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Pokemon Card of the Day
2.00 (based on 4 reviews)
Modified: 2.87 (based on 4 reviews)
Draft: 3.20 (based on 3 reviews)
Reviewed May 22, 2002
Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
|The Gengar line was
one of my favorites to play back in the days of Fossil. Fighting
resistance and low retreat costs. Status effects from the lower
evos and the Damage Counter moving Power of Gengar proved very
frustrating to opponents. Unfortunately, it also proved
frustrating to me. The attacks all do less than 30 damage so if
you find yourself up against a Psychic-resistant foe, all you
can do is sit and watch. For this reason, it's very important to
have something to counter that resistance. Either a non-Psychic
Pokemon or something that ignores resistance.
I can see Gengar comboing nicely
with the Dark Gengar line. Get a non-Psychic Pokemon up front
using Pull In or Double Gust, put it to sleep and then keep
moving the damage being done to it to the bench via Curse while
Dark Gengar keeps it asleep.
Unlimited: Stage 2, 3 P energy
attack, lots of P resistance Pokemon played; all of these add up
to kill this cards usefulness. 2.25/5
Modified: Better chance to get in
play, easier to power up, less P-resistance (but still a
Draft: Well, you'll have trouble getting more than one of these,
but since WotC has moved the Haunter from rare to uncommon
status, it's lower evos are worth playing on their own, so its
worth grabbing. Psychic is looking like a decent line to play in
Only DMTM would allow two different
Gengars in Modified. ^_~
80HP for a Stage 2 is about average. Curse is a GREAT power. The
ability to use "Damage Swap" on your opponent is really
nice. It works really well like PlusPower. Plus, the power is
cumulative so get as many Gengars out!
Dark Mind is a nice attack. It's a hunter attack and Curse
works really well with it. However, 30 damage is a bit too
In Unlimited, Psychic Pokemon just doesn't cut it anymore because
of so many Psychic Resistant Pokemon out there... Plus, it's ER
bait. You won't be able to use Dark Mind too much.
In Modified, I guess it's okay. It just deals too little damage...
Dark Gengar is much better though IMO.
In Draft, Haunter will be downgraded as an uncommon in LC. This
means that drafting for Gengar is easier. Getting out a Stage 2 in
Draft is pretty hard, however Haunter will last a LONG time so
that you can evolve it to Gengar. Once Gengar is out, you can
abuse Curse and get the rest of your prizes easily!
Unlimited Rating: 2.1/5
Modified Rating: 2.6/5
Draft Rating: 2.8/5 (The Gastly and Haunter in LC are awesome in
draft! Gengar makes a pretty good finisher...)
Gengar 38 fossil holo psychic
Gengar is a decent card - 80 HP, PPP for 30
damage and 10 to a sitting duck, and a pokemon power that is fun
One catch - he's a stage 2 pokemon.
Gengar would be a really good card, but he
is slow in two forms, an all color attack without anything else,
and he's a stage 2 pokemon.
Dark Mind is a fun attack, what's not to
love about dealing 30 to a benched pokemon, then punishing a
pokemon that's merely an innocent bystander in the battle with
another 10 damage. COuple that with with his Pokemon Power Curse,
and the attacks seems fair. Unfortunately, Dark Mind is amazingly
color intensive, making Gengar limited to decks centered around
In Standard, too many good things, and a
deck based around the Gastly-Haunter-Gengar evolution is a flop. A
In Modified, if he does find his way here,
is rather questionable. I think DArk Gengar is more solid in this
format anyways, and this guys possibly reentry should be ignored.
A 1.5 here as well.
In unlimited, it WAS played OCCASIONALLY,
mainly because Fossil Haunter's power was cool, and you might as
well play a few of the next evo. Then, the great tide of
resistance turned. Now, it sits idly in binders everywhere.
In modified, though, I like it's ability to
move damage around. Dance, puppets, dance! It would be awesome if
it were 40/10 for it's attack. As is, it's still pretty good. 80
HP is 10 below comfort level, but it's not too much of a
hinderance. I say 3/5... Good in the right hands... But terrible
In limited, now that Haunter is an uncommon,
it's no longer nearly impossible to play. It's just mostly
impossible. However, if you can get the Haunters, by all means,
play it. Fossil Haunter is a great stall, and Gengar is not so bad
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