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This is a cool Book!
Pokemon Card of the Day
November 29, 2002
& Reviews below
Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
90HP is pretty darn good for a Stage 2. The Retreat cost of only
one makes a really big difference as you can easily switch this
Poke around. The new weakness to Darkness is interesting. I guess
it could be a match up against Tyranitar...
Chaos Move is similar to Fossil Gengar's power. But the cool thing
is, you can move YOUR damage counters as well! The best move would
be to move your own damage counter to your opponent's Pokemon. Not
only are you healing your Pokemon, but you're also "dealing" a bit
of free damage. The main problem with the Power is your opponent
would have to have 3 or fewer prizes first. This makes the power
Hide in Shadows is a great hit and run attack. 40 damage is pretty
good for 3 energies. The problem is those Pokemon with Resistance
In Unlimited, it's too weak to ER and it can't attack on the 2nd
turn. It's just not as playable here... 2.5/5
In Modified, much better here. Make sure you have something
against those Pokemon with Resistance to Psychic though... Maybe
Tyrogue or something... 3/5
In Draft, considering you only play 4 prizes each, the Power is
better here. However, getting it out is a lot harder. Hit and run
is also a good strategy to protect Gengar once you get it out...
I thought ALL cards in expedition had cool art! I guess they
decided to make an exception.
The Pokemon power is kinda weird. The way I understand it, if
your opponent has less than 4 prizes, you can move one damage
counter from one of your pokes and KO one of there babies. The
attack is pretty bad. The prob is that you HAVE to switch
Gengar since there isn't a may in the attack. You can do 50 on
a few different Pokes for the same amount of energy.
Team 2/5 (Am I the only one who rates cards in this category???)
A new gengar. Let's analyze this new ghost poke. 90 HP is the
ghost poke has ever had(if you exclude sab. ghastly, which has 590
lol). A new thing to gengar and other ghosts is in the bottom
Weakness to darkness. Thats new. Ghost pokemon were pretty strong,
anything without weakness has a pretty strong advantage.
fighting is also another advantage to gengar. And one retreat?
Wow. And the
power! Wo... ok i guess. Move a counter from any poke to another
the power was anything like base alakazam, it would be broken. But
it has many restrictons, like opponent having 3 or less prizes.
is decent, hit and run.
Unlimited- Won't survive. Too many colorless. Sneasle. SER. Chaos
MMF- Might survive. No sneasle, but still many darknesses to face.
stand a chance. Mayb... 3.25/5
Draft- Has a decent chance. It's stage 2, but the lowers could
then. Not a high chance of doing excellent, but you'll do
Happy ThanksGiving poke ppl!!!
Overlook:90HP for a stage 2 pokemon is quit common. Retreat cost
of 1 is great for a stage 2. Weakness to Dark makes it a great
target for Sneasel in Unlimited. Resistance to Fighting, say
goodbye to the old Tyrogue.
Draft: 1/5(It is a stage 2 afterall...)
Has disappeared. Someone poke
him with a stick if they see him.
Expedition Gengar - X-Act
This card is interesting. Moving a damage counter from one of your
Pokemon to one of your opponent's is amazing. Of course, multiple
Gengars can move more than 1 damage counter. :o You can only do
this, of course, if you have 3 or less prizes. That's not too cool
:/ Its attack is not too great too, I reckon. *shrugs* So, yes,
this card IS interesting, but, no, it's NOT good. =\
Unlimited: Hmm. I wouldn't play it. First of all, it's a Stage 2,
the very least it's going to come out second turn, but even so,
need at least 2 or 3 Gengars on your bench to be effective. AND,
you somehow need to KO 3 Pokemon to start using its Power. By that
time, a Sneasel would have gusted out your Gengars and beaten them
up for... hmm... up to 260 damage. =\ That's plain sick. >_< Also,
Psychic resistance from a considerable number of Pokemon means
that you wouldn't use this Pokemon to attack. Weakness to SER is
an additional reason. Resistance to fighting is cool though, and
90HP is not to be laughed at... except by Sneasel. ;x
Modified: OK. Moving damage counters from your Pokemon to his or
her BABIES is nice, since it even evades Focus Band. But first you
have the arduous task of KOing 3 of his Pokemon. Hmm. There might
not even be damage counters to move by then. >_< Consider you're
playing against Magcargo. You don't have any damage counters, and
neither does your opponent. Next turn, your opponent takes a
prize, and STILL there are no damage counters on the board. Focus
Band (and a rigged coin) mighthelp, but not by much. "Yeah, but
you can move your opponent's damage
counters too." Oh, but then a super-healing Kingdra won't allow
that. Its attack does too little damage to be viable, even with
free switch. In short, I wouldn't play it here either... except in
3-prizes online Modified tourneys. *grins*
Draft: As always, drafting a Rare card is not easy, especially
when you also need to draft its pre-stage evolutions. However, the
Gastly is Common and the Haunter is Uncommon, so that's not too
hard to do. But, on second thoughts, you wouldn't want to draft
Gengar in the first place. It's Rare, and basically, having ONE
Gengar is not good enough. You can surely find much better Pokemon
to draft from Expedition. Go
Wednesday - Gengar (Expedition)
I can't believe I missed the Electabuzz review! Argh! One of my
favorite cards in Pokemon history, and I missed it! How unfair. </endwhine>
This is an OK card. But I think it's kinda dumb. It's like a Curse
that only works when you're losing! LOL, how pointless. You don't
want to base the game on losing first. That's kinda stupid.
The attack is kinda lame. Switching it. A weak Donphan. Cute. This
card is not worth playing unless you're having fun.
Expedition Gengar (This Pokemon is
like Batman, I swear)
Hope everyone has a great
Thanksgiving for those of you living in the United States.
Otherwise, have a great Thursday or something like that.
Expedition Gengar is an interesting
card for me. The ability to hit and run out before being KO'd is
amazing and tricky at the same time. Gengar's "Hide In Shadows"
is a very cool attack. Although the damage applied is small,
being able to retreat after you use this attack is great. Some
good things to switch out with is LC/Fossil Haunter or
Promotional Mew #47. This would have to be the opposite of Neo
Destiny's Dark Gengar with it's "Pull In" attack. Chaos Move is
a decent version of Fossil/LC Gengar's Curse and Base/LC
Alakazam's Damage Swap. The only bad thing about it is you wont
be able to use it until your opponent has drawn at least three
prizes. That might not be a problem though seeing as how there
is few damage early on in the game with Gastly and Haunter.
Weakness is the problem with this ghost seeing as darkness is
played heavily and can be splashed into any deck. Additionally
with the amount of Double Gusts and Gusts of Wind played, you
really cant hid in the shadows forever. Combo with Metal
Energies, Switches, Pokemon Centers, Pokemon Nurse, LC Haunter,
Base Chansey, and Gengar shines.
Unlimited does not do so well with
Expedition Gengar in it. It is full of Sneasel, it takes all
but two heads from that card to get Gengar knocked out. Not to
mention the Murkrow either picking off Gengar from the bench.
Heavy disruption from trainer cards in Unlimited may make this
deck viable. However since many Pokemon in Unlimited have
resistance to psychic, you will just end up doing around ten
damage a turn sometimes. 2/5
There could be a place for this
Gengar in Modified. Say good bye to friends like Espeon, Muk,
and Crobat with this Stage 2. Unless they kill your Gastlys and
Haunters first. The lack of big basic walls (Chansey) in
Modified hurts Gengar's ability to switch with something and
then heal it. I would suggest switching out LC Haunter or a
spare Cleffa if need be, just something that can be retreated
fast. Breeder helps to start doing damage early, but hurts the
Pokemon Power on Gengar. I could see this going somewhere, but
Murkrow is still present. 3/5
In Draft, this is a cool card to
pull. Since there is very little chances of your fellow drafters
finding something like a Sneasel and Murkrow, let alone any
darkness energy cards, Gengar is not under-fire from seven coin
flipping Sneasel. Resistance to fighting makes this card even
better and the 90 HP in draft is something to be considered.
Drafting Expedition with Legendary Collection is great if you
manage to get some of the LC Gastlys or LC Haunters. Little
trainer support will hurt you, but even small things like
Potions will add to Gengar's attack. Gengar's Pokemon Power is
useless in limited events because you only set aside four
prizes. So you wont have the chance to use it a low 25% of the
time. Still Gengar rocks in this format. 3/5
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