Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Modified format 3/5
It is a good search engine with an environment with limited
search. It does require discarding energy so I think it is most
effective in decks that have Pokemon allowing you to remove energy
from the discard pile. Fisherman and Oracle trainers could be a
good combo with this card.
Unlimited Format 1/5
There is much better search available to use.
Any search in draft is usually a good thing. I would grab this
You can play only one Supporter card each turn. When you play
this card, put it next to your Active Pokémon. When your turn
ends, discard this card.
Discard up to 2 basic Energy cards
from your hand. If you discarded 1 basic Energy cards from your
hand, draw 3 cards. If you discarded 2 basic Energy cards, draw
This is an example of a card that is
better than “the Math” indicates. If you use option one, you
trade 2 cards and supporter usage for 3 new cards. That’s a 1:1
ratio if you consider your Supporter use only worth drawing one
card (which I don’t). If you use option two, then you trade 3
cards and supporter use for 5 cards. In this case, its two
cards for your ability to use Supporters (still not good). So
this card is a waste, right?
Depends. First, what is the
format? In Unlimited, yes, it is bad: you have several superior
choices, particularly given that basic Energies are usually
rarely played. One or two decks can make good use out of it
(Neo Genesis Feraligatr wants to put energies in the discard,
after all). In Modified, it lucks out: there is more basic
energy played, and there are fewer sources of draw, search, and
cycling power. For those unfamiliar with the terms, draw is
getting more cards, search if going through the deck for
specific cards, and cycling (I call it “sifting”) is where you
get X cards out of your deck at a time, but are not solidly
adding to your hand. What does that mean? Think of Elm, Neo
Genesis Cleffa, Copycat, and POR: basically, if you shuffle the
remainder of your hand gets shuffled back into your deck before
you get to draw, its cycling. “Filtering” is also an apt term
for it. Back to Juggler: it is one of two sources of
significant draw power in Trainer form (the other is Professor
Birch). So with more energy and less options, it naturally gets
better. The other thing is that it combos well with some other
cards: namely, anything that can get basic Energy back into your
hand or deck. Two Jugglers and one Fisherman net 10 cards for
three Supporters… not too bad, though Bill is less of a headache
(it’s always a 1:2 ratio, and not a Supporter, after all).
Another option (that will make decking out harder) is to use
Town Volunteers: two TV takes care of 4 Jugglers, and then
some.6 Supporters for 20 cards, plus two extra energy). It may
seem inefficient for such a large number of cards, but you will
have gone through about half of your deck, and remember, these
are multi-turn combos: they work so long as you get the cards
more or less in the right order and before you’d need the
Energies again (anywhere from 0-20 turns =P ). Then there is
the king of the combos in this format: Juggler plus Mewtwo ex.
Have Mewtwo active, discard two one Psychic Energy with Juggler,
then use Energy Absorption to get them on Mewtwo ex, and
you can hit next turn for a flat 60 with it’s Psyburn attack.
1.75/5-Like I said, maybe one deck that can use it.
4/5-Best form of “pure” draw power (not searching or cycling),
and such draw power is potent, particularly if you are trying to
get a combo going (like a Basic, then Stag1, and finally a Stage
2 Pokémon). 2-on-2 is a toss-up: your opponent would need two
Sandstorm Wobbuffets to shut you down, and you can pair Mewtwo
ex up with… but there are some possible combinations that
can frustrate Mewtwo ex… and that is not the main issue
so I think it’s stays the same.
4.5/5, but it varies. The only thing’s that
might top in from recent sets are Copycat (got a bunch of cards
you can’t use in hand? Happens a lot in draft) and Professor
Birch (half the time you have no hand-it’s a format of extremes
;) ). If the set includes Neo Genesis or Base/Base 2, knock I
down to 4.25/5 (draw is still incredible in drafts).
I had to hurry on this, so I
apologize if I missed anything.
I've liked this card, but there will be a substitute; read on.
Unlimited- Useless. Its point is to take advantage of energy
discard and Oak does that and more.
Modified- There are many combos for this card. A couple of decks
are using this and delcatty followed by Fisherman's for free draw
power now that elm is gone. Blaziken can use its effect to its
advantage as well. Next set there will be a card called 'TV
Reporter', but as we all know, names change, but anyway its a
supporter that lets you draw 3 cards and discard 1. So its a
Juggler basically. If for some reason you wanted to have 5 or 6
Jugglers, you can actually put him in to act as one. Not so
great, but =/.
Draft- I doubt your gonna draft Aquapolis now huh? If you do,
and do get this, use it! Raw draw is great in draft!
2 vs. 2- No realy combo here for 2 vs. 2 specifically is there?
Multiplayer- If your ally uses fire, you might want to put this
in your deck to support them by using it on them. Other than
that, its the same as above practically.
Juggler, a card that has already
seen play, gets the chance to be played more heavily with the
more notable absences of Elm and Cleffa from the current
Unlimited- Don't even bother with
this here. Supporters are given the "Supporter" status to slow
things down. Why would you ever want to slow things down in
Unlimited? Juggler means well, but many of the more competitive
decks run little or no basic energy so there won't be anything
to discard, which means you won't be able to draw any cards.
Modified- Superb, that is if it is
in the right deck. My E-on Modified deck runs a Blaziken line,
so Juggler fits right in. Having Basic Energies in the discard
benefits this deck as you get an extra energy attached per turn.
If nothing else, Modified could use some extra draw options. Too
bad about that darned Supporter status. 4/5
Limited- Not too many cards it
Aquapolis I would rather draft than Juggler. Drawing of any sort
is almost always a first pick in draft, unless you were drafting
with a set that had the Hay Basics of old. Basic energies are
usually supplied for you at a draft, so discarding a few
shouldn't really be much of a problem. 4.995/5 here.
Juggler- (the short and simple minded
definition)- Discard 1 or 2 basic energies from your hand. If you
discarded 1, draw 3 cards. If you discarded 2, draw 5 cards. Its a
supporter, so you cannot play another supporter this turn and
leave it in play until your turn is over.
Yea ... this is my first review...(Crowds Cheers).
I will try and give a shorter and simple definition at first, my
personal opinion, then my props and slops of the card and then the
final ratings for all those formats we got out.
We have juggler. This is a good card, imo. Its playable pretty
much. Draw card. it gives you draw, surprised ... but still has it
props and sloppys.
-Gives you some Draw, which is always great and helps you set up
-If you're playing with Riptide Gatr or Blaziken Holo or
Typhlosion Recharge, you get your energies in the discard pile and
more cards into your hand.
-Doesn't have that stupid elm draw back.
-You have a choice between 3 or 5 cards to draw.
-Helps you out, when you need it.
-Needs at least an energy that isn't going to one of your pokemon
-Delcatty RSH is the same thing put with one for three, and less
-Not a main drawing card, more of the little sidekicker.
-You can't use recycle energy and get it back to your hand and
abuse it, because the basic energy ruling and the recycle ruling.
- The Picture could be better also...a guy throwing around
pokeballs, don't we see it enough on the show...
The Ratings and such nots...
Unlimited-Its OK, but you wouldn't see this card in everyone's
deck. I could see it being used with gatr or typhlo, but do you
see them in unlim, bcuz I don't...
2/5 i guess.... it could be better if it was a regular trainer and
not a supporter.
Modified- Neo Gen- Sky type- Was great, this was where it shined,
it helped out some of those good decks you'd love to hate like
gatr and typhlo. But however it wasnt like total and complete
Modified-New Stuff, E-on- Still good, playable with Blaziken
mainly but still a decent drawer.
2v2- Of course you can use it, but you still got other options,
but still dont underlook the potentials...
Draft- Word of advice, take any draw you can get, especially if
drafting in aq alone, its like the only draw card available in the
Yea, im signing off looking foward to many more reviews.
First, to start off, I'd like to
say hello y'all! Glad to be on the team, and glad to be reviewing
the buzzes...and anti-buzzes, of the PTCG. Today, we'll be talking
about Juggler, a very solid Supporter from the Aquapolis
factors hold this card back: Discarding energy, the discarded
energy having to be basic, and the card itself being a supporter.
But with all the lawyer-play aside, it becomes exactly what I said
previously: a solid card...Just in the right deck. Combo'ed with
Energy "Fishers" (Typhlosion, Blaziken, Mewtwo ex, etc), and
energy manipulators (Neo Genesis Feraligatr, etc), you can go VERY
Unlimited (2.5/5): There are other trainers
I'd much rather play in my decks than this one. Unless you have a
specific combo going on, then don't play it.
Nintendo Modified (4/5): Now HERE is where
it shines-in reverse foil (Awww...bad pun! X_X). Speeds your
energy along quite well if you're running Blaziken, as you can
chock energy to the pile, draw 3-5, and use the Beast's
Firestarter Power to attach those energy! Also, it doesn't force
you to shuffle your hand back into your deck, a very useful factor
to consider if you don't want to sacrifice an ever-important card
Draft (4.5/5): Sheesh, who DOESN'T love
getting all-important draw power in those tiny 40-card decks?!
Seeing as how you'd most likely draft only other e-cards along
with Aquapolis, this is certainly a must-have gem.
Juggler is one of those cards that requires a
certain deck type to really work well. In any normal deck,
discarding 1 Energy for 3 or 2 for 5 isn't great at all; most
decks want to keep their energy around and use it, or use special
energies. Besides, you could just use Bill's Maintenance and
SHUFFLE one in to draw 3 instead of discarding.
in the previous modified format with Feraligatr. Discarding 2 was
great, because Gatr ran a lot of waters and discarding wasn't a
problem. In other decks, like SMF, it was pointless. Which brings
us to the reviews...
Unlimited: Useless here. There's better ways to get rid of
cards (Computer Search and Item Finder) and there are better ways
to draw cards (Oak/Copycat/Elm/Comp Search). Just not worth it
here, at all. 1.5/5
Modified: Here is where this card is solid. Why? Mewtwo EX.
Just use Juggler turn 1, dump 2 energies to draw 5 cards (Draw is
good. Always.), then attach and absorb. Turn 2 60. Very nice.
Also, Blaziken's power to attach Fires from your Discard pile
combos nicely with this. 3.5/5 (but make sure you play it in
multiples in a proper deck to utilize it)
Draft: Seriously, with any draw card, 5/5. Duh.
The Bottom Line: You've got to make a deck that works WITH the
discarding, instead of DESPITE the discarding. If you just like
drawing 5, there are better options. This is a card that only
really works in combination with other cards, so make sure your
deck maximizes its value.
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