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Pojo's Pokemon Card of the Day

Armaldo - Sandstorm

Date Reviewed: 10/10/03

Ratings & Reviews below

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Name: Armaldo

Color: Fighting

Type: Stage 2 (evolves from Anorith)

HP: 120

Weakness: Grass

Resistance: None

Retreat: CCC

Poké-BODY: Primal Veil

As long as Armaldo is your Active Pokémon, each player can’t play any Supporter cards.

Attack#1: (FFC) Blade Arms [60]

Attributes: Armaldo is the only version of itself available, so that means that it doesn’t have to beat itself out to be in a deck, but neither can you toss in a copy or two into a pre-existing Armaldo deck.  It’s Fighting, which as a type (note, Weakness, Resistance and the like are related to type, but not automatic, so they are not included in this assessment) is pretty strong: there are many Pokémon that are weak to it, and while there is Resistance, it is no longer as wide spread.  This is also a Stage 2 Pokémon, which is basically the “worst” you can be: it requires two other cards to get into play, no matter how you get it into play.  Fortunately, being a Stage 2 came with some perks, apparently (see the Abilities Section).  There are few solid Stage 2 Fighting Pokémon out there, namely the Skyridge Machamp (though the Expedition Machamp is useful when added to that deck), Aquapolis Nidoking, and perhaps Expedition Golem.  So it’s a mixed blessing: there is only a small niche for Fighting decks, but there is not much competition for it.


It has the maximum HP it can without being a dual-Weakness Pokémon ex.  Needless to say, that is great. ^_^ It is Grass Weak, which is about as bad as most Weaknesses.  At least there aren’t a lot of strong Grass Basics that can be splashed into any color of deck in Eon-in Unlimited, though, we have Jungle Scyther. x_x Sadly this card lacks resistance, like so many others.  Its retreat is three, which is one more than I consider “average”.  I case I haven’t mentioned it clearly enough before, I consider a retreat of two average, not in the mathematical sense, nor in the sense that is it most common, but in that it is the point at which anything less is something of an advantage, and anything over is a disadvantage.  Fortunately, this is just one over, so if you absolutely must, you can pay it, but I don’t recommend it.


Before I go on, I must of course address its lower stages.  This card evolves from Anorith which in turn evolves from Claw Fossil.


Name: Claw Fossil
Type: Trainer
Text: Play Claw Fossil as if it were a Basic Pokémon.  While in play, Claw Fossil counts as a (C) Pokémon (instead of a Trainer card).  Claw Fossil has no attacks of its own, can’t retreat, and can’t be affected by any Special Conditions.  If Claw Fossil is Knocked Out, it doesn’t count as a Knocked Out Pokémon.  (Discard it anyway.)  At any time during your own turn before your attack, you may discard Claw Fossil from play.

Poké-BODY: Jagged Stone

If Claw Fossil is your Active Pokémon and is damaged by an opponent’s attack (even if Claw Fossil is Knocked Out), put 1 damage counter on the Attacking Pokémon.

Name: Anorith

Color: Fighting

Type: Stage 1 (evolves from Claw Fossil)

HP: 80

Weakness: Grass

Resistance: None

Retreat: C

Attack#1: (C) Fast Evolution

Search your deck for an Evolution card, show it to your opponent, and put it into your hand.  Shuffle your deck afterward.

Attack#2: (FC) Pierce [30]

Name: Anorith

Color: Fighting

Type: Stage 1 (evolves from Claw Fossil)

HP: 80

Weakness: Grass

Resistance: None

Retreat: C

Attack#1: (F) Slash [20]

Attack#2: (CCC) Double Scratch [40x]

Flip 2 coins.  This attack does 40 damage times the number of heads.

Of the Fossils, Claw Fossil is probably best.  Given the new rule that you can play them from your hand in the beginning as a Pokémon, they might be nice for low Basic decks.  They may be weak, but can be discarded at will from play and don’t count as a price, and it places a damage counter if attacked!  As for the Anorith, I recommend running some of both, perhaps along with some Rare Candy.  The first Anorith is good for setting up but the second is a solid attacker in its own right.  Still, you may want to get Armaldo in play ASAP, hence the Rare Candies.


Abilities: First, I’ll discuss the attack.  FFC should yield 40, so we get a 20 damage bonus.  Not bad for a Stage 2 (they need something to offset the difficulty in getting them into play).  60 will take out most basics, and it can OHKO a Chansey ex (not that people play it a lot).  Now we see what makes it a possible new archetype: Primal Veil.  Most of the best Trainers in Eon right now are Supporters, and with Armaldo active, they are all shut down.  It’s a mixed blessing that is has to be active: this makes it easier for you to get around it but also easier on your opponent.


Notes and Combinations: Okay, most obvious idea is to run this with a lot of “switching” cards for your own Pokémon, letting you retreat, use your own supporters, and then switch back out and attack.  Such a deck probably would want the free retreating Marril (which is good in its own right).  Add onto this Pokémon Nurse and a second Armaldo (in case of an opposing Warp Point or the like) and you got a nasty deck.  Sadly, there isn’t a real good Fire Pokémon that is easy to splash into non-Fire decks to cover the Grass Weakness, though.  Maybe Skyridge Skarmory since it could bench itself with its second attack if it takes out the Grass threat (only 50% chance though).





Unlimited: 1.5/5-Scyther, a lack of heavy Supporter use, and lack of speed hurt it bad here.


Modified: 4/5-I strongly believe that this could become an archetype here.  Supporters are vital to every deck.


2-on-2: 4.5/5-definite archetype here.  Combo it with a strong and preferably basic attacker, then hit them hard while they can’t set up. @_@


Draft: 3/5-Claw fossil=good here.  Anorith (non-searcher) = good here, as I learned from experience.  Anorith searcher if you have Armaldo = god here.  Not many Trainers played, let alone Supporters, but it’s still a nice, strong Pokémon.



I don't care what Nintendo calls this, it's an Armadillo. Armaldo is like some sort of Spanish name, not a pokemon. Regardless of what you want to call it, Armadillo is going to be a powerful card in Modified.
Unlimited- Not great, but on the other hand, not entirely terrible either. On the plus side, 60 is enough to KO all the good Colorless Pokes including that Chansey you just ERed until it wet it's pants. On the negative side of the coin, Stage 2's never run smoothly and a stage 2 that evolves from a trainer will be very tough to get off the ground. With Lass, Slowking, and Chaos Gym, Armadillo might never get into play, ever. The power is pretty much useless here too. Nobody plays Supporters in Unlimited. It just slows things down, and Unlimited is all about speed. Scyther will rip you a new one to add to the negative. All around, how you say, not good. 1.5/5 here.
Modified- I am going to run one of these lines in my Modified deck. The power is wicked good here. All of the good draw trainers are Supporters in this format and this shuts down all Supporters. Just your opponents Supporters. Basically, if you can get one of these out fast enough, your opponent won't be able to do such things as draw cards, get card back from the discard, and search cards out of their decks. Basically winning you the game. Great attack too. 60 straight is good for 4 energy, but for 3 and one of them being colorless. I haven't played it yet, but I'm going to give it a preliminary 4/5.
Limited- Armadillo is pretty nice in draft. The power might turn out to be useless, but if your opponent picks up a great Supporter, it becomes useless. The Root Fossil is common and their are two Anoriths. One of which can search out any evolution from your deck for only *C*. The other has a splashable attack, which makes the whole Armadillo line draft friendly. Straight 60 is enough to clear most draft Pokes from the table in one shot. 2 for almost all others. 3.5/5 here. is here to provide guidance to all Pokemon trainers out there.  Whether it's the Gameboy Game, N64 or the Trading Card Game, provides all the wisdom you desire. 

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