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Pokemon Card of the Day
Wizards of the Coast
& Reviews below
Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Poke-Body: Extreme Speed:
You pay [*] less to retreat Arcanine for each energy attached to
[*][*][*] Fire Blow: 30+
You may discard any number of [R] energy cards attached to
Arcanine when you use this attack. If you do, flip a number of
coins equal to the number of [R] energy cards you discarded.
This attack does 30 damage plus 30 more damage for each heads.
One of the first few cards that
the MTs leaked!
It's a Rare I believe. Anyway, colorless attack is really nice.
In Unlimited the Power works really well with DCE as you can
just retreat for free or attack on the 2nd turn (assuming you
didn't get ER-ed). DCE helps it a lot but ER will lock this card
down. You won't be able to attack nor retreat. A 2/5 in
In Modified, no ER, but no DCE either. The maximum you can do on
the 3rd turn is 120 damage, which is a lot. Or you can take the
safe way of just dealing 30 damage or discard one of your [R]
energy for another possible 30 damage. If you do discard one [R]
energy per turn, you would average 45 damage a turn at the cost
of one [R] energy. Lower than the standard Flamethrower. But you
can use it as a last desperate attack which can win you the
game. 3.5/5 in Modified.
In Draft, the high HP and Colorless attack and the fact that
it's only a Stage 1 makes it very desirable. A really high pick.
We're kinda doing this early, but i dont mind. There weren't many
cards left to review. A fresh new batch should be good. This new
arcanine starts off with a good 90HP. 90HP for a stage 1 is pretty
good. Still carries the water weakness though and still carries
the no resistenace =/. The good thing is, it has 3 retreat. Now
how is that good? Well, if you look closely at the pokebody, this
retreat means nothing to rk9. Whats better, if this doesnt become
an errata, is that you could put a DCE to automatically reduce 2
retreat on rk9 based on how its worded. The attack is splashable.
Its jus like an evolved scyther. 3 for 30. If you don't wanna
splash it, rk9 can do some major damage. Its kinda flippy though.
Unlimited- With this out, scyther is pretty much dead. Steelix is
pretty much dead. An all colorless attack makes rk9 DCE
compatible. A colorless attack that requires more than 2 colorless
energy, though, is still weak to SER. It'll do fairly. 3/5
Modified- Another strong fire to heat up the enviroment. Though,
not as strong as cargo, it still can pack a punch. But i might
think that why it required you to flip. Imagine if you didn't have
to flip. You would be doing 90+ easily with entei. But thats not
gonna happen, is it? LOL. 3/5
Draft- I'm not familiar with how the packs of aquapolis are gonna
be set up, so this may not be accurate. What i can tell is that,
well, its splashable. I haven't seen the growlithe yet, so this is
also a so-so review. If you include this rk9 with fire, itll b a
force to be reckoned with. 3.5/5(???)
All right! A new pokemon set to start the cards reviewed. This
card is actually VERY good and I have a small feeling that when
released, it will be underlooked, so I will try and prevent that.
A great upgrade from Base set. Instead of 100 HP, 90 this time.
The poke body is 1337. 1 less retreat for every energy on
Arcanine. Fire Blow(I love that attack name ;x) does 30
automaticly and you can discard energy if you want and do 30 more
for every heads you flip for every energy discardded. Weakness to
water, as most fire
are. Retreat of 3, but the Poke Body makes that different. A great
combo with this card, Dodrio from Jungle. Combine his pokemon
power with Arcanine's Poke Body. Arcanine gets a -1 retreat
automaticly and rest of your pokemon do as well as Dodrio is
benched. Only allowed to do that in Unlimited, so makes it a
Monday- Arcanine Aquapolis
Pokemon gets another Arcanine. Does this one match up to the
original? It depends on the format your playing it in. base
Arcanine isn't useable in unlimited, but is still more so than the
The new Arcanine seems like a depowered Magcargo, without the
annoying Pokemon Power Magcargo has which makes it not so good in
many situations with double gust. Arcanine however, is
surprizingly great with double gust. In combo with Entei, you can
have this thing powered turn 2, turning it into a free retreating
beast. Doing an auto 30 is great against baby Pokemon while you
The attack isn't as reliable. Discarding 2 energy will make it do
an average 50 damage, which is terrible for 5 energy cards. In
Modified, there are better options.
In Unlimited however, you have Double Colorless energy, which
actually makes this semi-playable.
If all else fails, try it with Typhlosion.
Arcanine - 90HP; Retreat Cost - ***
Weakness - Water; Resistance - None
Poke-Body: Extremespeed - You pay * less to retreat Arcanine for
each Energy attached to it.
Attack: [CCC] Fire Blow (30+) - You may discard any number of Fire
Energy cards attached to Arcanine when you use this attack. If you
do, flip a number of coins equal to the number of Fire Energy
cards you discarded. This attack does 30 damage plus 30 more
damage for each heads.
Unlimited: The attack kinda reminds me of Dark Typhlosion without
the "attached to Arcanine" phrase... and without the '+' after the
attack number. ;x This won't do much here. Even though its attack
need 3 Colorless energies, using DCE on this card won't be an
advantage, since you need to deal damage by discarding the fire
energies. You need to discard two Fire energies to deal an average
of 60 damage; not worth it. Its Poke-Body is weird. When this card
has 3 Energies attached, your retreat cost is 0. Then when you
attack and discard Fire energies, its retreat cost is again
increased. >_< What I like about this card, however, is that you
deal a guaranteed 30 damage, no matter what you do. That's better
than nothing. ;x However, since this card needs 3 Energies on it
to be effective, it's SER weak, and so shouldn't be considered for
this format, in my opinion.
Modified: It's not terribly bad for this format, but if you're
considering to play Fire in Modified, then you're much better off
with Magcargo. If you compare them, Magcargo does 80 damage for
SURE if you discard 2 Fire Energies from it. Arcanine does an
average of 60. The winner is obvious. Other than that, most
comments that I've said regarding Unlimited carry over for this
format (basically everything except for the SER part). It's not
that it's bad, it's just that you should use a better Fire Pokemon
than Arcanine. 3/5
Draft: Ouch. So far I have seen most cards of Aquapolis only as an
unofficial translation from the Japanese E-Card 2 and E-Card 3
sets. That makes it hard to rate this card in Draft, seeing that I
don't know for sure the exact cards of this set. >_< It does have
a colorless attack though. However I've seen quite a few nice
Water Pokemon in this set too, which won't be good news for
Arcanine. Well, since Arcanine is a Rare card, you won't be able
to draft many of it, especially considering that this set has a
staggering 186 cards, 48 of which are RARE. You'll be lucky if you
even draft ONE. >_< So as I said, this rating is tentative, but it
is also reflective of the above points.
Holy cow. It's me. SURPRISED?!?!
I thought it would be improper if I missed a chance to review an
Arcanine. This one...is out of the ordinary to say the least. If
you have 2 energy on him, he retreats for one. 3 energy, and he
retreats for free. A free retreat Arcanine...very cool. It's
attack isn't bad either. All colorless, and it can do 60 average
if you discard 2 fire. Flips aren't my favorite thing, but it's
optional. That's why I like this card. Options. In unlimited, the
format is soooo dominated by energy removal. You'll almost never
get to utilize the Pokebody, and hardly ever the second part of
the attack, either. Only redeemed by Double Colorless, really.
2.1/5 In modified, I can definitely see it being used. 90 HP is
good for a stage one, and it can do the retreat dance fairly
easily. I wish it hit a little harder reliably, though. 3/5 In
limited, pretty dang good. Having a a high-HP low retreat cost
Pokemon that can do 30-for-CCC a turn guaranteed, with possibly
more...It's a good thing. It's score higher, but it is a rare, so
you're unlikely to get more than 1. 3.7/5
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