Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
I have found this card to be very powerful. Using trainers that
allow mobility and healing. Since, this card is colorless it
allows flexibility in the other basic Pokemon you can use. With a
couple of strong basics to support this card this deck is quite
I wouldn't use this card. It uses to much energy and attacks to
slow in this kind of environment.
If you could draft all three stages and get to use them I think
this card would be very good in draft.
Type: Stage 2 (evolves from Slakoth)
As long as
Slaking is your Active Pokémon, your opponent’s Pokémon can’t use
(CCCC) Critical Move
Discard a basic
Energy attached to Slaking or this attack does nothing. Slaking
can’t attack during your next turn.
Stage 1 (evolves from Slakoth)
(CC) Fury Swipes [20x]
Flip 3 coins.
This attack does 20 damage times the number of heads.
(CCC) Rage [20+]
Does 20 damage
plus 10 more damage for each counter on Vigoroth.
Stage 1 (evolves from Slakoth)
(C) Focus Energy
During the next
turn, base damage of Vigoroth’s Slash is attack is 90 instead of
(CCC) Slash 
Does 20 damage
plus 10 more damage for each counter on Vigoroth.
(C) Claw ]
Flip a coin. If
tails, this attack does nothing.
(CC) Slack Off
Remove all damage
counters from Slakoth. Slakoth can’t attack during your next
(C) Lazy Punch 
attack during your next turn.
There is only one Slaking, so no old versions to compete or
partner with. Slaking is a Stage 2 Colorless Pokémon. There
aren’t a lot of those: Dragonite, Pidgeot, and the Crystal Pokémon
from the WotC e-card sets. This is probably good, since
that gives little competition for Slaking in these respects.
Otherwise, it will just be competing against heavy hitting Stage
2’s. Being Colorless is not too big a deal in Modified, but is
bad in Unlimited since there are two cards that reduce damage done
by Colorless Pokémon: Unown N and Sprout Tower (which each reduce
damage done by Colorless Pokémon by 30, and can stack with each
other for a total of -60). Other than that: nothing is weak or
resistant to Colorless, which is sort of the point of Colorless
Pokémon. As for its remaining attributes, it has a “perfect” 120
HP (since it’s not a Pokémon ex), a lousy weakness to
Fighting. In Unlimited, Tyrogue is everywhere and eats you alive
with two successful hits. In Modified, A Mahukita with Low Kick
and a single Multi Energy can do the same thing. Slaking has no
Resistance (which seems like a poor idea with Psychic on the
rise). Rounding out the bottom, Slaking has a retreat of 3, which
is poor, but not as bad as one would expect for a Pokémon like
Well, Slaking is
a Stage 2, which means it has got to come from somewhere. As I
have mentioned, being a Stage 2 is always worse than a lower
Stage, since they are harder to get into play. This is one reason
why evolutions tend to have better ability and attributes.
Anyway, back to where Slaking comes from: a Vigoroth, which in
turn comes from a Slakoth. There are two Slakoths available: one
from Ruby/Sapphire and one from Sandstorm. Both have a pathetic
40 HP, plus they both suffer from a Fighting weakness and a
retreat of 1. The Sandstorm version has the pathetic Lazy Punch,
and should be avoided at all costs. The R/S version is a tad
better: if necessary it can attack for little energy or heal
itself. The Vigoroths, on the other hand, are both solid. 70 HP
is acceptable for a Stage 1, as is a retreat of C. Both have
solid attacks, and it’s more or less your choice as to which one
Slaking has a decent Poké-Body, Lazy. While Slaking is active,
none of your opponent’s Poké-Powers work. Sadly, it’s only while
active, but at least it doesn’t affect both of you (like Armaldo).
This Poké-Body may not sound like much, but here’s a quick list of
cards that are part of strong decks: Furret, Gardevoir,
Firestarter Blaziken, Energy-draw Delcatty, Water Call Swampert,
Energy Trans Sceptile, Fan Away Shiftry, and all baby Evolution
Poké-Powers. Also, all but Furret are from the last two sets.
Decks that use these cards also tend to rely on or be built around
the Powers, so it can be devastating to lose it.
As for Critical
Move, it’s kinda like Hyper Beam in the GB games: a big hit at the
cost of doing nothing the next turn. CCCC would normally buy 40,
and a discard buys between 10 and 20 extra damage. Now this
attack is going to be every other turn, so we should price
according to the average damage done (60), which it falls a little
shy of. This would be good on a lot of Pokémon, and is solid for
Slaking, but really, as a Stage 2, would it have been too much to
ask for another 20 damage? ;)
This Pokémon really needs to have a deck built around it and
either it’s attack or it’s Poké-Body. Neither is really worth it
for Unlimited, but there are some uses for Modified. For one
thing, though tricky, in 2-on-2 matches, you might consider
pairing it up Armaldo: you can save some space with Rare Candies,
and you only need two Slakings really, as they are the “icing on
the cake”. Just send them both up, and alternate between
attacking with each to average a nice 80 a turn. Still, running
dual Stage 2 lines is difficult. Other than that, most would try
to exploit its attack. One way is are several Pokémon Switching
cards and a free retreater (of which the “error” Sandstorm Marril
is the only free-retreating basic I can find in Modified) so that
you can Switch out Slaking, then retreat you new active which
should remove the “can not attack the next turn” clause. You
could pair it up with Expedition Vileplume so that the Poison
damage from its Poké-Power can tack on the extra plus 20 the
attack could use. ;) Another option (and one that can be combined
with others), would be to toss in a few Memory Berries. This
would not let you attack immediately after a Critical Move, but
would let you heal all damage (with Slack Off) or get some sweet
hits in with Furry Swipes, Rage or Slash. One last way to
maximize Critical Move could be Boost Energy for a “fast” opening.
1.5/5-I suppose a critical move based deck could work…
3.5/5-lotta decks hurt by
this-you just have to keep Slaking alive long enough to finish
2-on-2: 4/5-Here it gets good, since it
can have a partner to help with the attacking (or denial… he he
Draft: 4/5-It’s a big tough Gorilla.
The Poké-Body won’t do much but Critical move can fetch some
I've thought about this guy, and I don't think he'll be seen in
Unlimited- Stage 2 in unlimited? Colorless? Needs 4 energy?
Forget him. Sprout Tower, Unown N, (S)ER, and Sneasel all totally
destroy his hopes of doing anything at all.
Modified- With Warp energy and possibly switch, you might be able
to use his attack every turn, but you need a long time to set up
all the energy =/. Memory berry can let this beatstick use Slack
Off to heal or, more importantly, Rage! With Rage and 120HP he
can tear up the field! If only he wasn't so slow he really would
be good... With Rage, not much can stop him, but you will
evetually run dry on memory berries and your opponent will adapt
to your Rage strategy.
Draft- If he hits the field, you'll probably win. Slakoths are
easy to draft, but if you do get them and a vigoroth, use them!
Slaking will never fall in this format... nothing much can stop
2 vs. 2- Being able to still use someone else to attack after
slaking uses critical move is really great! Still use memory
berry, but try using a pokemon with energy support like manectric.
Multiplayer- He will stop the poke-powers of both opponents, but
that long wait to attack again can easily make the king fall
This card is tough. When played
correctly, it can be real hard to stop. Even if it is played
poorly, Slaking can still be a force to be reckoned with.
Unlimited- Surprisingly, or maybe it
isn't so surprising, I personally think that Slaking has it's
greatest potential in Unlimited. That is if you can get it out
and keep the energies on it. Turn 2 100 with Breeder and 2 DCE's.
This can be hard to do with Lass and all. Keeping the energy on
it will be tough too with ER and SER. If you can successfully
get a Slaking out with maybe and then play a Slowking or two or
three, to keep the energies in tact, then you can go to work.
Unlimited has all of the switching power you want with Switch,
Double Gust, Warp Point, Balloon Berry and then Item Finder. Of
course this works better under Wizards rules because you can
retreat more than once per turn. This won't effect you too much
though unless your using a Balloon Berry. I though Slaking could
reach it's greatest potential in Unlimited, but it probably
won't with Lass, ER and the other drawbacks. 3/5 here
Modified- Basically the same as
Unlimited but reversed. The opponents of removing Slaking from
the active spot are greatly reduced to basically switch, and the
threat of ER and Lass are all but completely taken away. There
is ER 2 and SER 2, neither of which are very good. I could see
playing this with Boost Energy and a Fire. Attack, discard the
fire and the Boost. Next turn use the fire from the discard with
Blaziken's power and switch out for new Slaking or Blaziken
himself. Just some quick thoughts for a deck idea. Power is nice
to stop some of the nice Poke-Powers of the format. 3/5 here
Limited- Tough to get out, but if
you do he's a beast. The power can hurt, it probably won't help
too much either. The entire line is splashable which is nice,
and Vigoroth can hold it's own (Sandstorm one is better it your
drafting with Sandstorm) but the Stage 1 and Basic are both rare
which takes away from how playable it is. 3.5/5 here
Oooooh, today, we'll review that
seems to be a fatter, stronger version of Muk! Wonder how he
stacks up? Read down, my friends...read down...
Unlimited (2/5): Poke-Powers are far less
potent here. A clunky card that will be murdered by Tyrogues,
stalled by Focus Band, and mercilessly crushed by Sneasels.
The Poke Power is a huge force to be
reckoned with. Since he's fat enough to begin with (120 HP), you
won't usually fear putting him out to freeze those powerful,
archetypical cards: -Blaziken -Delcatty -Baby Powers
Also, it splashes well: Meaning that you may
play it with any of the Sandstorm babies, or work on an ex counter
strategy. The attack's name is self-explanatory: Use only in
critical moments, or play Memory Berry to get back a Ruby/Sapphire
Draft (3/5): If you find the Slakoths, and
Vigiroths/Rare Candies, then you'll be in a decent situation.
However, Weakness is one of the nastiest things in Draft: watch
out for Nintendo's small Fighting Pokemon, such as Solrock or
Hitmonchan ex. Also, don't forget that Critical move freezes your
attacks for one turn, and that retreating him is only a
Attributes: Best HP in the game, hands down, and I don't care
WHAT you say about Wailord ex, he's two 100 HP Pokemon. Weakness
shouldn't be a problem, as there isn't much fighting around
anymore, save the lone Rogue or a rogue evolution deck. Retreat
is pretty bad. Don't pay this if you don't have to.
PokeBODY: Not all that bad, but not too great either. It's
basically a toned-down Toxic Gas. The original Toxic Gas was
pretty devastating. This is just annoying. The only 2 things
that this really slows down are non-holo Sceptile and holo
Swampert. There really aren't that many PokePOWERs out there.
Attack #1: Not the worst attack ever, but certainly not the
best. Sorta a cross between base Charizard and promo Scyther.
IMO, not that great. If you build a deck around it, it could be
pretty decent, but I really don't think that it can dominate.
Switch/Balloon Berry: This is pretty much a staple in all decks
now, but it must be mentioned. You HAVE to get this guy out of
the active position after he attacks, or you waste a turn. With
the extreme lack of healing in Modified, that is not a great
thing. Also, swarming Slakings is most likely the best thing you
can do with it. The only problem is that it's only 4 prizes MAX,
so you have to use your Switches and Balloon Berries wisely.
Unlimited: Don't even bother. It's worthless. Worse than Zard,
and that doesn't work in Unlimited anyway. 1/5 (wish I could give
Modified: Could possibly be decent. It will need to be the focus
of a deck, and with the extreme lack of decent trainers in
Modified, it's pretty difficult to maintain. However, if you DO
manage to get it working? 3.5/5
Limited: If you can get it out, it's amazing. Not for the power,
but for the attack. 100 damage is nothing to sneeze at, and most
decks run 18-22 energies in this format. The only problem is that
it is a holo, and its stage 1 is an uncommon. Mathematically,
it's virtually impossible to get them in the same draft. 4/5
Wow! This is a great card. Um, this is one of
the newest archtypes in the new format, especially since Nintendo
kept in all of the trainers from expedition, (which I personally
don't like). Let's take a look at the card...
Slaking [C] 120 HP
Stage 2 Pokemon
Evolves from Vigroth
As long as Slaking is your active Pokemon,
you're opponent's Pokemon can't use POKE-Powers.
[C][C][C][C] Critical Move 100
Discard one basic energy card attached to
Slaking or this attack does nothing. Slaking can't attack during
your next turn.
Retreat Cost: [C][C][C]
Slaking has a solid 120 HP, even though it
is a Stage 2, 120 is still a nice number, considering the fact
that it doesn't have the two magical letters "ex" in its name. =D
120 isn't bad, that's the max you can get without being an ex, and
its still the best. 3 retreat is kinda awkward, since Slaking has
100 base speed in the game boy game, making it one of the faster
pokemon. Weakness to fighting can't be good, in fact, any weakness
can't be good. On top of that no resistance, making it one of the
average weakness/resistance groups, and with colorless having lost
its psychic resistance, Mex can dominate this guy... However,
that's what you have to expect from a card that can deal 100
damage (every turn if you know how to).
So let's take a look at its POKE-Body, lazy,
which disables all POKE-Powers as long as its active. That could
be of use, as it cripples Blaziken (Firestarter), Swampert (Water
Call), Sceptile (Energy Trans) and many others. More importantly,
it destroys some archtypes. However, this power isn't without
flaw. Being only useable when Slaking is active, your opponent can
warp point or pokemon reversal it away for one turn just to use
POKE-Powers. Sometimes, your opponent's deck may not rely in that
one pokemon power to function. Such as cards like the future cargo
ex which can ohko slaking, but then again, it takes 4 energy
discard to do that.
Ok, so now to its attack, which if you look
at the base damage for the cost, seems rather nice. 4 Energy for
100 damage means 25 damage per energy, which is above the 17.5
damage for an average attack. The side effect is that it can't use
the attack next turn (without being benched), and you have that
one basic energy discard. However, the bright side has many
things. You can use the Trainer card Switch or Warp Point and
choose another slaking for attacking. Another option is to keep
him out there, and then 2 turns down the road use Memory Berry and
Slack Off from Slakoth. (Note that you can't use Memory Berry to
attack the turn after using Critical Move because Critical Moves
says no attacks next turn, not just no using Critical Move.) This
can be bad, meaning you can't attack two turns in a row. Also, if
you want to use Switch or Warp Point, that's another use of a
space (I tried to stay away from the word waste) =P Of course we
always have to take into consideration card efficiency. It takes 3
cards to actually get Slaking out... (Slakoth, Vigroth/Rare Candy,
Slaking) and it takes 4 cards to power it up usually (4 basic
energy) OR if you use boost (Boost Energy, Basic Energy). That's
6-8 cards, which is 10% of your deck. You'll be using sometihng to
acutally get out the evolutions in terms of draw power so that
will add one more. Most of the time, you will be using a Memory
Berry, or even some aditional energy or any benching trainer to
take full use of slaking's power. Is it all worth taking 1 or 2
prizes? My answer is yes. You need backup with slaking, and that
usually comes in the form of Scyther EX, Mewtwo EX, or Wobbuffet
(or at least in my metagame). Scyther and Mewtwo are both EX
pokemon, meaning they will draw double prizes for your opponent.
Blaziken ohkos Scyther EX, and Wobb/Mex ohkos Mex, and those are
all really popular cards. Fighting weakness isn't big, but quite a
few people do run Hariyama decks, and that 80 damage to ex thing
is just killer at times. Another option to run with Slaking is the
Furret, which I think is a neat combo, since it pulls the Boosts
right out of the deck.
Anyway, I don't have time to examine each
card in each format, since I have school tomorrow. So I'll leave
you with my ratings...
Unlimited: What did you say? Stage 2 in
Unlimited that takes 4 energy? Fighting Weakness? Nah, I'll pass.
Nintendo Format: Um, its playable, trainer
support from Expedition is always there. Bottoms stats don't hurt
it, 100 damage is killer. 4/5
Sealed: Nope, you don't get the full Stage 2
chain a lot, and if you do, 4 energy with the evos is about 1/4 of
your deck, and that's not going to help. 1/5
Booster: Same as sealed. 1/5
Rochester: Not one of my stronger spots, I'd
like to think that you aren't getting Slaking out. 1/5
Overall: I'm not sure on this one. This is
one of those cards great in one format but not so good in the
others. I'd have to give it a lower rating for its unversaility,
but of course 100 damage isn't sometihng to be looked down upon,
espeically with a body that shuts off all powers. 3/5
Thanks for reading,
Slaking (R S)
I’ve got quite a lot to say about this
card. First off, I have a thing about getting rid of my opponent
quick; “Kill it before it multiplies!” So the temptation to use
boost energy on this card is great for me, which is not the
correct thing to do. You should try to get two slaking up, one
active and one benched, with four basic energy each. Then,
Critical move, warp energy (or switch, warp point, etc.) Critical
move again and again and again.
Another neat trick is memory berry;
slaking has 110 damage, pop down a memory berry, (assuming you’re
using r&s Slakoth) and slack off to get rid of it all. And then
you always use Scyther ex or Dusclops for that pesky fighting
Unlimited- 1/5 – Too slow.
Slakoth only has 40hp, one out of six rolls for Sneasel, one blow
from MPM2, one blow from hitmon, etc., etc…
Modified (EON)- 4/5 – Got
some potential here. Blaziken could be a problem, but throw in
Pelipper and you’re covered everywhere.
2on2 – 4/5 -- Even when it
can’t attack, your other active can.
Draft- 3.5/5 – Good luck
getting it up. If you do, it’s GG.
Way back when RS first came out,
people speculated what the new format would be. In Expedition on,
Feraligatr, Scizor and tons of other cards were played and did
well. In RS on, people bowed to Slaking. Why? No pokemon did 120
damage, which meant with a Switch, Slaking would do 100 every turn
and not die...all you had to do was go 2 for 1 on prizes and it
was "good game...w/e".
The card itself is decent. With a lot of
powers being played in the new Modified (Gardevoir, Cradilly,
Shiftry, Delcatty, Blaziken...), his Poke-Body works well.
HOWEVER, you've got to have him active....where's he's vulnerable
to be taken down by some monster who wants to OHKO him...oops.
Anyways, the ratings...
Unlimited: Don't. If you want lots of
damage, play something better than him. Even Recycle+Boost for ONE
KO doesn't make him worth it. Stay away. 1/5
Modified: He's what I term a "Compokemon";
you never want to run him alone in a deck. His attack, although
very nice, is slow to power up and burns through energies. Decks
with him will (duh) run 4 Warp Point and 4 Switch to get around
the "No Attacking Next Turn" deal. Slaking will (Obviously) have
problems with things over 100 HP (Sceptile, Gardevoir EX, Kabutops
EX, Typhlosion EX, Feraligatr) and is just too slow to power up
and continuously use. CAN he work? Yes. Will it be hard to make a
good deck with him? Yes. Will he do well competitively? I highly
doubt it. The 'Body is nice, but he's too slow, burns too many
energies and trainers to use well and can't deal with a lot of the
major decks now. 2.5/5
Draft: Stage 2, OOPS. High energy requirment,
OOPS. Can only attack every other turn, OOPS. If you can get a
decent line, he'll take a prize for you....but by the time you get
him out, your opponent should have a significant advantage and/or
a means to ko him. 1.5/5
The Bottom Line: A nice card, a nice
poke-body, a decent attack....but there's no synergy and nothing
that really lets him break apart from the pack, like Scizor in MMF
or Gatr in Old Modified or Sneasel in Unlimited. ANY DECK can
work, but this guy is just not worth the hassle.
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