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                             Pojo's
                            Pokemon Card of the Day
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                             Meganium - 
                            Expedition 
                             
                             
                             
                            Ratings
                            & Reviews below 
                             
                            Ratings are based
                            on a 1 to 5 scale 
                            1 being the worst.  3 ... average.   
                            5 is the highest rating.  | 
                         
                       
          
            
              
          
            
          
          TwInSeN21 
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              Meganium (Soothing Aroma) 
               
              This is a pretty decent card. Soothing Aroma works well with 
              Base/LC Alakazam but I just don't see that being played a lot. The 
              power is also good if your opponent uses attacks that damage your 
              bench, but that's about it. Poisonpowder is a guaranteed Poison 
              attack, which is nice. Don't forget that Poison now stops Pokemon 
              Power! 
               
              In Unlimited, it's decent with DCE (hm, deja vu?) but still very 
              weak to ER. 3/5 
               
              In Modified, it's better. It has Resistance to Water which means 
              it can shut down Kingdra and Discovery Kabutops. Auto Poison is 
              also good against Steelix. Meganium with Gold Berry and the Power 
              = one tough Stage 2.  3.5/5 
               
              In Draft, the power is insane! The ability to heal your Pokemon 
              for free every turn is amazing. You can get out a staller and use 
              the Power over a period of time until you have a completely healed 
              army. Powering it up for the attack might be hard but auto poison 
              would definitely give you the edge.  3.5/5 | 
             
            
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          The Poke`mon Master 1110  
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              Meganium: 
               
              Pretty cool. Not all that useable, but not too bad ether. The 
              power is accually underated. It’s a flip, mind you, but it is 
              still pretty decent. The attack is very nice. Throw him in with 
              the Wild Growth meganium and have a 40-damage-automatic-posin 
              attack for just two energies. 
               
              Unlimited: Won’t see play. He’ll be eaten up faster than a super 
              sized fries inside of the Clinton house. So don’t play him here 
              guys. He is NOT worth it. I will commend you for playing 
              evolutions in Unlimited, but this isn’t the card to use. 1.75/5 
               
              MMF: Ok here, but not good enough to make the cut. Let’s be frank 
              about it, the power is not useful enough to warrent playing him. 
              Not the best. 2.5/5 
               
              Limited: Nice. This thing is ownage here man. The power heals on a 
              every turn basis (if you get heads) and the attack auto posins. 
              AUTO POSIN IN DRAFT WITH FOURTY DAMAGE! Sweetness. 4/5 
               
              Overall average rating: 2.75/5 | 
             
            
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          dontknow09 | 
              
              Wensday:Meganium Expedition 
               
              Wow, something with water resistance! That's pretty darn cool. 
              Mayb this is why i dissed butterfree so much... Anyways, 
              poke-power is pretty cool too. Heal all your poke's could be 
              comboe'd with something. Explore my fellow pokemon players. 
              Explore and Discover! Attack is Ok, 2 grass and 2 colorless and 
              auto poison. 100 HP is nice and Bottom stats: fire weakness is 
              normal, water is cool, as mentioned above, and 2 retreat is better 
              than 3. 
               
              Unlimited- Well, what can i say? I would rather prefer the other 
              meganium that doubles grass energy. DCE and SER, help power 
              faster/help slow it faster. I'd give it a 3/5. 
               
              MMF- There are some advantages that E-Meganium has over others, 
              but not much. You could use it i guess, if you explore deep enough 
              and discover  something really really cool. Meganium would 
              really help against all them  kingdra's out there though. 
              3.25/5 
               
              Draft- OK, after some complaints from a certain somebody, i will 
              go easier on these stage 2/4 energy pokes. Healing can really help 
              you in draft. But  mostly, the active is gonna get hit, which 
              kinda makes it pointless to flip  every turn to remove one 
              counter. The attack is jus to darn EXPENSIVE(sorry, couldn't 
              resist my temptaitions)! It'll take you time to power it up. 
              2.25/5 
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          TR Shadow | 
              
              Meganium 
               
              The Pokemon power is not too good because it requires a flip. The 
              effect of it isn't very good either. As for the attack, 40 and 
              definit poison isn't bad. The fact that it costs 4 energy isn't 
              good and I don't want to explain why for the millionth time >_< . 
               
              In Modified a resistance to water will really help out since water 
              is the dominate type. The attack helps to since people are 
              starting to hesitate about using double gusts in Slowking decks. 
              Of cores that doesn't mean that you won't see warp points and 
              switches everywhere. 
               
              In TMP Poison is a killer effect. Too bad this Poke is to slow to 
              be played in TMP. Chances are, one of your opponents will have a 
              double gust by the time you get it out. 
               
              Unlimited 2/5 
              Standard 3/5 (KILLS G8R) 
              Modified 3.5/5 
              Limited 2/5 
              TMP 3.5/5 | 
             
            
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          Pikafreak | 
              
              This is my week choosing cards, and 
              this week it's all grass. There were no worthy electric cards in 
              Expedition. : ( 
               
              This Meganium is nice. You flip a coin once per turn, if heads you 
              get to remove one damage counter from all of your pokemon. This is 
              really handy. It reminds me of Neo Genesis Meganium, but it isn't 
              as good and can be used more than once. Coupled with Gold Berries 
              and Focus Bands, your pokemon are suddenly a lot harder to take 
              down. It might even have use in an Alakazam deck. Like the average 
              Meganium, it does 40 for 4 energies and a status effect. This one 
              poisons, which basically means that it does 50 damage or more if 
              your opponent is slow. All in all this is a nice card that 
              probably has a good combo out there. 
               
              Unlimited: 3/5 
              MMF: 4/5 
              Draft: 4.5/5 (the Chikorittas and Bayleefs are expescially good) 
               
              Can't wait for Friday! 
              Pikafreak | 
             
             
            
           
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