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                          | Pojo's
                            Pokemon Card of the Day
                           |  
                        
                          | 
                           | Ampharos - 
                            Expedition 
 
 Ratings
                            & Reviews below
 Ratings are based
                            on a 1 to 5 scale1 being the worst.  3 ... average.
 5 is the highest rating.
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              |  TwInSeN21
 | Ampharos (Exp.) 
 Energy Connect reminds me of Base/LC Venusaur's Energy Trans. The 
              power is better because you can move ANY basic Energies, not just 
              Grass. But, you can only move Basic Energies from Basic to active, 
              which could pose some disadvantages compared to Energy Trans.
 
 Lightning Strike is almost exactly the same as Neo Rev. Raichu's 
              Lightning Strike. I never liked the attack that much because even 
              though it's reliable, 40 damage is too little, while discarding 
              all Lightning Energies for just 80 damage is a bit too steep.
 
 In Unlimited, you could use DCE to power up the attack. It's 
              easily ER-ed though...
 
 In Modified, not that good. Like I said, 40 damage is not that 
              good. 4 turns to build this guy up? Not worth it...
 
 In Draft, the power could be really useful. Getting it out could 
              be problem though...
 
 Unlimited Rating: 2.2/5
 Modified Rating: 2.3/5
 Draft Rating: 2.7/5
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              | The Poke`mon Master 1110 | Light Azumarill: 
              Hmmm... interesting, I'll give him 
              that.  Most certainly fun.  Nice card, just, as many cards are, 
              not playable in most situations.  Bubble is standard, but Bubble 
              Jump is cool.  A hit and run that will help get an energy hog 
              going.  Lets take a closer look. Unlimited:  its really medeocre, 
              but fun.  Defenatly a card to play at the local leauge for a 
              change of pace.  2.5/5 Modified:  Hmmm... playing a water 
              pokemon?  Gee, Light Az. or Feraligator?  Man, decisions... =/  
              2/5 MMF:  accually good here, 
              'specially with the new Poliwrath (man, if that aint the COOLEST 
              card =D)  Fire is Popular, so he is decent.  3.5/5 Limited:  Ok, but the effect of 
              bubble jump will most likly hurt you more than help you.  2.75/5 |  
              | dontknow09 | Light Azumarill 
 Well lets just look at the stats. 80 HP is average for stage 1... 
              O well... Weakness to lightning is neither that bad nor good. 
              Lightning is not as strong, but if faced up with a lightnig 
              pokemon, it'll get deep fried. 1retreat is good, nothing big.
 
 Now lets get on to the attacks. Bubble is a little mediocre, with 
              only 10 damage and 50/50 chance to paralyze. Bubble Jump makes 
              this card very unique. Not good for serious play, but if you want 
              to have some fun instead of the usual 'beat down' this and 'beat 
              down' that, this would be a good choice. Also, this card has a 
              very good 'hit and run' attack=) L. Azumarill card could easily 
              help power things much faster like Misty's Poliwhirl or E-Poliwrath.
 
 Unlimited: This might have potential. TRUELY unexpected, so you'll 
              have lots of fun. Since you could use DCE, you could loop this 
              around with another L. Azumarill. 2.75/5
 
 MMF: Its much better in this format. Fire is pretty strong and 
              this would be a great counter. But then again(like I said) this is 
              mainly for fun, so you shouldn't really go to a BIG tournament 
              with this. 3/5
 
 Draft: Good choice(yes again, for fun)but there are better 
              choices. 2.5/5
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              | Thundachu | K00l, My 1st Review.. 
 Ok, this card brings a whole new meaning to pwnage. ;x. Not only 
              does a stage 3 with 100HP ownz, It's retreat is only 2. The 
              pokemon power just is EXTREAMLY good! Attack is ok I guess. Could 
              probably get a 2nd turn K0 if you add Breeders and such.
 
 Unlimited: Add a few breeders and breeder fields and you have a 
              good chance of getting this dude powered up 2nd turn! Espeacilly 
              if it's your basic pokemon. I can see a whole new archtype forming 
              in front of my very eyes. However, the only problem is it doesn't 
              stand a chance against Muk Aerodactyl or Sneasel. 3/5
 
 Modified: The Pokemon Power is pure 1337 with all of the big 
              hitters. Lets look at Typhlosion and Feraligatr. With Ampharos out 
              you could get any of them powered up mad. This card goes very well 
              almost any deck in Modified. Only one problem... LC. Now that this 
              card is out we could be seeing a few more of the Muk. 4/5
 
 Draft: Hmm... it's a stage 2. Odds are you aren't going to draft 
              Mareep and Flaafy. Even if you do, you will probably only get 1 of 
              each. It would be cool if you drafted a Mareep and a Breeder 
              though. 2.5/5
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              |  Martin
 | Friday- Ampharos Expedition. 
 
 Today it looks like we have one of the more INTERESTING lighting 
              cards from the E-card set.
 
 First of all, it's HP is it's only good point. Sadly.
 
 The attack is too expensive and unreliable to actually build a 
              deck around. Four energy for 40 damage is hideous, and discarding 
              all of them for 80 will get you a KO, but will set you back enough 
              to simply lose the game.
 
 The power could help, but it won't most of the time.
 
 It is also improbable to get it set up in draft. The whole Tyrogue 
              popularity doesn't help it either.
 
 The Neo Revelation Ampharos currently is your best pick...in any 
              format.
 
 
 Unlimited- 1
 Modified- 1.5
 Neon- 1.5
 Draft- 1
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              | Croconaw88 | Friday: Ampharos 
 Nice HP and low retreat for a stage 2. The poke-power could be 
              useful. In Standard being a Stage 2 and weak to ER/SER hurts it. 
              Mareep can easily be FTKOed (especialy by Tyrogue ;D ). In 
              Modified it just doesn't constantly do enough damage.
 
 Standard 2/5
 Modified 2.5/5
 Draft 2.5/5
 ~Croconaw88
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              |  Random
 | Friday - Ampharos 
 Ampharos... well the picture's nice :) Ok, the power is OK... but 
              sorta redundant. You need to carefully attach energy... and this 
              is slightly pointless. You should NOT be having problems with 
              energy anyway. So this card is not something to base a deck 
              around... because it's really basing it on YOUR mistakes.
 
 The attack isn't horrible.. doing 80 for 4, discarding 2 
              (hopefully
 only two). But that's just NOT a card to base a deck on. I simply 
              do NOT like Ampharos.
 In 
              Unlimited, it's horrid. There are better lightning lines to run...
              well, not that many LINES... but a lot of basics :). I give it a 
              1.5/5
 In Standard (MMF), it's still pretty bad. Better lines avail. I 
              give it
 a 2/5.
 
 In limited, it's STILL bad. The evolutions before it are pretty 
              good
 though, so I'll give it a 2.5/5.
 
 ~ RaNd0m
 
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