Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
The Poke`mon Master 1110
Oh, yes, I have been waiting to review
him for quite sometime. Plain out, with Typhlosion this guy is
broken. If ONLY Typhlosion wasn't going to leave us, this would
be, IMO, the new great archtype. Alas, bad timing. This
guy keeps Charizard's good points and fixes his bad points. Now
we have a stage 1, not 2, with a more economical Firespin and a
first attack should you not be able to power up a Firespin for one
turn. Great card, play him. I do and I win with him. What more
do you want?
Unlimited: Actually, with Juggler
he can set up fast, and no body has more than 100 hp in unlimited
except the rare Steelix, which is weak to him anyway. Could be
Modified: Really strong.
Typhlosion helps, but even when he is gone camerupt will still be
pretty strong. 3.5/5
Limited: Not good here. Too rare
and just too hard to keep powered up. But I will say this, get
him out with enough energy and the game is basically yours.
The Bottom Line: 2.75/5
90 HP, 3
retreat cost, sounds like a magcargo stat.
weakness to water, no resistance, OK, still going...
no power, 2 attacks...could be better (but isn't)
the first attack is just an underpowered mud splash that auto hits
the bench. I would rather have the base 30 damage, and flip a
coin for the bench 10!
Still nice to have a lower priced attack on a big poke, given that
Sandstorm gives us a lot of evolution searching cards....
second attack four for 100, discard 2 basic energy...sound like a
certain charizard you know??? Problem is you have to discard
basic energy....not recycle, which may or may not be legal (is
still legal in EON in my gym)
All in all, not my fire pokemon of choice. I know, with blaziken
(holo version) you can do 100 every turn!!! Could bring back the
Typhlo/Magcargo idea again! I agree
My fire-addicted son is already trying to work this card into a
Blaz/Cam deck...we shall see. I still think Pelipper is too
strong, along with the other water types out there right now.
Those who dissed Pelipper never played Pelipper in a game!
Overall, may be a good Blaziken Combo card, as Blaziken's attacks
are underpowered. Also, with all the hype about Sceptile and
Aggron in our gym, Fire may have a home!!!
Unlimited, energy removal??/ In a word, no! 1.5/5
Modified (E-on) - some potential as a good support fire poke and
somewhat splashable, 90 HP stage 1, could protect against the
grass and metal beasties!!! 3.6/5 (could be higher, but he's just
a support poke)
Draft - Not bad, numels should be easy to come by, and when this
guy gets going, not even Mewtwo EX can take a hit from him!!!!
And he can hit while he is building and rebuilding, not like
Magcargo who had to just sit there after a big hit.
There I do like him, I do!!!
Come to the Sandstorm Pre-Release on Saturday Sept 13th at 2:30 at
Dragon King in St. Charles, Missouri. Everyone's favorite
Meganium45 will be running the event!!1 Door prizes, afterdraft,
much much more!!!
I like this card. Another big fire
pokemon to fit real nicely into the Modified format, whatever that
may turn out to be.
Unlimited- Not where this card truly shines, but it won't do
terrible. The first attack just doesn't do enough damage for a
Stage 1, though you could use it to take out those pesky Cleffa
and Tyrouge. The 2nd attack will usually be overkill unless you
are playing Chansey, where it may kill it in two shots. Could go
off turn 2 though with a 100 attack with Entei, Typhlo, and
Blaziken. 100 turn two is nothing to overlook. 2.5/5.
Modified- Works well with Blaziken in either Modified that
Nintendo chooses, though it may be tough to run Camerupt and
Blaziken with the limited draw power in either Modified. Camerupt
could work better in a Fire lightning deck. Lighting to take care
of those Swaperts and Sharpedos. Camerupt's Fire Spin lets you
discard any kind of basic energy cards so you could put all types
of energy on it, as long as you have the two fires. 4/5 here.
Limited- At first glance, this card looks like it will suck in
draft, but being you can play two types with it and discard any
basic energy it could work. 100 damage should kill most if not all
draft pokes. It will burn through your energy quickly though. 3/5
its not sooo good.
unlimited-- Not good. It has charizards attack for 20 less and
charizard is horrible to begin with, and its other attack is 2 for
20 and damages the bench. its not so great.
modified--- Still not good. You can possibly splash one in to a
blazikan deck, but i wouldnt use it here. Plus magcargo ex is
coming out in sandstorm ( the next set).
draft--- Its pretty hard to get this in draft and make it work,
but it is better here. Its fire spin will most likely ko any
pokemon, and its lava burn is actually good here cuz it will
slowly weaken a benched pokemon.( and usually they only have one
benched pokemon ;--)
Pojo.com is here to provide guidance to all Pokemon
trainers out there. Whether it's the Gameboy Game, N64 or the Trading Card Game,
PoJo.com provides all the wisdom you desire.
If you have cool game tips, a killer deck, or breaking
news ... send them to us. We'll post it on the site
... and give you all the credit.
All material copyright of Pojo.com.
c-1998-200This site is not associated with Nintendo,
Wizards of the Coast, Creatures, or GAMEFREAK. Pokemon, Gameboy, and Gotta catch
are registered trademarks of Nintendo.