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This is a cool Book!

Pojo's Pokemon Card of the Day


Rocket's Hideout
- Team Rocket Returns

Date Reviewed: 12.13.04

Ratings & Reviews below

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.

Rocket's Hideout is a great stadium to choose for any Dark or Rocket's deck. Who couldn't use 20 more HP for each of their Pokemon? Remember, even if you're using the old printing of the card (from one of the Neo sets), you still use the next text which gives the Bonus to Rocket's Pokemon as well. Luckily, it doesn't also apply to all Dark type Pokemon, or it would become a staple of all Sneasel decks and Lord knows they don't need any extra help!

Unlimited: There are a few Dark and Rocket's Pokemon that find play in Unlimited. Rocket's Zapdos and Dark Vileplume, to name a couple. This is a great Stadium for them. Especially if you use DV to make it the permanent Stadium! 3.5/5

Modified: Stadiums are finding a lot of play now after having dropped out of favor for a while. It's always good to have a Stadium that helps you more than your Opponent and this one fits the bill nicely. 3.75/5

Limited: Kind of a non-issue here. Since both players will be Playing Dark Pokemon, you'll be helping your opponent as much as yourself. Why not save your deck slot for another card and let your Opponent use up his resources on it. 1.5/5

Johnny Blaze
Rocket's Hideout – One of the preferred Stadiums to use with Dark or Rocket Pokemon. It gives a +20 HP bonus to those type Pokemon. Your opponent also benefits from this Stadium.

Unlimited: 2/5 – Most of the times Stadiums are a non-issue in Unlimited. If you decide to play Dark or Rocket Pokemon then this is a Stadium I would consider running as there are less “Counter Gyms” in this format.

Modified: 2/5 – I’m giving this a lower score here because “Counter Gyms” can really screw up the strategy behind Rocket’s Hideout. Not only will a properly timed “Counter Gym” knock out the Dark or Rocket’s Pokemon by replacing Rocket’s Hideout with a different Stadium of your own, but you still attack the new defending Pokemon. Very very bad if that happens to the Dark or Rocket’s player.

Limited: 3/5 – With the vast amounts of Dark and Rocket Pokemon in draft this is a solid choice. Just keep in mind that your opponent will also benefit from this.


If you find the review is too long, skip straight to the Ratings and Summary! 

Name   : Rocket’s Hideout
Set       :
EX: Team Rocket Returns
Card#   :
Rarity   :
Type    :

Effect Text: This card stays in play when you play it.  Discard this card if another Stadium card comes into play.

There is a good reason to review this card: while it’s technically a reprint (Rocket’s Hideout first appeared in Neo Revelation), they altered the effect.  The new version takes president over the old one.  Since you are allowed to use the original Neo Revelation version for Modified, played as if it had the new text, I thought this would be a good way to make sure our readers caught that.  Considering I haven’t even pulled any copies of the new one, nor have I seen that many copies being pulled, it’s not impossible for an otherwise well informed player to be unaware.  After all, do you normally spend time looking up card reprints? ;)

I am unable to find the CotD when I thought I announced this, so let me explain that a) I am trying to italicize all card names and b) when I refer to “Dark-in-name” Pokémon, like Dark Raichu, I’ll just call use an italicized Dark.

Attributes: This is a sub-type of Trainer, the Stadium card.  First, introduced in Gym: Heroes, Stadiums are one of the few Trainers that stay in play after being played.  One of the rule changes that occurred when Nintendo took over from WotC was the limit of playing one Stadium a turn.  While it would overall be more effective if this card was just a plain Trainer that created an effect that just lasted until the end of the game that is cumbersome and might actually violate some basic game mechanics.  So a Stadium is the best way to go.

Abilities: This card tacks a nice extra 20 HP onto your Dark and Rocket’s Pokémon.  The original just boosted the Dark Pokémon, so this is a nice upgrade-Rocket’s Pokémon are now more integrated into the game.  The adding of 20 HP is quite nice.  Yes, your opponent just has to play their own Stadium card to get rid of this.  Just remember that most people don’t play a lot of Stadium cards in their deck (I run four and it’s considered a lot).  So even after opening hands and prizes, it’s still not 10% chance of being countered.  Second, it’s better than having no HP bonus at all.  To emphasize that, think about this common complaint I hear about it:

What if your opponent plays their Stadium and it KOs one or more of your Pokémon?

Then you’ve gotten at least on more turns use from them than you would have without the Stadium, since they would have been KO’d earlier.  Similarly, I’d rather my opponent had to top deck a card type that is not even a tenth of my deck.

Why is +20 HP significant?  It can often buy one more turn to attack, or at the very least for extra resources to be used to get the same KO at the same speed.  For example, with Rocket’s Hideout in play, either Dark Tyranitar from Team Rocket Returns shoots up to 140 HP.  This is enough that Rayquaza ex, for example, has to discard four Energy instead of just three.  It’s not a lot, but in a lot of matches, it matters.  Also, extra HP can offset some problems cause by Special Condition-first two waves of Poison are basically void, for example.

Uses/Combinations: The most obvious is to boost all your Dark and Rocket’s Pokémon.  It can even some older Rocket’s Pokémon, who didn’t get the bonus the first time around.  This is more or less the default Stadium for Dark/Rocket’s Pokémon focused decks.  You can run something instead of this… but you better have some pretty good reasons behind it.  Now, lately I have been running a “split” for Stadiums, usually 2/2 or 3/1.  For example, I have a second Stadium to use that focuses on a different aspect of my deck incase Rocket’s Hideout would help my opponent too much.  If you aren’t running any Stadiums, you really should start; we finally have a nice assortment for Modified, and there are some sick ones in Unlimited.


Unlimited: 3/5-While most Dark/Rocket’s Pokémon aren’t going to be great here, this card is vital to any decks that attempt to focus on them.  I have one. ;)

Modified: 4/5-More HP is a good thing, even if it can be removed by means other than attacks.  More or less the entire article explains this.

Limited: 3/5-It gets a slight dock since it helps both players, and most of your opponents will be running Dark/Rocket’s Pokémon as well.  Otherwise, it would be a top pick.


I’ll say it again: Rocket’s Hideout is the default Stadium for Dark/Rocket’s Pokémon.  If you are not using a few copies of it, you better have a good reason.  Extra HP means you live longer so you can get more attacks off and delay your opponent’s taking of prizes.  Yes, after a point a Pokémon becomes dependant on it… but that’s the point after which it would have been KO’d anyway.  This is one of the reasons other decks need counter Stadiums.

-Otaku is here to provide guidance to all Pokemon trainers out there.  Whether it's the Gameboy Game, N64 or the Trading Card Game, provides all the wisdom you desire. 

If you have cool game tips, a killer deck, or breaking news ... send them to us.  We'll post it on the site ... and give you all the credit.  


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