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This is a cool Book!
Pokemon Card of the Day
& Reviews below
Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
A new variant to Rainbow Energy. It doesn't do 10 damage, but it's
not as reliable as Rainbow Energy. Since it's called Crystal
Energy, it makes sense that it works best with the new Crystal
Type Pokemon. It also works with the Shining Pokemon that were
released in Neo Revelation and Destiny. However, we all know that
these cards are not exactly what you call playable in tournaments.
However, if you are playing a multi-color deck, this Energy would
help out. But I would usually stick with Rainbow Energy...
In Unlimited, this could go in potpourri deck. But since there are
a lot of ER going on, just stick with Rainbow. Rating: 3/5
In Modified, I still prefer Rainbow Energy over this... =/ Rating:
In Draft, this could help you a lot. If you are running 2-3
colors, you should seriously consider drafting these. Rating: 4/5
The second of the three new energies, here is crystal energy. It's
sole purpose, to support the crystal types. The effect of crystal
energy is pretty much like rainbow, but has a big limit. I would
prefer rainbow over crystal.
Unlimited- Rainbow dominates. Crystal probably won't see much, but
some people can insanely bring out the chaos within it. I dont
know how, but they pull it off. But as for me, 2/5
Modified- You have a more likely chance to use it here, but i
dontknow...Rainbow has been reprinted yet again and i dont think
crystal could compare to what rainbow can do. 2/5
Draft- I really have no clue about this. Well, if you don't draft
a rainbow, here's your next best thing. But i wouldnt draft it.
Usually, you would try as hard as possible to go for a monotype
deck, and crystal isnt really designed for monotype decks. That's
jus based around my experience. 1/5
Team- Again, energies really don't contribute to team work, other
than building up to help power other pokes. If someone can email
me and prove me wrong about crystal energy(in any format), then do
so. Right now, im so0 confused about this energy. Its just wierd
to me. 1/5
This is its text:
Crystal Energy provides 1 energy of all types (colors) of Basic
Energycards attached to the Pokémon Crystal Energy is attached to.
If there are no Basic Energy cards attached to the Pokémon
CrystalEnergy is attached to, Crystal Energy provides 1 Colorless
Hmm. As its name suggests, the main purpose of this Energy card is
for the Pokémon in Aquapolis that have the 'Crystal Type' Poké-Body:
Nidoking, Lugia and Kingdra. Of course it can be attached to all
other Pokémon with no side effects. The fact that Rainbow Energy
is still better on Crystal Pokémon is funny though.
Unlimited: I don't see the point of this Energy in Unlimited.
Energy is much, much better, even though it has the 1 damage
counter kickback. First of all, Rainbow Energy provides Energy of
every type (even Darkness and Metal), while Crystal Energy
doesn't. Secondly, it starts to provide all energies immediately.
Crystal Energy's possible Energy type is limited to what energies
you attach to that Pokémon. =\
Modified: Practically the same things I've said for Unlimited
over for Modified. And if you have lack of Rainbow Energy,
Aquapolis provides them again for you. ;x
Draft: In Draft it's still pointless, especially since the far
Rainbow Energy is also provided in Aquapolis. You can't even hope
to use it to provide different colored Energies in a deck with two
or more types. Suppose you have a Water and Grass Draft deck, and
you have a Grass Pokémon that requires 1 Grass Energy and 1
Colorless Energy to attack. If you don't have Grass Energies in
your hand, you can't hope to get away with attaching a Water
Energy and a Crystal Energy on the thing, since Crystal Energy
there is providing Water Energy. So don't draft Crystal Energy
here EVER (maybe the only exception to this is if you Drafted the
Crystal Lugia, but still...)
These ratings are maybe harsh, but they show just how much Rainbow
Energy overshadows Crystal Energy in every department (save for
the 1 damage counter drawback, which isn't that much of a
This is a Rainbow energy wannabe. It's just simply not as good. It
doesn't do 10 damage, but the fact that it can only be an energy
you already have attached to the pokemon makes this card bad. I
would suggest not using it in any deck that you can possibly use
rainbow energy in. The only way you should use it is with rainbow
energy. If you already have rainbow on a poke and you attach it,
it provides the same as rainbow.
First Glance: what is this? some new rainbow energy? but it was
reprinted too! *confusion sets in*
this is my FAVORITE energy card now. heck with metal or dark. THIS
is where I now draw the line at superb for an energy card, and is
a totally new factor in making a multicolor deck. why? if you dont
understand the little text I'll explain it:
okay it provides one energy for each basic energy TYPE attached to
the pokemon. for example, if I have 1 grass and 1 psychic, then
play crystal, crystal provides one grass and one psychic. If the
pokemon has 2 grass and 1 psychic, it will still provide only 1
grass and one psychic. If you only have 1 type, whether it be 1 of
it (ex: 1 grass) or 5 of it (ex: 5 grass) it will only provide one
now I'll look at the potential for this card. its through the roof
if you play strange multi-colored decks like I do. and even in a
mere 2 color deck it can do damage. 2 color example: new slowbro
with one water and one other energy, then add crystal makes 4
energy, but 3 cards and does 50 damage. And this card was pretty
much made ot help any decks with Crystal Type Pokemon. if the
pokemon has no energy on it already, it provides coloress. no big
deal. that mere drawback is WELL worth the rest of the card
Unlimited: easy target to cripple the pokemon is its ERed, and
since it counts as more than one energy in most instances where it
is needed. and sicne unless its on a pokemon it counts as
colorless, EcoGym wont do anyhting to save it. still an
outstanding effect and now much ER is used is overplayed IMHO.
Modified: I could write a mid term essay on the applications of
this in modified. there are so many and it raises the status of
many many cards (especially shining and crystals) from "average"
to "good" and alot of others that need alot of energy (can you sat
one fightin, one grass and crystal on AQ fighting nidoking?) from
"great" to "broken"
Draft: with all the support for Multi-color decks in this set,
theres no doubt this wouldnt help alot. In a draft tourney, that
extra energy (if you have 2+ basics, which is when you should use
it) instead of just one per turn helps more than in normal
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