Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Supernatural-Allows you to use a supporter in your opponents
hand. Most all good trainers in the modified format are supports,
good chance they will have one for you to use. This may help you
by using two supports a turn and getting your deck to set up
faster. Only problem is, if the supporters they have are not what
you need or if they don't have any could be a wasted turn.
Dark Bind-Deals 20 damage but with the dark energy effect included
really 30 damage. You can choose to discard the dark energy and
paralyze your opponent. With so much evolution and switching
trainer cards might not as effective as you want it to be. The
attack seems a little on the weak side but could come in handy for
some quick damage. Doesn't seem worth discarding the energy to
get the paralyzed effect, however this could be situational to the
game if you need some time to stall for the card you need.
Not a good card for this format. Not many players use supports in
the environment and Dark Bind doesn't deal enough damage. Other
base stages have better attacks and more hit points.
There are little trainers in draft so Supernatural wouldn't do
much good. If you could draft enough dark energy Dark Mind has
potential, it hits for 30 to your opponent not to bad. I wouldn't
discard the dark energy for the effect unless it was absolutely
necessary. If you didn't draft enough dark energy I would pass on
using this card.
Here’s the second of our “Almost”
Big Bad Basics (AB3s). Remember, to be an AB3 you need to be
a reasonably good Basic Pokémon for Modified play, but not for
Unlimited… otherwise it’d just be a Big Bad Basic. Let’s see
if Sableye makes the cut.
Look at your opponent’s hand. You
may use the effect of Supporter card you find there as the
effect of this attack. (The Supporter Card remains in your
(DC) Dark Bind 
You may discard a (D) Energy card
attached to Sableye. If you do, the Defending Pokémon is now
This is the only Sableye out in English, so no competition or
team-up opportunities with itself. It is a Basic Dark-type
Pokémon, which means that it faces steep competition in
Unlimited, but little in Modified. In Unlimited, the main
competition for a Dark Basic would be Murkrow and Sneasel, both
from Neo Genesis. In Modified, its main competition stems from
the Sandstorm Murkrow and Aquapolis Sneasel. As we look at the
aspects of the card, I will probably compare it to them.
Sableye has 60 HP, which is more or
less expected for a non-evolving Basic released any time
recently. It is enough that most Stage 1 Pokémon will need at
least 2 hits, usually 3, to KO it, while most Stage 1s will
usually need two. For that matter, most Stage 2 Pokémon will
need that much as well, since most attacks that do that much
damage will have a limiting factor that makes them unreliable:
things like flips, only able to be used under certain
conditions, or requiring Energy discards. 60 HP also either
matches or just surpasses those we are comparing Sableye with.
Next we come to Weakness, which hurts Sableye: Fighting Weakness
might be the worse weakness. Why? Because fighting Pokémon
specialize in straight damage most of the time. With little
effort, any deck can (and really should) include a Basic
Fighting Pokémon or two, as it is a pretty common weakness
amongst supporting Pokémon types. This also kicks Sableye down
a notch in Unlimited, where Tyrogues are everywhere, and its
competition lacks this Weakness. Resistance is sadly
non-existent. Oh, and what should a Ghost-Type be Resistant to?
Why Fighting-types, of course. Grrr… As a Dark/Ghost, this
card should probably have had no Weakness/Resistance at all, or
been weak to Dark and Resistant to Fighting or Psychic-types
(preferable to its current state in my opinion). Until
recently, most Dark Pokémon have been Psychic Resistant.. That
would have been a welcome bonus for Sableye. A pity it isn’t
there. The retreat is a single energy. This is good-you should
be able to pay it with ease, unless you rely heavily on Special
Energies, which may or may not be a problem depending on how you
play this card. This is inferior to the free retreats of Neo
Genesis Murkrow and Sneasel in Unlimited, but on par with the
newer Dark Pokémon in Modified.
As a whole, I’d say Sableye is a
about average attribute-wise for Modified but sub-standard for
Unlimited. The lack of Resistance is the main flaw for this
Pokémon, but that can be overcome with strong enough abilities…
Just to get it out of the way, I’ll
cover Dark Bind first. For (DC), you should do 25 damage.
Here, you just get 20. Now, normally you would assume the
“extra” would be used to cover some other effects cost, like a
flip for Paralysis or something. Instead, you can discard a
Darkness Energy for Auto-Paralysis. Not a good deal. Normally,
the rarity of Darkness Energy is offset by its damage bonuses.
Here, not only do we do 5 less damage than we should, but if we
discard a Darkness Energy card to activate an overpriced effect
(I’ll get to that), then real Darkness Energy would not provide
its damage bonus. Finally, I think Auto-Paralysis (if you can
call it that depending upon a discard of a limited energy type)
should only cost (C), like most other Special Conditions. Most
of the time a discard of an energy counts as an extra attachment
of that energy, and that’s for energies that aren’t limited to 4
per deck (8 if you use Rainbow and Multi-Energy). This is
neither enough damage potential to compete with Neo Genesis
Sneasel or enough “interference” to mess people up like Neo
Genesis’ Murkrow’s Mean Look. For that matter, you are almost
as well off with Aquaplolis Sneasel, who’s damaging attack (
(CC) Claw [CC]) will let you laod it with Darkness for some nice
damage (DD is a 50% shot at 50). Note that attack is also
over-priced though. At least the attack exists, so it does
The real bread and butter (hmmmm…
butter =P~) of this card is its first attack. For the cost of
any color of energy, you can not only look at your opponent’s
hand, but select a Supporter from their hand (if it exists) and
use its effect! In Unlimited, this is pretty poor, as a)
Supporters aren’t used a lot, and b) most good Trainers aren’t
Supporters. In Modified, Supporters are everywhere, and most
importantly, they are useful to most decks in general.
If your opponent has a Pokémon Nurse, chances are at least one
of your Pokémon can make use of it-Sableye probably shouldn’t
waste time attacking for damage with, so it should have only one
energy, and will have a little damage on you. You don’t
actually use the Supporter up, and this can be a mixed
blessing-they will still have access to it, but may have to use
it prematurely to keep it out of your reach. An extra Copycat
seems almost Eeeeeeek like…
Mainly as some early speed, since it will a) give you an idea of
what is coming and b) probably take advantage of the copious
amount of Supporter use in Modified. It’s pretty simple.
1/5-No real use other than filler
3/5-Possible low end Cleffa. Sneak peak at what’s coming up.
1.75/5-Main use would be scouting opponent’s hand, which might
be worth it if you don’t think a lot of Fighting was drafted.
Today's CotD is erm, Sableye,
which reminds me of Lunatone because of HP, and resist to psychic
and the fact I reviewed it two days ago.
Sableye [D] 60 HP
Look at your opponent's hand, if he or she has any supporter cards
there, you may use the effect of that supporter card as the effect
of this attack. The supporter card remains in your opponent's
[D][C] Dark Bind 20
You may discard a [D] attached to Sableye. If you do, the
defending Pokemon is now paralyzed.
Resistance: [P] -30
Retreat Cost: [C]
Well, its a BBP/BBB, and its no better than lunatone, perhaps
worse. Supernatural is nice. You can use that Elm's Training
Method or Oak's reseach that you need badly, and it lets you look
at your opponent's hand, which is an edge for advanced players.
However, your opponent may not have the supporter you need, or may
not even have a supporter at all. That means the attack would be a
waste, but not to be overlooked. Its an interesting attack that is
definitely the first time any company printed something like this.
The first attack is what I'm going to talk about the most, so I'll
briefly bash the horridness of the second attack and then move on.
Let's see, discarding a special energy card is not good, unless it
does something great. On cards like EX: R/S Sharpedo, the discard
was fine because sharpedo doesn't need [D] to attack. On Sableye,
the story changes because both its attacks require [D], meaning a
discard just for damage (20 + 10 for each [D] attached BEFORE
discard) and paralysis may not be the best deal.. With Double Gust
out, Warp Point and Switch are pretty much rampant around here.
Paralysis isn't really with it for the cost. Sometimes this attack
may come helpful in a late game crunch spot, but it won't be that
often, and it won't be worth the slot. The good thing is that the
discard is optional, so it might be better than it looks, but
still there are better options.
The first attack may be a reason to tech this card in a deck.
Supernatural helps you only, but is risky because it might do
nothing at all. The only way to make sure is by playing sometihng
like Fossil Omanyte or cheating XD. I don't support cheating btw
=P. Good attack, I don't think its worth it, but its worth a try
definitely. The only major problem is not being able to tech it
in, as you need nonbasic energy. Unless running Multi/Dark/Rainbow
is part of your strategy, this card is going to waste space. In
decks that don't run special energy, I really think that way
because you need draw power and searching power, leaving you with
little space for other trainers. However the scene is dominated by
supporters, and even Armaldo can't stop Sableye. =P However, the
Pokemon ex will crush this guy into bits very quickly since it has
no means of self defense that is worth the cost.
Unlimited: Meh, reminds me a lot about Sneasel, just Sneasel can
do damage and has free retreat and has no weakness. Supporter
cards are nonexistant, possilbly like one or two t3ched into a
deck, so its attack won't be of much use. The second attack is
overpriced and the discard is horrid. Bad bad bad card. 0.5/5
Modified: Not a bad card. Its below average, but can be nasty at
times. Really nasty. it it has 10 or 20 more HP, I can see this
card being played a lot more than it is currently. I'm giving this
a good rating, just for being a basic, even though this card
doesn't make good use of doing damage. 3/5
Draft: The only special energy card is Multi, and you can't do
much with that. Keep this for your collection please. Second
attack is not worthwile, while the only supporter cards are
Wally's Training and Lanette's PC search. Chances are they won't
have one supporter and if they do, you can't use Wally's Training
Thanks, and have a nice day.
I must first say that if any card out
of the new set should have had no weakness, it would definitely be
Now, this card is a combo card, in
this sense meaning that by itself it is pretty crummy, but with
certain other cards it’s awesome. I have a deck on apprentice that
uses this, Furret, SS Marill, and Skyridge Beedrill. One time I
showed my hand to my opponent, which consisted of 3 lure ball, 4
retro energy, 4 dark energy, and 2 Sky Bee, with two Kakuna on the
board and a Sableye and said “GG.” Now if this card had psy
resistance it would be played everywhere, but it doesn’t so let’s
just get a Pokémon Point Rating on this baby.
Believe it or not, every once in a while I hit a card that I just
can’t put on the scale because somehow it doesn’t work; it comes
out judged unfairly and I haven’t been able to pinpoint it. This
is one of those cards. It would have gotten lower than Lunatone,
when this card is really much better than Lunatone. So, this card
I’ll rate manually.
Unlimited: ……1/5 – Ok,
firstly, Rogue bait, secondly, not enough damage, thirdly, no one
uses supporters. And over all why not just use Sneasel geese???
Modified: 3.5/5 – Much
better here. Very combo-licious, and also the ability to do a sure
30 or so and paralysis a turn could really come in handy.
Definitely consider this card…. However it may be hard to get your
hands on one for I have found that it is rather rare and I pulled
none from packs.
2 on 2: 2/5 – Bad here
because if one is paralyzed the other can still attack.
Draft: 3/5 – Come on…..
you should all know the rules of draft……
1. Pick strong basics.
2. Status effects are good.
3. Low energy costs are also good.
Watch out for the dark needed for
this card however; if you’re only drafting Sandstorm then
you won’t get any.
Written by ~Hedge.
Written November 6th,
Props and Slops:
for his opinions on this card, Pokemon Zeo for having spoilers of
new sets, ~ Pojo for posting this review
and Tyrogue for making a lot of card’s ratings lower lol.
60 HP is managable, but not all that great for a Basic that
doesn't evolve. Fighting weakness isn't all that great, but it's
one of the better weaknesses to have, seeing as there aren't many
Fighting decks out there and very little Fighting TecH. No
resistance once again. The retreat is managable, but not
spectacular, especially given the costs of the attacks. Pay it if
you must, but Switch or WP would be better.
Attack #1: Supernatural
That's a pretty kool effect. There will usually be at least one
Supporter card in your opponent's hand, and probably two. The good
thing here is that most of them are useful in any situation,
making this attack like a completely resuable Supporter card that
only needs to stay alive.
Attack #2: Dark Bind:
Eeeeewwww… I don't particularly like this attack. Not because of
the energy cost, or the lack of good damage (coming out to 30 for
[DC]), but that effect is just plain bad. It is almost impossible
to get back Special Energies, and the effect just isn't worth it.
There are better card drawers, recovery cards, and general
supporters that are reusable due to Item Finder. There is no need
for this card in this format. 1.125/5
Not much better, IMO. Supernatural is decent, but it won't get you
to where you need to get to in a timely fashion, and Dark Bind is
just plain bad. It could be decent, but it's more a once-and-out
kind of card. 2/5
This thing is just plain bad. Pass it on for something else,
hopefully a trainer or some basic that you need for the deck. Both
attacks are virtually unusuable here, as there are few Supporters
in SS, and even fewer cards that can replace Darkness NRG. 1/5
One strange card...
Unlimited- Well the 60 HP is short
of the 70 that is to be accepted here, but not that short.
Fighting weakness is bad, especially since a Tyrouge takes you
out with a heads flip. The one retreat is also not too bad. Now
for the negative. Supernatural is useless being that nobody
plays Supporters in Unlimited. Dark Bind has the greatest
potential in Unlimited, as it is easiest to recycle Dark
Energies. Maybe try using recycle with it to have a 50 percent
chance to put another Dark back on the top of your deck. Not
really worth it, but I give it a 2/5.
Modified- Rock is a bit less of a
threat, bit it is still there. I might see running this with
Furret to get your darks out of your deck and do 20 with
guaranteed paralysis every turn. Then when your 4 darks get used
up, bring in Sandstorm Linoone to get back all your darks from
the discard and reuse them. The ability to use the effect of any
Supporter in your opponents hand for a single colorless
energy is also nice. Being that the chances that there will be a
Supporter there are good in this format, it's kind of like a
more random Cleffa. I give a 3.25/5 here.
Limited- 60 HP is nice here, as are
the rest of the bottom stats to a degree. The chance of getting
dark energies is low and the chance of there being a Supporter
in your opponents hand is also low. So it's kind of like a
useless card. It might be worth a shot for the possibility of
draw power. 1.75/5 here.
I loved this guy in the GBA game; let's see if I love his card.
Unlimited- Not only does it not have a Psychic resistance as a
DARK pokemon should, it has a Fighting weakness which no GHOST
should have. His attack wastes time here, as paralyzing is
useless when they will either have Unown D or use a switch
anyway. His HP is too low as well =/.
Modified- Hes always a thought in my mind when trying to make new
decks. He hasn't found a home in a deck of mine yet, but with the
right energy support, he may fit in somewhere eventually. For
now, he is too dependant on special energy, and once he KOs
something, the new pokemon that is sent up gets a free shot.
Draft- Not very useful. Supernatural won't really work here and
I doubt you will get Multi energy for its other attack... dont
pick this guy.
2 vs. 2 AND multiplayer- Theres not much to say for his
specifically here that makes him better than he is in modified.
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