Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Overview: In general terms, this card is BAD. 100HP is great for
a basic pokemon, but it is the attacks that bring this card
down. For one colorless energy, you Flip a coin until you get
tails. For each heads, you search your discard pile for 1 basic
energy and attach it to Rayquaza Ex. Odds are most of the time
you will get 1 or 2 heads and somtimes even first flip
tails(espeacilly on Apprentice). The 2nd attack is even worse.
For 1 Fire and 1 Lightning energy, you have the choice of either
discarding all fire or all lightning energy atached to Rayquaza
ex. It does 40 damage times the number of energy discarded. Like
Latias ex, this card has a weakness to colorless. The other good
thing about this card besides the HP is it has 2 resistances,
Water and Fighting. And a retreat of 2 is way to much
considering how much the card sucks.
Unlimited: Might as well play Lugia(sarcasm again) 1/5
Modified: How about no... 1/5
Draft: I've ran out of comments to say how bad this card is, so
I will just be forward with you. Dont play it. 1.5/5
Strategy for Rayquaza ex
Good HP, very high even for an ex
type basic. Again, the weakness is new, and I’m not sure how it
will affect the metagame. You will be sure that Zangoose will
be played as a semi-counter. Love double resistances,
especially against Water, which is as strong a type as ever.
Fighting resistance is kinda useless, but there will be times
when you go up against some random Fighting deck, and this is
good to have. 2 retreat is decent, but you should not pay this,
especially with his attacks…
Attack #1: “Spiral Growth”:
That is nice. NRG attachment for
little more than coin flips. With the right luck, you could
have this beast up and running by turn 2, with a little help
from Juggler and other discarding cards.
Attack #2: “Dragon Burst”:
Great combo with the first attack.
Almost infinite damage. Just gotta watch out for the discard
and other such things. You could make this thing work really
well, using Fisherman and Harvest Bounty for backup and support.
Powerful, but it’s only a one-shot affair.
There are other cards that do more
damage for less energy and don’t have that nasty little discard.
Extremely ER prone. Not good here. 1.25/5
Much better, although Zangoose is a
problem. Try out the Venusaur combo I said above, it might
actually work. Also, if you ARE running a dual electric/fire
deck (don’t see why you would, but if you did) then this guy
would make great colorless support.
Very good. Half of your deck is
usually energy here anyways, so the discard is really nothing to
worry about. The only problem is that there is very little Fire
and even less Electric in Dragons, so there’s very little to
combo this guy with. It is powerful, and it will net you at
least 2-3 prizes, if not win you the game. 4/5
Name: Rayquaza ex
Resistance: Water, Fighting
Attack#1: (C) Spiral Growth
Flip a coin until tails. For each heads,
search your discard pile for a basic Energy card and attach it to
Attack#2: (RL) Dragon Burst [40x]
Discard all (R) Energy or all (L) Energy
attached to Rayquaza ex. This attack does 40 damage times the
amount of (R) or (L) discarded.
Attributes: Since there are no
other Rayquaza ex (or Rayquaza), the best comparisons can be drawn from
the other Colorless, Basic Pok¨¦mon ex: Chansey ex, Latias ex, and
Latios ex. Before I forget-hurray! It¡¯s a basic, and that¡¯s as good
as it gets; you can drop it into play the moment you get it. In
Unlimited, there are also some useful basics that Colorless and pretty
high on the HP: Base Set Chansey, Lickitung, and Kangaskahn spring to
mind. First, being colorless is not so great in Unlimited, what with
the ease of adding Sprout Tower, and the option of adding an Unown N
should a colorless Pok¨¦mon ever prove too problematic. In Eon, this is
fine since you don¡¯t have to worry about Resistance and you even see
Weakness to it now.. 100HP is good¡ when you aren¡¯t a Pok¨¦mon ex.
Since this is a Pok¨¦mon ex, it¡¯s the minimum acceptable in my
opinion. It does beat out Latias/Latios ex, though it falls short of
Chansey ex. We even have a normal Chansey from Aquapolis with 100 HP in
Eon. On the Unlimited front, it also falls short of Base Set Chansey,
though it beats most other comers by 10. Weakness is Colorless, which
hurts it: both formats have strong Colorless Pok¨¦mon, and in Unlimited,
you could be FTKO¡¯d by an Erika¡¯s Jigglypuff! The Resistances are
nice: we have Water, something that always seems to get a lot of play in
Eon (Blaziken/Exeggutor is strong, and non-Grass Weak Water really hurts
it). In Unlimited, this just annoys the occasional Raindance deck. The
Fighting Resistance won¡¯t get much use (currently) in Modified, but is
great for rendering Tyrogue useless in unlimited. Compared to its
competition though, Colorless is much less painful (or what they have).
Last we come to Retreat: it¡¯s two. This is low enough you can pay it,
but high enough you should try to avoid it. Only Base Set Chansey tops
it with a cost of only 1.
Abilities: Spiral Growth is a
good attack for only costing (C). Pity they just didn¡¯t make it a
Poke-Power, since having to wait a turn between attacks (for significant
damage) slows it down. Still, for (C), nabbing one energy 50% of the
time, or two 25% of the time, or three 12.5%, etc. is fair. Note, not
¡°extreme¡±, not great, but fair. This attack is important though due
to the nature of the second attack. Dragon Burst gives you a lot of
damage for a lot of discard. It requires 2 different Energy types to
activate, Fire and Electric. From there, you choose to discard all of
one or the other energy from Rayquaza ex. Then your opponent takes 40
damage for each energy discarded this way. Normally, I treat an energy
discard as being worth an extra copy of that energy in the attack cost.
So, for example, you pay RRL to do 40. Now you see why I am less than
enamored with the card. RRL for 40 is not good. Now, in case you just
skipped down, remember, what I said: I treat a discard of an energy type
as being an extra requirement of that energy. That also means that for
RRRL we do 80. That isn¡¯t so bad. RRRRL for 120 is less nice, and
from there, it goes down hill again. The multi-energy requirement also
hurts. While it¡¯s nice to have options, these options aren¡¯t so
great. I would rather just have the attack do 40 for RL, to tell the
truth. That would be good in spite of the second color of energy
required. For additional energy types (other than colorless) I normally
add about +5 to damage. Doing that, by the way, just makes the attack
seem more over-priced. Now, in practice, this attack does end up being
okay, just remember you are more or less getting what you pay for, and
on a Pok¨¦mon ex to boot. At least the attacks compliment each other.
Uses/Combinations: Juggler to
get energy into the discard on your first turn. The Blaziken (or any
other Pok¨¦mon) that let you attach multiple Fire (or Electric) Energies
in a turn. One could make a three way combo using Roselia, The
Holo-Expedition Charizard, and Rayquaza, I suppose. Remember, anything
that provides Fire Energy (or Electric) will have to be discarded if
that is the energy type you chose, so if you pay for the odd energy out
using a Rainbow, it still has to be discarded. Since it dumps most of
its energy, Pok¨¦mon Nurse is an option. Miracle Sphere ¦Á might be a
good idea: you could do 30 with Confusion and not have to discard (nice
when finishing something with 30 or less HP off, of course). Lastly, as
a Pok¨¦mon ex, you know you should be running Super Scoop Up.
Unlimited: 2.75/5-There are a few
deck ideas it might work well with. Perhaps you could replace Macargo
in an Encargo deck with it? You¡¯d need some means of providing (L)
Energy, but with the right cards, you could have a nice, fast hitter
(just don¡¯t power him up too fast). Any Fire or Electric deck that
runs Rainbow or Multi in addition to normal energies of their type
probably should consider him. If a deck runs both, it¡¯s almost a
Modified: 3.75/5-I think it has a
strong chance of being good deck for certain decks and a focus for its
own deck. Just don¡¯t do anything stupid like attach endless amounts of
energy: just get what you need for the KO.
Limited: 3.5/5-Here, the main reason
it rates low is that it will be half game over when it dies. Still, if
you run Lighting and/or Fire Energy, it can be a beast. Most of your
opponent¡¯s drafts will likely be KO¡¯d for RRL or RLL (plus the
discard). Its second attack will mean you should average a prize, from
the point of powering up, roughly every other turn. How so? Okay, turn
three it¡¯s ready to go with RRL and its active. Discard the RR for 80
and a likely KO. Next turn, attach an R (your deck should have plenty
of energy) and use Spiral Growth. If it fails, you should still have
enough energy to attack the next turn. If you can alternate energy
types (attach an L instead) but still get the Fire Back, you can
increase your KO rate. Of course, Rayquaza ex will probably last only 3
turns, so you are better off loading it up on the bench for 2 big
assaults, then trying to re-power after its first attack to get a third,
slightly weaker shot.
A little rushed, but its dead weak (though I
still have 2 of my 4 Finals Friday -_-).
I love this guy... I just wish he had a slightly better power up
Unlimited- With Unown N, Sprout Tower, many many Colorless
pokemon to OHKO him, and Removals... he really doesnt have a
Modified- If you use multiple Typhlosions (heat-Up) and one
Amphy (expedition) along with an occasional Town Volunteers, you
can easily be doing 160 a turn. I assume he will be used in
rogue decks, but he will never really find his place... he
caught my eye at first... but his appeal left me.
Draft- From what I've seen, it's real hard to base your deck on
your EXs. You should add in your EXs- appropriate to what the
majority of your good cards are. Never use an EX- just because
its there or because its a lait@s. He isnt very energy
efficient in here, but he can really pull his fair share of
2 vs. 2- If you play him with perhaps a Blaziken, you can have
a benched amphy send up the energy every turn for 80 per turn
easily. It just adds option to his MF strategy.
Multiplayer- He isnt enough of a powerhouse to withstand any
team effort, lay off rayquaza here.
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