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This is a cool Book!
Pokemon Card of the Day
& Reviews below
Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Regardless how cute it is, it's HP and
retreat are average for a basic. Choosing any pokemon of your
opponents pokemon to attack is awesome but most of the time Super
Psywave just wont do enough damage. In Standard it wont see play.
I gotta start off by saying that
this card has like the cutest artwork I've ever seen. If
only they made it good...
50 hp is pretty bad. c'mon,
they shoulda at least given it 60. Its attack is pretty
good for a couple reasons. First of all, it gets around
psychic resistance because it says "place damage counters
on" instead of "do damage". The ability to
attack your opponents bench is definitely a plus. Babies
won't fear it unless they have 3 energy on them (who would do
that?). Maybe some players will put a few of these in
their MMF deck, but in unlimited and standard (modified) it's
not much good.
limited 4/5 (The ability to attack
your opponents bench can be devistating)
This card, ugh, kinda sucks. Its HP is way too low AND the
attack costs 2 Energies! Without a one energy attack, this Mew
won't be able to do anything and most of the time, it's just a
free prize for your opponent. The attack is simply not that
useful and not worth it.
HOWEVER, I heard that there was a hidden attack if you use the
Card-E Reader. Now, I have no idea what the attack is or whether
it would be legal to use in Tournaments. Therefore, this review
is based on the card alone, and not with the hidden attack.
In Unlimited, it ignores Weakness and Resistance and Metal
Energy. It's decent against Steelix or Metal Chansey I guess. ER
slows it down way too much though and it'll be KO'ed in one hit.
In Modified, the best I can think of is to use it as TecH
against Steelix decks... You need to play Psychic though.
In Draft, not really useful. On average it does 20 damage
(Putting 2 damage counters) for 2 energies.
Unlimited Rating: 2/5
Modified Rating: 2.5/5
Draft Rating: 1.7/5
Wednesday - Mew
Man the artwork on these cards makes me
drool! That Mew simply looks AWESOME. But it's not playable. The
attack would be semi-good if it was for one psychic, but 2 energy?
Not possible. I really don't like it. BUY IT FOR THE ARTWORK :)
Unlimited Rating - 1.5/5
Standard (Modified) Rating - 1.5/5
Limited Rating - 2/5
Allow me to start off by honoring and saluting all who were involved in
the 9/11 Disaster, policemen, firemen, volunteers, all of them. Thisw
is also especially in honor of the over 5,000 people who died that
fateful morning. It taught us all a lesson to not take anything for
granted, and to live one day at a time instead of living towards the future.
Now, with that being said, on with the card.
In a way, this Mew isn't any better than the promo version before it.
All this guy does is not let the little punk get away if it retreats.
In many ways, this card is better and worse than it's promo counterpart. This little one can hit anywhere when it attacks, a
novelty when it comes to terrorizing things like Ninetales or
Feraligatr. It lacks a controlling effect like the promo Mew, and it
can't shut down evolutions. While it does harass them on the bench, it
can't hurl it back a stage like the promo Mew, which was helpful when it
came to keeping the Stage 2 off the board.
Both have a meager 50 HP, which is easily taken out.
MM Format - This guy might not see play over the Promo version because
the promo version harasses evolutions, something that is very useful in
this evolution based format. Still, taking out the sitting ducks is
fun, and immensly useful. A 2 out of 5.
Standard - I play 1 Mew every time I play Psychic. I think I might
switch to this bad boy, because hitting the bench is that much more
crucial against those darned Haymakers. A 3 out of 5.
In Draft - A basic, and a possible hard hitter to anywhere on the board,
do the math. A 3 out of 5.
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