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This is a cool Book!

Pojo's Pokemon Card of the Day


Kyogre - - Team Aqua & Magma

Date Reviewed: 4.15.04

Ratings & Reviews below

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.

Jermy101 Not a bad card. Since you can only attack with him if there are 4 or more Aqua Pokemon in play, you should only use him in a deck based on TA pokemon. Aqua Trip is a little expensive for what it does. But you will usually hope for confusion so that you can do 70 damage next turn with Aqua Smash. Weakness to grass instead of lightning is nice, since there aren't many grass pokemon out there. Sceptile and Muk ex are pretty much the only ones. His retreat is very heavy, so have some Switch handy.

Unlimited - I would rather use Base Gastly. He will just get ERed and SERed and never be able to attack. Put him in a rain dance deck you say? No, there are better choices out there, like TA's Walrein and Suicune ex. 1.5/5

Modified - Some people say this thing can beat Blaziken/Rayquaza decks, but I don't really believe it. But you can use Kyogre with TA's Manectric and TA's Lanturn to get some surprise attacks with him. You play him from your hand, transfer energy, then attack. Lanturn can get extra energy in play. 3/5

Draft - A GREAT card in draft. He is one of the only BBP from the set that is not an ex. His 100 HP and decent attacks will win games. 4.5/5

My mother always told me if you can't say anything nice about a Pokemon card, don't say anything at all. If I were to listen to her, this review would stop right about... now. But I am going to say some bad things about this card because there is nothing better to do right now.

Unlimited- When is there ever going to be more than 3 Aqua cards in play in Unlimited? So basically if you play this in your deck it can't attack, and don't even get me started on playing an Unlimited deck built around this. 1/5

Modified- Even here, not good. Aqua cards on average, not good, at best. I can't see playing a Aqua deck ever, and you have to for this card to even attack. Now you would think with all this holding Kyogre back, it would have the most fantastic attacks. Not the case. I would play this if it didn't have that ugly Poke-Body. 1.5/5 here.

Limited- If you are only drafting with Team A and M, which you should be, this isn't bad. Only draft Aqua and it shouldn't do to bad for you. Not a big fan of the cost of the attacks, there not to splashable. 2/5


Name: Team Aqua’s Kyogre

Set/Card#: Team Magma Vs Team Aqua, #2/95

Type: Dark/Water

Stage: Basic

HP: 100

Weakness: Grass

Resistance: None

Retreat: CCC

Poké-Body: Power Saver

As long as the number of Pokémon in play (both yours and your opponent’s) that has Team Aqua in its name is 3 or less, Team Aqua’s Kyogre can’t attack.

Attack#1: (WC) Aqua Trip [10]

Flip a coin.  If heads, the Defending Pokémon is now Confused.  If tails, the Defending Pokémon is now Asleep.

Attack#2: (WWC) Aqua Smash [50+]

If the Defending Pokémon is affected by a Special Condition, this attack does 50 damage plus 20 more damage.


Attributes: The only Team Aqua’s Kyogre I know is this one, so I can’t really compare it with any others.  Being a Team Aqua’s Pokémon is technically an advantage: there are a lot of combos open to them.  Sadly as a whole, the Team Aqua Pokémon are quite weak.  There’s a Kyogre ex, but those things are usually pretty wonky, so I don’t want to use that as a baseline.  Oh well.  This card is a Basic, which is great, and a Dark/Water type, which seems pretty good to me: I don’t recall anything resisting Dark-types, and Water Resistance is still relatively new, but Weakness to both exists.  We have 100 HP.  This is great for a Basic, especially in Modified.  Without being a Pokémon ex, this is the third best HP a Pokémon can have.  It is Weak to Grass, which is worse than Electric Weakness by my current evaluation-I see Jungle Scyther more than Base Set Electabuzz in Unlimited, though neither is prevalent.  In Modified, we do see more Electric that Grass… but as part of certain Firestarter decks.  There are actually decks that focus on Grass.  Moving on, we see that there is no Resistance.  Were it not for one other thing on this card, I would have thought this a balance issue.  Perhaps it is, but it overcompensates-there is something that almost cripples this card as it.  Finally, we come to the retreat of three.  Not good.  It could be worse, but this is definitely bad as it.  Use Switch if at all possible.


Abilities: We have two attacks and a Poké-Body.  I will start with the attacks.  Personally, I consider Aqua Trip to be over-priced or to low on damage: a guaranteed Special Condition is nice, but since it’s one or the other, it more or less ends up being like one guaranteed one.  That means a cost of (C).  The attack does 10 damage, also only worth (C).  This is priced at (WC), ergo it’s overpriced.  Aqua Smash looks good though: (WWC) pays for 40 but does 50, and if the Defending Pokémon is afflicted by a Special Condition, you hit for 70.  So overall it’s good… until you go to the Poké-Body.  Power Saver is what cripples this card: if there is less than 3 Team Aqua Pokémon in play, this card can’t attack.  So you have to run at least 3 of this card, run other Team Aqua Pokémon, or hope your opponent has them.


Uses/Combinations: As stated, run it with all the Team Aqua goodies, like Archie and Team Aqua Energy.  I would encourage you run another Team Aqua Pokémon with it as well, for obvious reasons.




Unlimited: 1.5/5-That Poké-Body prevents it from working well with Raindance.


Modified/2-on-2: 2.75/5-That power really keeps it from being good, though it has potential.


Limited: 4/5-Drat.  This.


TMP: 3/5-A lot easier to use this here, since both players can build their decks around it.



Another card that shows TPC is learning, but still has a long way to go. is here to provide guidance to all Pokemon trainers out there.  Whether it's the Gameboy Game, N64 or the Trading Card Game, provides all the wisdom you desire. 

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