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Pojo's Pokemon Card of the Day

Gengar - Fossil, Legendary Coll.

Pojo's Average Rating -
Unlimited: 2.00 (based on 4 reviews)
Modified: 2.87
(based on 4 reviews)
Draft: 3.20
(based on 3 reviews)
Reviewed May 22, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


The Gengar line was one of my favorites to play back in the days of Fossil. Fighting resistance and low retreat costs. Status effects from the lower evos and the Damage Counter moving Power of Gengar proved very frustrating to opponents. Unfortunately, it also proved frustrating to me. The attacks all do less than 30 damage so if you find yourself up against a Psychic-resistant foe, all you can do is sit and watch. For this reason, it's very important to have something to counter that resistance. Either a non-Psychic Pokemon or something that ignores resistance.

I can see Gengar comboing nicely with the Dark Gengar line. Get a non-Psychic Pokemon up front using Pull In or Double Gust, put it to sleep and then keep moving the damage being done to it to the bench via Curse while Dark Gengar keeps it asleep.

Unlimited: Stage 2, 3 P energy attack, lots of P resistance Pokemon played; all of these add up to kill this cards usefulness. 2.25/5

Modified: Better chance to get in play, easier to power up, less P-resistance (but still a concern). 3.25/5
Draft: Well, you'll have trouble getting more than one of these, but since WotC has moved the Haunter from rare to uncommon status, it's lower evos are worth playing on their own, so its worth grabbing. Psychic is looking like a decent line to play in LC-Draft. 3.5/5



Only DMTM would allow two different Gengars in Modified. ^_~

80HP for a Stage 2 is about average. Curse is a GREAT power. The ability to use "Damage Swap" on your opponent is really nice. It works really well like PlusPower. Plus, the power is cumulative so get as many Gengars out!

Dark Mind is a nice attack. It's a hunter attack and Curse works really well with it. However, 30 damage is a bit too little...

In Unlimited, Psychic Pokemon just doesn't cut it anymore because of so many Psychic Resistant Pokemon out there... Plus, it's ER bait. You won't be able to use Dark Mind too much.

In Modified, I guess it's okay. It just deals too little damage... Dark Gengar is much better though IMO.

In Draft, Haunter will be downgraded as an uncommon in LC. This means that drafting for Gengar is easier. Getting out a Stage 2 in Draft is pretty hard, however Haunter will last a LONG time so that you can evolve it to Gengar. Once Gengar is out, you can abuse Curse and get the rest of your prizes easily!

Unlimited Rating: 2.1/5
Modified Rating: 2.6/5
Draft Rating: 2.8/5 (The Gastly and Haunter in LC are awesome in draft! Gengar makes a pretty good finisher...)

John Hornberg

Gengar 38 fossil holo psychic

Gengar is a decent card - 80 HP, PPP for 30 damage and 10 to a sitting duck, and a pokemon power that is fun sometimes...

One catch - he's a stage 2 pokemon.

Gengar would be a really good card, but he is slow in two forms, an all color attack without anything else, and he's a stage 2 pokemon.

Dark Mind is a fun attack, what's not to love about dealing 30 to a benched pokemon, then punishing a pokemon that's merely an innocent bystander in the battle with another 10 damage. COuple that with with his Pokemon Power Curse, and the attacks seems fair. Unfortunately, Dark Mind is amazingly color intensive, making Gengar limited to decks centered around his evolution.

In Standard, too many good things, and a deck based around the Gastly-Haunter-Gengar evolution is a flop. A 1.5 here.

In Modified, if he does find his way here, is rather questionable. I think DArk Gengar is more solid in this format anyways, and this guys possibly reentry should be ignored. A 1.5 here as well.

Lord Gothmog

Cool picture.

In unlimited, it WAS played OCCASIONALLY, mainly because Fossil Haunter's power was cool, and you might as well play a few of the next evo. Then, the great tide of resistance turned. Now, it sits idly in binders everywhere.


In modified, though, I like it's ability to move damage around. Dance, puppets, dance! It would be awesome if it were 40/10 for it's attack. As is, it's still pretty good. 80 HP is 10 below comfort level, but it's not too much of a hinderance. I say 3/5... Good in the right hands... But terrible if misused.

In limited, now that Haunter is an uncommon, it's no longer nearly impossible to play. It's just mostly impossible. However, if you can get the Haunters, by all means, play it. Fossil Haunter is a great stall, and Gengar is not so bad either. 3.3/5

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