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Pojo's Pokemon Card of the Day

Kingdra EX - Dragon

Date Reviewed: 12.16.03

Ratings & Reviews below

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.

Heidi Craig

Kingdra EX
Modified 5/5

This is great card with high hit points and solid attacks. There are several good combo cards that compliment this Pokemon.

Genetic Memory uses 1 water energy to use a previous attack. If you use the Seadra with Water Arrow it allows you to hit any Pokemon in play for 30 damage. This is a good attack for one energy. I like this Seadra over the one that deals 40 damage because if they have a Wobbuffet in play you can still hit the bench. Pokemon Nurse would be great to keep this Kingdra from getting knocked out and you would still be able to attack the opponent.
Hydrocannon takes three colorless energy and you can add up to 40 extra damage for each extra water energy not used to pay for the attack. With boost energy this attack can usually deal 70 to 90 damage easy.

Unlimited 3/5
In this format this card may have some potential. The only that may hinder Kingdra is the weakness to lightning but with high hit points it should fair pretty well. With trainers like Pokemon Nurse, Pokemon Center and Gold Berry it should be easy to keep KingdraEX alive. In this format you would have Boost and Double colorless to help use Hydrocannon with energy removals running around. Genetic Memory only needs one energy to work so energy removal shouldn't be a problem with this attack. It would be worth building a deck and test playing it.

Draft 4/5
If you managed to get all the stages and got them out this card I think would great in this format. It can be risky because if they knock it out they get 2 prizes but you should be able to at least knock out 2 or more Pokemon with this card.
perfect0ne  Kingdra ex

I find this guy to be underestimated- take a look at his combination possibilities- not just Kingdra ex itself.

Unlimited-  It can pull off 40 a turn with one energy (genetic memory for waterfall [Seadra DR]) and with 2 Pluspowers it can OHKO sneasel.  It can abuse Pokemon Nurse and Pokemon Center.  It does fall a weaker to Buzz and possibly scyther, but not that much with its mass heal and 150 HP.  Not only that, but you can Genetic memory Reverse thrust (Horsea AQ) and switch to a load of candidates (clefairy doll, mysterious fossil, root fossil, claw fossil, or a baby-power pokemon)  If they do use GoW, they will be obviously wasting one, and allowing you to re-use the fossil or whatever.  With Item Finder, you can also re-use the pokemon Nurse or pokemon Center. 
rating--- 3.875

Modified-  You can use the Reverse Thrust idea above with Root fossil, claw fossil, and Mysterious fossil here- as well as with arcanine sharpedo or cacturne if you want to.  He only has pokemon nurse here, but if you really want to re-use the nurses, you can try SS Linoone.  By the time your opponent usually takes out one Kingdra ex, you have a second one able to do 90 a turn already.  Unless you fight Amphy ex, not much can stop you.  Some advice for fighting Amphy would be to either try the Reverse thrust idea, use Meditite with a strength charm after using Waterfall, or another decent Fighting type.
rating--- 3.5

Draft-  If you get the tree- USE IT!!!  I had 4/4 seadra in the second Dragon prerelease i went to.  The water arrow Seadra AND the Waterfall Seadra are BOTH great pokemon.  Water and Fire were the best here, and Kingdra ex is a titan here.
rating--- 4.5

2 vs. 2-  He has no special combination here, and will be more easy of a target, dont use him =/.
rating--- 3

Multiplayer-  If you use the Nurses correctly and your ally uses them on you as well, you can really be hard to kill.  With repeated healing, you will be able to power up whatever you want fast!
rating--- 4
Hedge  Kingdra ex

Man… I’m really not sure about this card. To me, it seems as if I would want a little something more from a stage two ex. I recognize the power of the second attack, sure, but for a Pokémon that hard to get up, and worth two prizes to boot, why not just use something nearly as good… Gyarados, maybe? However, speaking of Gyarados, in mutant, you could have this guy go from… Articuno-Gyarados-Kingdra ex. 0_o
The only way I’ve seen this card used otherwise is with Hariyama, to stop Amphy ex.
Besides that, bleh.

Modified: 2/5 – There are many other stronger ex’s.

2 on 2: 2/5 – Same.

Unlimited: 0.5/5 – Ever heard of Blastoise??? -___-

Team: 2.5/5 – With help from your partner it can be a little faster.

Draft: 3/5 – Get it out, gg. Hard to draft though.

Written by: ~Hedge
Written December 15th, 2003
Thanx for posting Pojo.

Strategy for Kingdra ex



Nice HP, even for an ex-type.  This is a huge advantage over the normal 120, even with the ex rule.  Dual weakness can be a problem, especially with the Amphy ex AND Sceptile variants roaming around.  I’d be cautious and play a few Weakness Guard.  Retreat is a little pathetic, but whaddya expect from a former superpower?


Attack #1: “Genetic Memory”

A repeat of an old classic, only this time you can’t use Recycle to fuel it.  Also, you no longer have the classic Mud Slappage that you originally had.  I’d say try using either Water Shot Seadra (Dragons) or the Aquapolis Seadra, which attacks for huge damage when this guy has [WW] on him.  Also, you no longer can Center all ur Kingdras at once, since Center was rotated out of Modified.  Instead, you’ll have to use Nurse, which is much less powerful.  This is nothing more than a support attack.


Attack #2: “Hydrocannon”

Dark Blasty is back and with a vengeance!!!  50-90 damage for [(WW)CCC]?  Unreal, even better than Blasty was.  Attack like crazy, and never let up.  If you have to heal, nurse and use Genetic Memory to stall for a little bit.





Original Kingdra is much better.  Sure, it has less HP, but it also lacks the ex rule AND has a colorless Genetic Memory, AND it has Genesis Seadra to work with.  This guy is just ER and SER prone.  1.25/5



This guy could become a powerhouse, seriously.  Big damage, a good support attack, high HP, and the fact that you can counter both Amphy AND Sceptile in Water decks makes this guy extremely good.  However, you have to build the deck exactly right, or he’ll just be a sitting duck, waiting to be KO’d.  3.875/5



Stock up on the Seadra and Horsea, b/c they’re both good cards en masse, and b/c it’s relatively easy to pick up a holographic rare in Dragons (curse ye 4-4-3 Salamance…)  If you get him, try using him, b/c he will win you games, and many of them.  4.125/5




Name: Kingdra ex

Type: Water

Stage: 2 (Evolves from Seadra)

HP: 150

Weakness: Grass, Electric

Resistance: None

Retreat: CCC

Attack#1: (W) Genetic Memory

Use any attack from Kingdra ex’s Basic Pokémon card or Stage 1 Evolution card. (Kingdra ex doesn’t have to pay for that attack’s Energy cost.)

Attack#2: (CCC) Hydrocannon [50+]

Does 50 damage plus 20 more damage for each (W) Energy attached to Kingdra ex but not used to pay for this attack’s Energy cost.  You can’t add more than 40 damage this way.

Name: Seadra

Type: Water

Stage: 1 (Evolves from Horsea)

HP: 70

Weakness: Electric

Resistance: None

Retreat: C

Attack#1: (W) Energy Cannon [20+]

Does 20 damage plus 10 more damage for each Energy attached to Seadra but not used to pay for this attack’s Energy cost.  You can’t add more than 20 damage in this way.

Attack#2: (WCC) Water Arrow

Choose 1 of your opponent’s Pokémon.  This attack does 30 damage to that Pokémon.  (Don’t apply Weakness and Resistance for Benched Pokémon.)

Name: Seadra

Type: Water

Stage: 1 (Evolves from Horsea)

HP: 70

Weakness: Electric

Resistance: None

Retreat: C

Attack#1: (CC) Agility [20]

Flip a coin.  If heads, prevent all effects of an attack, including damage, done to Seadra during your opponent’s next turn.

Attack#2: (WCC) Waterfall [40]

Name: Horsea

Type: Water

Stage: Basic

HP: 40

Weakness: Electric

Resistance:  None

Retreat: (C)

Attack#1: (C) Retaliate [10x]

Flip a coin.  If heads, this attack does 10 damage times the number of damage counters on Horsea.

Attack#2: (W) Smokescreen [10]

If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin.  If tails, that attack does nothing.

Name: Horsea

Type: Water

Stage: Basic

HP: 50

Weakness: Electric

Resistance: None

Retreat: C

Attack#1: (C) Paralyzing Gaze

Flip a coin.  If heads, the Defending Pokémon is now Paralyzed.

Attack#2: (CC) Wave Splash [20]


Attributes: Kingdra ex is a Stage 2 Water Pokémon ex.  This is the only Kingdra ex (of course), but there are 4 other versions Kingdra.  Since this is the top of an evolution chain, you could toss one or two into any Kingdra deck, but it may not be a good idea.  For now, I will just rate it in general.  Being a Stage 2 is technically the worst, since you can’t just drop it into play when you feel like it.  A quick note: you are on your own for choosing your pre-Evos: as you’ll find out later, Rare Candy isn’t often a good idea, and lower stage attacks are more important than HP…  I listed all the Dragon versions above.  As such, the rest of this card had better be good.  As a Pokémon ex, of course you lose two prizes for it, so it needs to be twice as good as a likely substitute.  Being a Water-type is good: Blaziken/Exeggutor decks mean that one of the top decks is half weak to water.  So on to HP: this makes the card like two 70-80 HP Pokémon (in some ways, being one Pokémon is better, in others, worse than being two).  Still, this is a common number for Stage 2 Pokémon ex, and Kingdra are somewhat diverse for HP, so overall, not bad.  Next, we come to Weakness.  In this case, there two: Grass and Electric.  Electric isn’t too bad yet, but might become strong with Ampharos ex.  Grass is kicking around in the back ground, and could stabilize as a strong contender at anytime, imo.  No Resistance is the worst Resistance. -_- As for Retreat, its 3, so you probably should do your best to avoid it.


Abilities:  We’ll start with the second attack.  Hydrocannon is great.  I am pretty sure it first appeared on Dark Blastoise, but it is late and I really can’t do a real check to make certain.  CCC yields 30, but gives 50, and its built in effect basically means that the card also has an attack that for WCCC does 70 (it paid for 45) and WWCCC does 90 (but only paid for 60).  So, what about the first?  They also lifted its first attack from an older card: Genetic Memory first appeared on Neo Revelation Kingdra, and it made the deck almost strong enough to match Encargo and Riptide ‘Gatr in Neon Modified.  This version costs a bit more (W), but the rest of the effect is intact: it lets Kingdra ex use the attack of one of its previous stages.


Uses/Combinations: With Genetic Memory, you can make great use of Pokémon Nurse.  Water Cannon can make great use of Boost: drop a Boost and hit for 50.  If you have 2 Water on it, you can drop a Boost and hit for 90!  As it needs only 2 Water Energy to really maximize its potential, you can combine it pretty easily with other deck types.




Unlimited: 2.25/5-I guess if you are running a deck with Kingdra and Water Energies and want something a little beefier, this would do.  Personally, I’d stick with Neo Revelation Kingdra-solid 90 HP, and it’s Genetic Memory attack costs only (C), letting it abuse Pokémon Nurse and Center even better with a Recycle Energy!


Modified: 3.75/5-I can see becoming a solid Water partner, given the ability of Kingdra ex to work even without Water Energy, and only needing a few Water to reach full potential.  It can abuse Pokémon Nurse to heal, much like Gardevoir ex can.


Limited: 4/5-You lose the healing, but the Seadra and Horsea look okay, and if you actually get Kingdra ex, I think it can survive for several turns and get several prizes.



Thundachu Kingdra EX

Overview: Kingdra in EX form. Very interesting. This is the first ex card Ive seen that is actually an evo. For 1 water energy you can use any attack from Kingdra EX's past evo stages(Horsea, Seadra). That attack could come in handy when waiting to power Kingdra ex up. And a good thing is that you DONT have to pay for the attack which is nice. For 3 colorless energy, Hydrocannon does 50 damage plus 20 more for every water attached to Kingdra ex. A few drawbacks. One, the additional damage doesn't count for energy used to pay for the attack and two; you can't add more than 20 damage. So, it is a powered up version of water gun. Retreat of 3 is expected for a stage 2 evo. 150HP is a very nice additon to this card. But, ofcourse another bad thing about this card is the weaknesses. Two of them ofcourse being an ex, Grass and Lightning. That means Roselia, Magneton and Muk ex could be a problem.

Unlimited: Going to use Kingdra, use the Neo 3 one. 2/5

Modified: 3/5

Draft: If you can manage drafting this and the evo's definitley use this card. Solid damage and ability to recall attacks from previous stages and wonderful HP. The only bad thing, you lose 2 prizes. 3.5/5 is here to provide guidance to all Pokemon trainers out there.  Whether it's the Gameboy Game, N64 or the Trading Card Game, provides all the wisdom you desire. 

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