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Pojo's Pokemon Card of the Day


Seviper - - Team Aqua & Magma

Date Reviewed: 4.08.04

Ratings & Reviews below

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.

Thundachu Team Aqua's Seviper

Overview: Lets see how it stands up against the rest. For 1 colorless energy, Call For Family lets you search your deck for either any Grass basic Pokemon or any Basic with Team Aqua in its name and put it on your bench. Can be pretty good if you're stuck with only 1 basic. Then for 1 grass and 2 colorless, Thick Poison does 20 damage automaticly plus if a heads, the defending pokemon is confused and posioned, which is pretty nice and if tails, the defending Pokemon is just poisoned. Weakness to psychic makes it a target for Gardevoir, but 80HP and retreat of 2 aren't bad at all.

Unlimited: In the words of Jermy, "I'd rather use Base set Gastly" ;/. 2/5

Modified: ehhh... kind of hard to get powered up, but can be added as a backup I suppose. Special conditions are pretty nice, but Gardevoir will be a prob. 3/5

Draft: Pretty good solid basic pokemon and will stand pretty good with the 80HP and special conditions can be pretty handy in Draft. 3.5/5

Sealed Deck: 4/5
Jermy101 Overall a bad card.  The only format this is good in is draft.  His attacks are weak and his retreat cost is too high.  If I wanted to search for more basics I would just use SS Dunsparce.

Unlimited - Base Gastly is better. 1/5

Modified - Base Gastly is better. 1/5

Draft - Here it's pretty good.  Status effects are nice, plus you can search for basics if you already have their evolutions in your hand. 3/5

pERfeCt0nE Team Aquas Seviper

Unlimited- It doesn't measure up here. Its HP could possibly allow him to survive a hit, but he will never be able to attack with ERs and SERs in every deck. Not only that, but the 20 damage and poison will not exactly devestate your opponent. The confusion is a joke, seeing as so many pokemon have free retreat in unlimited.
rating--- 1

Modified- Aside from using him to gather a couple Aqua pokemon for a rogue deck, I don't think that anyone would use him at all. His second attack isn't cost-efficient enough to make him something I would use.
rating--- 1.5

Draft- With the lack of grass, besides cacturne, hes a great card to draft, but only if you have more than one. Since the only psychic pokemon that poses a threat is magmas claydol, he practically has no weakness. Most magma pokemon are weak to grass. Groudon, Kyogre, and Aggron also are weak to grass. The poison and confusion would both do well here- seeing as most pokemon have C to CC retreat costs. Aqua Hideout helps that cause. Seviper really is a good card to use here. Not to mention his first attack can bring out that Kyogre you drafted or the right basic pokemon for that evolution in your hand.
rating--- 4


Name: Team Aqua’s Seviper

Set/Card#: Team Magma Vs Team Aqua, #17/85

Type: Grass

Stage: Basic

HP: 80

Weakness: Psychic

Resistance: None

Retreat: CC

Attack#1: (C) Call for Family

Search your deck for a (G) Basic Pokémon or a Basic Pokémon with Team Aqua in its name and put it onto your bench.  Shuffle your deck afterward.

Attack#2: (GCC) Flip a coin.  If heads, the Defending Pokémon is now Confused and Poisoned.  If tails, the Defending Pokémon is now Poisoned.


Attributes: Team Aqua’s Seviper (TAS) is unique in terms of name, and only one other Seviper card currently exists (you can find its Pojo CotD review page here.  TAS has the same Attributes (other than name) as Seviper.  Being a Basic is great, and being Grass, in and of itself is fairly good, seeing as how only Metal Pokémon possess Grass Resistance.  Still, I was hoping it would be a Dark/Grass.  Note that is because of the Team Aqua influence, and that it’s not a dual-type in the GBA game).  TAS has 80 HP, which is rare for a Basic overall, but even more so for Modified.  That’s definitely nice.  Psychic Weakness stinks, though if the Blaziken variants weren’t prevalent, just about every other Weakness possible would also be good so it mainly stinks because of SS Wobbuffet, who can OHKO it.  Resistance is non-existent, which as stated, is always lame in my opinion unless it is done for game balance, and I am not seeing that here.  The retreat is two, which as I have oft mentioned I view as average.  That is average as in “not especially good or bad”, not as in the mean.


Abilities: Call for Family is the best version of the attack so far, if memory serves.  Why?  Most versions of the attack are limited to specific Pokémon by name or Type… this one is by a “themed name” (Team Aqua) or Grass Pokémon.  That’s right.  It’s “or”, which is why it’s a good attack.  The second attack looks good to me.  In my experience, to automatically inflict a Special Condition should cost (C), with two notable exceptions: Sleep has been downgraded to a “half” colorless Energy requirement on many cards, which was necessary to put it on par with the others, and Paralysis, which would be too good to be automatic.  A third exception I hope they being making is to downgrade Burn as well, since there is a chance it will do nothing then get retreated out of next turn.  Anyway, back to TAS: we have auto-Poison (C) and a 50% chance of Confusion (1/2 C).  As you may recall, I treat (C) as yielding 10 damage, and a Colored Energy requirement as yielding 15, or being 1.5  (C).  So, what does all that gobbldegook mean? We have (C), ˝(C), and (CC) so far, together that can be 4.5 (C), ooooooor (GCC).  So it’s a fair attack by my evaluation.  Together, these attacks aren’t fantastic-you have no heavy hitter.  However, they do combo together.  Start filling your bench, and if you don’t die before hitting 3 Energy, you might be able to Poison and Confuse to allow you to stall and keep building.


Uses/Combinations: All the Team Aqua cards, really.  Call is Colorless, so it can be used by any deck with Energy, and as most decks run Rainbow or Multi Energy in my experience, so paying for the second attack should be easy.  Team Aqua Energy can give some surprise Thick Poisons.  This is also good for decks that are mono-Grass, or at least exceptionally close.




Unlimited: 1.5/5-It’s a decent Basic, but has almost no use, and MP Mewtwo and Mewtwo ex can easily OHKO it.


Modified/2-on-2/TMP: 3/5-The card itself is good-too bad the Team Aqua cards aren’t so hot to begin with.  Still, I think there are enough decks that could use it.  Too bad Firestarter decks are so prevalent, as they seem to hamper Grass decks.


Limited: 4/5-Possibly a top pick-whatever else you got for Team Aqua, this will fish it out and provide a nice, big, staller.  If you have some real Grass Energy in the deck, then Thick Poison should nab a one or two prizes as well.



Bad in Unlimited, okay in Modified, and great in Limited-just like the rest of the set. ;) is here to provide guidance to all Pokemon trainers out there.  Whether it's the Gameboy Game, N64 or the Trading Card Game, provides all the wisdom you desire. 

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