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Pokemon Card of the Day
& Reviews below
Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
This card is so combolicious! First we'll look at the attack,
Water Punch can do unlimited damage, which is nice. If you have 4
Water Energies on it, on average it does 60 damage. Stats are
pretty good for a Stage 2, the 2 Retreat cost is more managable
Now let's look at the amazing Power, Plunge. Some people don't
really understand the full potential of Plunge. The best scenario
is if you have at least 2 Poliwraths in play. If one of them is
affected by a status or something like that, you could just
"switch" them around (provided you get Heads of course). Now the
combo. Pokemon Center and Pokemon Nurse. Once you get the combo
running, it's simply amazing!
The problem is though, the deck needs time to set itself up. It's
slightly slower than the other decks, which might prove to be its
In Unlimited, it's not really playable. Don't bother here. 2/5
In Modified, it's great! Just a tad bit slow... 3.8/5
In Draft, you would probably have to play in a single color deck
to maximize its full potential. It's also next to impossible to
get a couple of them out so I would probably stay clear of it...
The Poke`mon Master 1110
Ohhh, yes! This card is
to cool man! Never before has a card had there Power and attack
so blatantly made to combo together. And combo they do! Sheesh.
The power can power him up QUICK and get your active safe on the
bench out of harms way. Then the attack. Man, power.
Unlimited: This thing
could revive raindance! That would be cool. Anyone who brushes
of this guy as a sub-par poke when they see it hit the bench is
gonna be in for a rude awakening. Still, this is Sneasle's and
Erika's Jigglypuff's domain. 3.5/5
MMF: Holy Moses, fire
players watch out! Sheesh (which by the way is my new Fav. word
=D) this dude will obliterate a fire deck before it gets past the
huff and puff stage. Really, he can dish out a major beating to
Limited: Too cool.
Like i have said before, expedition is set up nice for drafting.
Once he hits the board, he can REALLY do some damage!
Have a great weekend
Last card of the week. 100 hp, again standard on alot of stage 2
retreat instead of 3 sure does make a difference though. Weakness
lightning?! That helps against the strong grasses out there, but
lightning can put a disadvantage to this. A interesting power
though. Jus as
your active is about to be KO'd, you can power this strong pokemon
help it use its attack which is... WATER PUNCH! Just like misty's
you flip for each water energy card and it does 10 extra damage
heads. Average of 60 for 4 energy. Looks good, but let's see how
it puts up
against the formats.
Unlimited-SER,ER are two very big(well not really BIG) words that
this thing. With out energies, the attack is useless. You can also
dancer blastoise, but running two stage 2's is frightning in this
Big bad electabuzz is also warming up his thunderpunch to go
guy's water punch...=/ 2.75/5
MMF-Hey!Much better here. Water punch can't be stopped by buzz
cant SER and ER. So0 strong in this format. you could do damage
40-80 with just 4 energies a turn. Prof. Elms training method
would help get
this thing out much quicker too. It's possible that this card
could be the
next Big water hitter... 4/5
Draft-Geez. You should no by now. Stage 2 = "no no" in draft. 4
attack = "no no" in draft. 2/5
I like this card, and I don't like
it. The power is what gets me. Why would you need to use it in
the first place if you were a good player. Of coarse the power
goes with the attack, but it doesn't due that much damage. You
build up your Poliwrath go kill a few Pokemon, and then get
knocked out by some Feraligatr Tech. The poliwag isn't much of
a survivor either. I rate this card:
Unlimited: 2/5 (Could be used in a
rain dance deck, but there are better Pokemon out there)
MMF: 3/5 (A bit better, but
Draft: 3.5/5 (Harder to get
out, and there isn't that much energy)
Poke Power is great! I
purchased this card about a year ago and played it in a Politoed
deck. Gosh it works great as a clean up card. The power allows me
to save a dieing Politoed and surprise an opponent with some
serious power quickly.
Unlimited: Couple this with a Blastoise and you have a real
killer. In a Politoed senario it is also a heavy hitter. Like it
is an understated. I have too much fun with this card.
Modified: It can work really good in any Politoed or PoliWrath
variation. Try it, you will like it for a cleanup position.
Draft: I don't think I want to play Stage 2's in draft. They
are so hard to get out without any drawing power.
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