Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
The holo Delcatty is a pretty darn
good card. The power is great. Discard one measly energy from
your HAND, not pokemon, and draw 3 cards! This is good card
drawing at a small cost; basic energy is easy to get back with
the likes of Time Capsule, Town Volunteers and Energy Stadium.
Max energy source is a fun attack that can dish out some heavy
damage. If TPC decides to bring over the Team rules from Japan,
then this attack would count for both Delcatty and your
partner! But for now, Delcatty's attack is most useful in the
new 2 on 2 games. 70 is ok, yet only average, and one retreat
is good. Overall, a nice card.
Unlimited: Not really worth is
overall. There is ample drawing in this format already, and
this cat's attack won't cut it: 1.75/5
Modified: Nice. When Cleffa is
rotated out ;_; , I predict that we will see a healthy supply of
Limited: Low cost attack is
great, but the power is so broken here that I don't even know
how to say it: 5/5
The Bottom Line: 3.5/5
Some might argue that we're
reviewing the less promising of the two Delcatty, but when
you're assigned cards to review, you cannot complain about that.
This Delcatty is actually not bad,
which implies that the other Delcatty is even better. If I'm
playing Delcatty, I'd tech one or two of this Delcatty,
especially if I'm playing an R/S onwards-only deck. Its power
lets you discard an Energy card once your turn in order to draw
3 cards. A very nice thing to have in a limited card-drawing
environment. Its attack might be good in 2-vs-2, but why would
you attack using Delcatty when the other Active Pokemon is fully
Unlimited: There's enough draw power
in Unlimited, or should I say, more than enough draw power. So
playing this card in this format is next to useless. And that's
even without considering Tyrogue.
Modified: In a Blaziken/Delcatty
deck, teching this Delcatty in your deck is a good idea,
especially if you're playing an R/S-only deck, where
card-drawing is very limited. It might actually be a good idea
to play a Delcatty line anyway if the format contains very
little card-drawing. Otherwise, it doesn't have too much of a
Draft: Any card-drawing helps in
Draft, and Delcatty provides it in abundance. It is a Rare
though, but you shouldn't worry too much about that. You should
still take it if you see it. After all, the companion Delcatty
is only an Uncommon, and there are three available Skitty,
making it very likely to Draft at least one. Unless, of course,
your opponents grab them before you do... but that's another
story. If you see this Delcatty in this format, grab it with a
I see this card being played in the future. I mean, If Politoed
stays viable, I would probably use this guy over my Jugglers. At
first look, he could terrorize your opponent with enough support,
but then as I heard on the message boards, his attack will only
count him as the active pokemon. In 2 on 2, it think he can do
Unlimited- I don't see him being played here at all, sprout tower
is still around and he could never pose a real threat =/.
Modified- I would guess it would be played here, but mainly for
its power and not its attack. Blaziken, Politoed (If allowed),
and certainly a few others in upcoming sets, will surely benefit
from this guy.
Draft- Draw power is always great! If you draft a few Lady
Outing, Delcatty can drop the useless energy type for 3 cards!
Any draw power is great in draft!
I really like that Pokemon Power. It works like some of the
weaker trainers do. It's especially useful in situations when you
have power to get energy out of the discard pile. It's very
splashable because you can use any type of energy with Max Energy
Source. Max Energy Source works for BOTH actives, meaning in the
two-on-two battles it won't work for just one. Seventy HP, I must
say, is also very nice for a stage one Pokemon. This will find
way into lots of decks.
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