| 
					  | 
					 
                       
                      
                        
                      
                      Back to Pojo's Pokemon Site
                         
                      This is a cool Book!
                      
 
                       
                      
                      
                       
                       
					 | 
					  | 
					  | 
					 
                      
                        
                          | 
                             Pojo's
                            Pokemon Card of the Day
                            | 
                         
                       
                      
                        
                          | 
                             
                             | 
                          
                             Warp Energy - 
                            Aquapolis 
                             
                             
                             
                            Ratings
                            & Reviews below 
                             
                            Ratings are based
                            on a 1 to 5 scale 
                            1 being the worst.  3 ... average.   
                            5 is the highest rating.  | 
                         
                       
          
            
              
          
            
          
          TwInSeN21 
             | 
              
              Warp Energy 
               
              Basically, when you attach this to your active Pokemon, you get a 
              free Switch effect. I can't really read the English version so I'm 
              using the Japanese Spoiler. Based on it, it seems that you HAVE to 
              Switch if you can. Now, this makes the card less playable as 
              sometimes you don't want to Switch (like when you don't have a 
              Free Retreater or some other reason). Usually though, you have a 
              Cleffa handy on the bench. =) 
               
              Full Heal Energy and Warp Energy is a bit different. At first, 
              they look like they both can remove Status Effects but they have 
              their pros and cons. With Full Heal Energy, you can't get rid of 
              Murkrow's Mean Look or Switch with another Pokemon. With Warp 
              Energy, you won't get rid of the Status effect if you have no 
              Pokemon to Switch  with. Warp Energy seems more dependant and thus 
              shouldn't be better than Full Heal Energy. But, like I said 
              before, you should have a Cleffa or two handy on your bench at all 
              times.  
              In Unlimited, pretty good TecH card. It's a Switch AND Energy on 
              one card. I rather play Switch though since it's a Trainer card 
              and you can get it back with Item Finder... But, still very 
              playable especially in decks that could use a lot of Colorless 
              Energy... Rating: 3.2/5 
               
              In Modified, we just got Switch back last Set. It depends on your 
              kind of deck too. One or two of these could help out in a tight 
              situation... Rating: 3.5/5 
               
              In Draft, usually you play 2-3 Colors. You generally don't want 
              something that provides Colorless Energy. But the Switch effect 
              could be really good against Status Effects... Rating: 3.2/5 | 
             
            
              | 
          dontknow09 | 
              
              Warp Energy 
               
              The last of the 3 new special energies for this week. Been a bad 
              week for me, getting sick, missing school, making up work for 
              school, tests, homework... Well thats not gonna stop me from 
              writing this review! Warp Energy is basically like a switch, 
              except providing an energy along with it. IMO, its much better 
              than switch, and is the best 'switcher' around. The only bad thing 
              is that it takes up your 'one energy a turn'. 
               
              Unlimited- Although alot of people don't run 'switcher', warp 
              energy is great. It gets around slowking, powers up, and saves a 
              poke from havoc all in one(unless your opponent has a gust =P). A 
              very versatile energy. Very versatile indeed. 3/5 
               
              Modified- With no slowking, no problem. You can go ahead and play 
              switch if you want. But i still prefer warp since it does give you 
              that extra energy and a free trip to the bench. As of now, there 
              are plenty of heavy hitters with big retreat, so why not rescue 
              them? 3/5 
               
              Draft- Its a known fact that you probably won't draft all 0-1 
              retreaters, so this will come in handy. About to be ko'd, no 
              problem. Just attach that warp. You still take up that energy 
              attachment, but it's like that in all formats. 3/5 
               
              Team- Though energies dont comply with my philosophy, this might 
              or might not make an exception. You could save your team by going 
              to the bench instead of being ko'd. Or you could just attach it. 
              Your choice. Thats all i can think of. 2/5 
               
               
              As for me, im gonna get back to bed, trying to heal this flu of 
              mines... 
               
              *Happy Chinese New Year* 
               
              Too bad im jus going to be in bed =/ 
               
              -dontknow09 | 
             
            
              | 
          X- Act | 
              
              Warp Energy 
               
              Here's its text: :) 
               
              Warp Energy provides 1 Colorless Energy. 
              When you attach Warp Energy from your hand to your Active Pokémon, 
              switch your Active Pokémon with 1 of your Benched Pokémon. 
               
              This is a very interesting Energy card and will definitely see 
              play. 
              It's a great way to break a Murkrow lock. Since it isn't a Trainer 
              Card, Slowking or Noctowl can't refrain you from playing it. It 
              can 
              also be played instead of Full Heal Energy, effectively rendering 
              Full Heal Energy obsolete (just as Rainbow Energy makes Crystal 
              Energy obsolete before it is even used :/). You can also play it 
              just to provide a Colorless Energy to one of your Benched Pokémon, 
              without switching, if you so desire. Maybe to a Baby. :) 
               
              Unlimited: Well, Murkrow is played, so this Energy card is 
              obviously good here. The only trouble is that you can only have a 
              maximum of 4 Warp Energies, but you can play Energy Charge (if 
              your opponent's Slowking allows it, that is). Its drawback is that 
              your free Energy attachment was 'wasted' on that Active Pokémon, 
              but still, for me, it is still a good cost for escaping an ugly 
              Mean Look (or maybe a Deep Sleeping Pokémon with Dark Gengar, 
              although Dark Gengar isn't played much anymore). Quite useful, in 
              my opinion. 
              3/5 
               
              Modified: Again it's good to escape a Murkrow lock (this time with 
              Noctowl) and Deep Sleeping Pokémon (:/). It also helps if you have 
              a Steelix with a Special Condition. Not only you remove your 
              Special Condition/s, you also give it a Colorless Energy, and 
              furthermore, you retreat. Pretty sweet. (Well, Full Heal Energy 
              did the same thing, but you just 'might' want to retreat it. ;x) 
              The thing with Warp Energy is that maybe you won't find space for 
              it in your deck without sacrificing other (maybe more useful) 
              Energy cards. 
              3/5  
               
              Draft: It's not bad here too, especially if you're drafting 
              Aquapolis 
              without any other set. Switch cards are unheard of in this set, so 
              it's nice to have a useful supply of these Energies. And it's 
              Uncommon. The drawback, again, is that you can't attach another 
              Energy card to your new Active Pokémon. Here it's even more of a 
              drawback, since there are very few Pokémon with no retreat that 
              you might want to retreat to in Aquapolis (even the Babies have a 
              retreat cost :/). So use it wisely. 
              3/5 | 
             
            
              | 
          TR Shadow | 
              
              Warp energy 
               
              There's really not much to say about this. If you're running high 
              retreat pokemon like steelix, it helps a lot. Acting as a switch 
              and an energy is good. It's good against special effects 'cause 
              you can get it to the bench easily. 
               
              In unlimited, Slowking wont stop it since its not a trainer. 
               
              Unlimited 4.5/5 
              standard 4/5 
              Modified 4/5 
              Limited 4/5 
              TMP 4/5 | 
             
            
              | 
          Insane Chao | 
              
              Warp Energy: 
              This one isnt bad, it could be better, but its not bad. 
              One coloreless: not bad, not good, but not bad.  
              Its just a built in switch or a retreat that you get ot keep the 
              energy, unfortunately you cant put it on your benched and switch 
              THAT with the active, because thaty would be powerful. once again, 
              average, nice effect, if you're playing a deck that needs to 
              swtich pokemon around alot, this cards for you. 
               
              Unlimited: the effect is when you attach it, and no one in their 
              riht mind would waste an SER on a single colorless whose effect 
              has ended. so its safe from bring a prime ER Target. just play it 
              if you need switches but you dont have room or any more trainers. 
              3/5 
               
              Modified: put it on some high retreater that got double gusted 
              out. swtich and power em up at once. 
              3/5 
               
              Draft: oh, now everyhting is more useful in draft than in 
              constructed right? not really here. its just the same. 
              3/5 | 
             
             
            
           
        Pojo.com is here to provide guidance to all Pokemon
        trainers out there.  Whether it's the Gameboy Game, N64 or the Trading Card Game,
        PoJo.com provides all the wisdom you desire.  
          If you have cool game tips, a killer deck, or breaking
        news ... send them to us.  We'll post it on the site
        ... and give you all the credit.   
            
           
					 | 
					  | 
					 |