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Pokemon Card of the Day
Ho-oh - Promo
& Reviews below
Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
This card is really... meh... =/
It only has one attack and it costs 4 Energies. Not only that, it
averages only 40 damage. I really want to do a decent review on
this card but I just can't. Maybe if it had like a Stoke like
In Unlimited, this thing will probably never attack in the first
In Modified, way too slow. 4 turns before you can attack? 1.5/5
In Draft, you can't get it here. N/A
Promo Ho-oh (reminds me of a pastry
Eh, look, I have a cool little image
to the left. Phil Tracy, private eye, the moddest sexy COTD
reviewer. Kudos to Trinitum from the Message Boards and old
Video Game site for it. Larger picture can be viewed <a href="http://home.cfl.rr.com/kpoj/pojo/philtracylarge.jpg">here</a>.
Anyways, onto the card of the day:
Another promotional fire card today.
Another seemingly useless promotional fire card. Ho-oh's
hitpoints is at a medium of eighty for today's Big Basic
Pokemons (BBPs). Unfortunatly days have passed since we've seen
basics with 100 HP, oh well. The retreat cost on this card is
somewhat in the norm, "you'll pay it only if you must, but you
wont like it" type of motto. Looking at Ho-oh attack from a
distance seems somewhat viable. Read the fine print! There is
always a catch involved with Big Basic Pokemon and automobiles
these days. Well just like any car dealership, Ho-oh offers the
same service from it's Neo Revelation's cousin, if not less. All
of the attacks on the Revelation Ho-oh required a coin flip
(Except for one attack which let you search your deck for a Fire
Energy and attach it). This Ho-oh has been preowned apparenly
with one attack with a coin flip. Unlike Revelation Ho-oh, the
promotional version has a back up plan if you flip tails: 20
for the cost of four energies. Yikes. At this point, if
Promotional Ho-oh was a car that could not exceed 20 miles per
hour half of the time you drove it, I would gladly drive
Revelation Ho-oh and push the thing off the road if I flipped
tails. Good thing about the attack is there is discarding of
energy cards, which makes the card a constant attacker, even if
it does twenty. Standard weakness, standard resistance, nothing
like a fully loaded Chansey, I mean car.
Playing Unlimited? Ho-oh gets to
take advantage of Double Colorless Energy to power up by turn
three. The drawback with the DCE and high energy cost is all the
Energy Removals which causes many turns of attaching energy just
to flip tails before you get knocked out. Water is weak in this
format due to the mound of several basic electric and
grass cards like Rocket Zapdos. Heavy trainer support is needed
to keep this poke alive in Unlimited which could become Gust of
Wind bait. Try Neo Revelation Entei or Fossil Magmar for better
alternatives to add into your fire deck. 2/5
Tired of Tyrouge? Well Ho-oh has
resistance. Ho-oh also does have a wonderful weakness to our
friends Kingdra and Kabutops. Good at killing off Meganium or
Steelix late in the game without discarding all your fire
energies. If you run into him early on, trade it for something
better, just pray it is not your only basic in your starting
hand. Cannot tell you how many times I ended up with Base/LC
Zapdos as my Active Pokemon. If so, stall and use all the draw
power to build up your bench. Decent attack, bad weakness. 3/5
This is the best card you can find
while drafting. Choose nothing but cards your opponent would
use, so you have the advantage when you open a pack up with this
promotional card. Will win your games 110%* percent of the time.
* Pojo.com and GymLeaderPhil is not
responsible for any losses you might have trying to draft this
promotional card or all the games you will loose.
The Poke`mon Master 1110
Sheesh, this thing sucks so bad it so isnít even funny. Man, I
swear, if you bust this out of itís origanal packaging in order to
play it, then you need help. And I donít mean help, I mean HELP!
Straghtjacket help. Rubber-room help. Get it? Oh, did I mention
that he sucks? Sheesh. Donít you dare ever play it. EVER. The
attack has to be one of the worst ones in the game. And it is the
only one he has. Horrid, plain and simple.
Unlimited: I am almost imbaressed to have to even rate this card
in this format. Man, this thing wonít just get beaten, this thing
will get absoulutly CREAMED! Well, I guess it gets something
because it can accually do SOME damage. .5/5 Thats a point five
folks. Don't have a seizure =/
MMF: Man, useually the cards get better. But this time, low and
behold, it stays just as crappy. Hey, remember Kingdra? The one
who is in like 9/10 decks. And ya know what the other 10% is? Dark
Feraligator. Man, this guy just DIES! Bad like this >_< .5/5
Again, POINT 5.
Artwork Rating: Well, so it is good for something. Staring at. Of
course, donít look at the attack, or you may start crying. 3/5
Overall Average Rating: .5/5 POINT 5!
Ho-Oh Promo #52
Another card from the recent Nintendo Power Magazine. 80 HP is
pretty good for a basic, but i don't think it would make up for
the attacks. I'll get on with that later. First, lets look at the
bottom stats. Weakness to water is a downer. Any water pokemon
that can do 40 will knock it out. Fighting resistance is nice. A
pokemon with resistance is always nice =D. 2 retreat makes this
bad though. Now on to the attacks. Very expensive if you ask me.
Not really economical. Doing 60 for 2 fire and 2 colorless might
seem good, but reading on will give you a 50/50 chance to do a
VERY low 20. I mean that's dumb, 20 for 4 energies?
Unlimited- Not much use here. Other Ho-oh's are better. The attack
isn't really that helpful. What are you going to do with 20
damage? You're not gonna go far with it. 1.25/5
MMF- Water is strong in this format. Too slow to power up anyways.
Better just keep it in the binder and gloat. Gloat that you have
the card and no one else does(unless someone else has it) 1.25/5
Draft- Can't play it.
BTW, check out the game for the ho-oh and rapidash promos. I would
tell you how its like, but wheres the fun in that?
This card is pretty bad. 4 energy for 60 is terrible and a flip
for it to do 20 makes it even worse. The costs just aren't worth
it. 80hp makes it very solid for a basic though. the retreat cost
seems a little too high. A resistance to fighting won't do much
for it since the only big fighting dude is Golem.
In the current format (new modified, Modified, MMF, whatever >_<)
just don't use it.
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