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Pokemon Card of the Day
& Reviews below
Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
This is probably the one of the best Stage 2 Fighting Pokemon out
there right now. I won't count Discovery Kabutops because it is
Rock Body is like a permanent Metal Energy effect. This and Gold
Berry makes Golem quite hard to kill off.
Rock Tumble is good in Unlimited because of DCE. 3rd turn 60
damage that doesn't apply Resistance (NOTE: It STILL applies
Weakness!) is pretty darn good. Just have to protect it from the
ERs. Hm, Golem/Slowking? o_O;
In Modified, the fastest this guy can attack is 4th turn. But the
Power + Gold Berry should make it last that long. Gotta pack some
Switches though since the 4 Retreat Cost is kinda impossible to
In Draft, decent enough. I wouldn't pick it too high though.
Unlimited Rating: 3/5
Modified Rating: 3/5
Draft Rating: 3/5
Finally, a Golem worth playing. Let's look at this hunk of rock.
100 HP, stage 2 is standard. Bottom stats is new. Water weakness?
That was surprising. I wonder how the eviroment will change
because of this... No resistance and 4 retreat. That's pretty
heavy for this pokemon...wait, this pokemon is heavy! =D oO, whats
this now, a poke-body? Reducing 10 damage from every attack, thats
like putting a metal on golem without the side effects. And its
attack does a wopping 60 with no resistance applied. My word for
this golem is WOW.
Unlimited- Big bad scyther wont be able to do much this golem any
more. No weakness and poke-body makes scyther do only 20 damage.
DCE would really help golem power up much faster. SER would
destroy golem though. And rain dance or mf gator will hurt golem
bad(if anyone still plays these =/). Other than those problems,
golem has a fair chance to stand up in this for mat.
MMF- Water is still strong here. There's kingdra, dark blastoise,
dark gator, and maybe even the new poliwrath. No SER is good, but
no DCE will make it slow. So0 many problems for this golem is this
format. But who knows, it could have a good comeback... 2.75/5
Draft- Heh Heh Heh. Stage 2 and 4 energy attack equals what
everyone? A big "No No". You will have such a hard time trying to
pull this thing out and to actually power it up? Well if you do(by
some odd miracle) get golem out, just sit back and relax.
Poke-body to protect it, attack to destroy everything. Good luck
for people who pick this. 2.5/5
In conclusion, just because a card looks good doesn't mean it'll
do good. I first thought golem was going to revive fighting before
i did this review, but after analyzing golem, its better to stick
mith machamp...But if you just wanna have fun, play golem.
Ok… lets see…
Overlook: 100HP is great for a Stage 2 pokemon. A 4-energy attack
is normal for rock types. Retreat of 4 is a little high. I suggest
using Balloon Berry. Cool Poke Body. All damage reduced by 10 no
matter what. Weakness to Water instead of Grass this time.
E-Reader: This card has a rock catching game and the stats of the
Monday- Golem, Expedition
The new Golem is actually a really great addition to the pool of
fighting Pokemon available. The Poke-Body acts as a metal energy
without the reducing your attack's damage drawback.
The HP (100) will keep it in the game for a long time. Especially
if your running heavy Gold Berry. It will be a monster.
When playing this deck, you will want to run the Neo Revelation
Geodude, it's the best. Couple it with Strength charm, and you
have a baby killer.
Also, if you decide to run the Expedition Graveler (which I don't
really recommend), with a strength charm, you will be doing decent
damage to the active and 20 to 2 benched Pokemon. That would
actually be pretty nifty, but the Neo Revelation Graveler is still
If you can get this running in draft, your opponent will have an
awfully hard time taking it out. I like this card.
Old Modified- 3
Monday - Golem
This card is kinda basic. Basically, it's a solid pokemon. It's
ALL fighting has in MMF. =\
The power is nice, because it's kinda like a metal energy
Does it really do much beyond that? Not really. But it does reduce
smash punches to 20. =)
attack is somewhat economic, FFCC - 60. Not horrid... not bad at
all. I've seen costs like that doing 50 damage. =\ Overall, a
decent attack, especially because it goes around resistance.
Combo wise, I think this works really well with strength charm.
this thing does is damage, and doing 70 is very VERY nice. Many
great pokemon have 70 hp. =\
I'll give it a 2.75 in Unlimited. It could ACTUALLY survive.
I'll give it a 3.25 in Modified. It's a solid pokemon here, and
POSSIBLY win a tourney! X_x!
And I'll give it a 3.5 in Draft/Sealed. If you can get a stage 2
broken. SOLID pokemon.
Unlimited: Hmm...this is hard to figure out. IMO, it isn't that
good in Unlimited. It's a Stage 2 that takes 4 turns to power up.
It's very vulnerable to energy removal cards. But, it doesn't
apply Resistance to Fighting. That's good...I guess. But, what
Fighting type cards are there that are good enough to base a deck
around? Hey! It has Water weakness! *cough* Anyway, just go with
Donphan if you want to play a Fighting Pokémon that isn't Tyrogue
Modified: Kind of different here. From what I've heard on the
message boards, Golem is pretty much a tank with its 100 HP and
Poké-BODY. It can reduce 10 damage...and that puts a damper on
most swarm decks. However, it has Water weakness. There are a lot
of Water guys out there. Think about it. =/...Well, it is still
decent, from what I've heard, despite his weakness. You might want
to try it out sometime and see how it does.
Draft: If you're lucky enough to grab a Golem line, then use it.
There aren't that many Water Pokémon in draft, and if you're still
lucky enough to power this guy up, it would be gg. Having that
Metal like Poké-BODY really helps in Draft. However, it's 4
retreat cost could become a problem. That is, if you're lucky
enough to get this, and it's family as well. =\
Is this thing weak to water?! It'll never see play as long as
water is the most played type!!! Well, maybe a little...The other
"stuff" is mostly good: 100hp and an attack that applies no
resistance is very helpful. It has that little problem with that
4-energy thing that I've already explained (and I'm sure you don't
want to here again =D). It has a retreat cost of 4 energy, but you
can get by that easley with a switch or a double gust.
This Poke is too slow. It will take a minimum of 4 turns to power
up in Modified and most stage twos only take 3. A one turn
difference can mean the game.
In unlimited, it becomes a bit faster because you have DCEs to
power it up a turn earlier.
Limited 2/5 (few stage 2s are good in Limited)
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