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Pojo's Pokemon Card of the Day

Scoop Up - Base Sets, Legendary Coll.

Pojo's Average Rating -
Unlimited: 4.00 (based on 4 reviews)
Modified: 4.25
(based on 4 reviews)
Draft: 4.15
(based on 4 reviews)
Reviewed May 30, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Scoop Up.

A nice, balanced, powerful card.

You get to escape from whatever danger you are in, but at a decent cost. You lose all the energy and evolutions.

This is very popular in Unlimited because many of the cards being played are Big Basics with low energy demands, so the downside is very small. In modified, while evolutions are much more popular, it is still very useful, but not good for every deck. Also useful for abusing "Come Into Play" Pokemon Powers!

Always a first pick in Draft since it can act as a Switch and as a mini Pokemon Center.

Just don't Scoop Up your only Pokemon! ;-)

Unlimited: 4.5/5

Modified: 4/5

Draft: 4.75/5


Scoop Up

The best combo is definitely with Holo Entei. ~_^

In Unlimited, old-skool Hays used to run 4 copies of Scoop Up. It acts as a Switch and a healer at the same time. Damage Swap deck also uses it to Scoop Up Chansey. Scoop Up also makes Entei decks playable in Unlimited. It's kinda absolute now because of Gold Berry.

In Modified, Entei decks just got a lot stronger. After you Howl, you can Scoop it up next turn and re-use Howl! We're gonna lose Good Manners soon, but we still have Pokemon Trader. Entei decks also have a lot more choices as its main attacker, either Arcanine, Magcargo, or Ninetales.

In Draft, anything that heals is really good. You also get to switch, it's like two cards in one. A high pick, unless you get better cards...

Unlimited Rating: 3.5/5 (Most people simply play Gold Berry in Unlimited...)
Modified Rating: 4.5/5 (Entei decks just got stronger, a LOT stronger)
Draft Rating: 4.25/5 (Heal = Good)


Thursday: Bill
We've reviewed this a few times :P But this is definitely going to be played. It is the new replacement for Secret Mission, Misty's Wrath, and Erika. However, it isn't enough. MMF will have little draw power compared to MF.
This will be a necessary card. Drawing 2 cards will be important.
Standard Rating: 4/5
Modified Rating: 4.5/5
Draft Rating: 5/5 (More like 10 to the fortieth x 9.9/5)
Lord Gothmog I can't tell you how glad I am this card is being reprinted. It's like a targeted Center, a Switch, and a....well... Scoop up! Funny name too. 

In standard, some decks would have never gotten off the ground without it. It's just good. Trust me. It's one of the Power 9 from Base, unquestionably.  3.8/5

In modified, up until now, we've had 3 ways to get something out of the active position. Warp Point/Double Gust(counts as 1), Baloon Berry, and just plain Retreating. Now, not only can you get that Cleffa out of Mean Look, but it goes back to your hand, so they can't do it again. It's just insanely useful here. 4/5

In draft, the lack of draw will usually ensure that any 1 card will not make a difference, but it has some use. Just hope you get it when you can apply that use. 2.6/5 is here to provide guidance to all Pokemon trainers out there.  Whether it's the Gameboy Game, N64 or the Trading Card Game, provides all the wisdom you desire. 

If you have cool game tips, a killer deck, or breaking news ... send them to us.  We'll post it on the site ... and give you all the credit.  


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