of course you have to run a Dark or Rocket deck which I don’t think are that strong in this format. You always have the original Dark Muk which is decent. This is a great way to pick off those babies on the bench.

Modified: 2/5 – Not game breaking here. If you need a “Counter Gym” and are running Dark or Rocket then this one may suit your needs. Just don’t forget that your opponent can use it on you too.

Limited: 3/5 - With the vast amounts of Dark and Rocket Pokemon in draft this is a solid choice. Just keep in mind that your opponent will also benefit from this.


If you find the review is too long, skip straight to the Ratings and Summary! 


Name   : Rocket’s Tricky Gym

Set       : EX: Team Rocket Returns

Card#   : 90/109

Rarity   : Uncommon

Type    : Trainer

Sub-type: Stadium

Effect Text: This card stays in play when you play it.  Discard this card if another Stadium card comes into play.


Each Pokémon with Dark or Rocket’s in its name (both yours and your opponent’s) can use attacks n this card instead of its own.


(C) Feint Attack

Does 20 damage to 1 of your opponent’s Pokémon.  This attack’s damage isn’t affected by Weakness, Resistance, Poké-Power, Poké-Body, or any other effects on that Pokémon.


Attributes: his is a sub-type of Trainer, the Stadium card.  First, introduced in Gym: Heroes, Stadiums are one of the few Trainers that stay in play after being played.  One of the rule changes that occurred when Nintendo took over from WotC was the limit of playing one Stadium a turn.  While it would overall be more effective if this card was just a plain Trainer that created an effect that just lasted until the end of the game that is cumbersome and might actually violate some basic game mechanics.  So a Stadium is the best way to go.  Gee, where have you read that before… ;)


Abilities: I don’t think we’ve seen this in a Stadium before: it gives Dark and Rocket’s Pokémon access to an extra attack, almost like a semi-permanent Technical Machine.  The only real drawback of Technical Machines has been that they only lasted a turn.  Feint Attack happens to be one of the most useful attacks in the game.  With the exception of the Baby Rule and effects not located on the actual Defending Pokémon (usually effects on the Attacking Pokémon, but possible some other cards as I didn’t have time for a thorough check).  So you only need a single Energy of any type to attack for 20 to any Pokémon in play, with nearly no way to prevent it or decrease the damage?  That’s great.


Uses/Combinations: Sadly, there are few true combos.  When combined with the right Pokémon like the Dark Tyranitar with the Sand Damage Poké-Body, you can snipe benched Pokémon at least two turns sooner.  Of course, such a deck could also use Surprise! Time Machine much of the time to just switch to the other recent Dark Tyranitar with Spinning Tail, an attack that hits all opposing Pokémon for 20 damage.


In Unlimited, you might combine it with the original Dark Encargo: with his Hot Plate Pokémon Power, you could wrack up some quick damage.  Overall though, it’s just going to be useful for countering the new Togetic with its Holy Shield Poké-Body.  Feint Attack would ignore it, allowing Dark Pokémon to damage said Togetic.




Unlimited: 3/5-It is somewhat nice for sniping Baby Pokémon on the bench, but it’s 10 shy of being able to do it itself in one shot.  It’s something to consider for a few key decks.


Modified: 3/5-No longer useful for taking out Baby Pokémon, it does get more useful in general just because the bench is normally a much safer spot.  This means that it’s not.


Limited            : 3.75/5-Hitting the bench is handy… too handy to allow an opponent.  If you are in the lead, it’s one thing, but since your opponent will likely have Dark or Rocket’s Pokémon as well, be cautious with it.



Rocket’s Tricky Gym is a good card without a real deck to call its own.  Most Dark and Rocket’s Pokémon will benefit from getting a third attack option, but none really stand out as game breaking. is here to provide guidance to all Pokemon trainers out there.  Whether it's the Gameboy Game, N64 or the Trading Card Game, provides all the wisdom you desire. 

If you have cool game tips, a killer deck, or breaking news ... send them to us.  We'll post it on the site ... and give you all the credit.  


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