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Pokemon Card of the Day
& Reviews below
Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Meganium (Soothing Aroma)
This is a pretty decent card. Soothing Aroma works well with
Base/LC Alakazam but I just don't see that being played a lot. The
power is also good if your opponent uses attacks that damage your
bench, but that's about it. Poisonpowder is a guaranteed Poison
attack, which is nice. Don't forget that Poison now stops Pokemon
In Unlimited, it's decent with DCE (hm, deja vu?) but still very
weak to ER. 3/5
In Modified, it's better. It has Resistance to Water which means
it can shut down Kingdra and Discovery Kabutops. Auto Poison is
also good against Steelix. Meganium with Gold Berry and the Power
= one tough Stage 2. 3.5/5
In Draft, the power is insane! The ability to heal your Pokemon
for free every turn is amazing. You can get out a staller and use
the Power over a period of time until you have a completely healed
army. Powering it up for the attack might be hard but auto poison
would definitely give you the edge. 3.5/5
The Poke`mon Master 1110
Pretty cool. Not all that useable, but not too bad ether. The
power is accually underated. Itís a flip, mind you, but it is
still pretty decent. The attack is very nice. Throw him in with
the Wild Growth meganium and have a 40-damage-automatic-posin
attack for just two energies.
Unlimited: Wonít see play. Heíll be eaten up faster than a super
sized fries inside of the Clinton house. So donít play him here
guys. He is NOT worth it. I will commend you for playing
evolutions in Unlimited, but this isnít the card to use. 1.75/5
MMF: Ok here, but not good enough to make the cut. Letís be frank
about it, the power is not useful enough to warrent playing him.
Not the best. 2.5/5
Limited: Nice. This thing is ownage here man. The power heals on a
every turn basis (if you get heads) and the attack auto posins.
AUTO POSIN IN DRAFT WITH FOURTY DAMAGE! Sweetness. 4/5
Overall average rating: 2.75/5
Wow, something with water resistance! That's pretty darn cool.
Mayb this is why i dissed butterfree so much... Anyways,
poke-power is pretty cool too. Heal all your poke's could be
comboe'd with something. Explore my fellow pokemon players.
Explore and Discover! Attack is Ok, 2 grass and 2 colorless and
auto poison. 100 HP is nice and Bottom stats: fire weakness is
normal, water is cool, as mentioned above, and 2 retreat is better
Unlimited- Well, what can i say? I would rather prefer the other
meganium that doubles grass energy. DCE and SER, help power
faster/help slow it faster. I'd give it a 3/5.
MMF- There are some advantages that E-Meganium has over others,
but not much. You could use it i guess, if you explore deep enough
and discover something really really cool. Meganium would
really help against all them kingdra's out there though.
Draft- OK, after some complaints from a certain somebody, i will
go easier on these stage 2/4 energy pokes. Healing can really help
you in draft. But mostly, the active is gonna get hit, which
kinda makes it pointless to flip every turn to remove one
counter. The attack is jus to darn EXPENSIVE(sorry, couldn't
resist my temptaitions)! It'll take you time to power it up.
The Pokemon power is not too good because it requires a flip. The
effect of it isn't very good either. As for the attack, 40 and
definit poison isn't bad. The fact that it costs 4 energy isn't
good and I don't want to explain why for the millionth time >_< .
In Modified a resistance to water will really help out since water
is the dominate type. The attack helps to since people are
starting to hesitate about using double gusts in Slowking decks.
Of cores that doesn't mean that you won't see warp points and
In TMP Poison is a killer effect. Too bad this Poke is to slow to
be played in TMP. Chances are, one of your opponents will have a
double gust by the time you get it out.
Standard 3/5 (KILLS G8R)
This is my week choosing cards, and
this week it's all grass. There were no worthy electric cards in
Expedition. : (
This Meganium is nice. You flip a coin once per turn, if heads you
get to remove one damage counter from all of your pokemon. This is
really handy. It reminds me of Neo Genesis Meganium, but it isn't
as good and can be used more than once. Coupled with Gold Berries
and Focus Bands, your pokemon are suddenly a lot harder to take
down. It might even have use in an Alakazam deck. Like the average
Meganium, it does 40 for 4 energies and a status effect. This one
poisons, which basically means that it does 50 damage or more if
your opponent is slow. All in all this is a nice card that
probably has a good combo out there.
Draft: 4.5/5 (the Chikorittas and Bayleefs are expescially good)
Can't wait for Friday!
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