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Pojo's Average Rating -
Unlimited: 1.9 (based on 2 reviews)
Modified: 2.70
(based on 2 reviews)
Draft: 3.65
(based on 2 reviews)
Reviewed May 15, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Metal Zapdos lives!

Well, almost...

Who would have thought that Base set Zapdos would be something to consider playing? Well, while it is a bit slow, it also can find a place in some decks. Both of its attacks require 4 energy cards but the first one can use one Metal so that it will do 50 damage to the defending Pokemon and will only take 10 damage on a tails. Then, when it is about to be KO'ed, you can go out with a bang by doing 90 damage (with the Metal reduction). Of course, it will lose all of its energy at that point, so if it's not KO'd, you need to get it out of the active spot...

In the new modified, expect more Lightning weak Water Pokemon to be played and Zapdos may be a good counter.

Unlimited: Tooooooo slloooooowwwwww. You will never get 4 Energy cards on this creature. 2/5
Modified: Well, he has better Hit Points than Rocket Zapdos, but his retreat cost is more and he can't do anything but sit there while he is powering up, unlike RZ. Use something that can speed him up and he may take out some of your opponents for you. 3.5/5

Draft: A decent pick. You should be able to take out one or two of your opponent's Pokemon before he is KO'd. That takes you halfway to a win.  3.5/5


Base Zapdos

The first Legendary Bird ever printed. 90HP for a Basic, no Weakness, Resistance to Fighting is AMAZING! Then, you look at the attacks and you cry... -_-;;

Thunder is an okay attack. 4 colored energies for 60 damage is about average BUT if you flip Tails, you'll do 30 damage to yourself. Thankfully, it has a pretty high HP count so it can survive a few Tails.

Thunderbolt is a final attack. 100 damage is amazing, but at the cost of discarding 4 Energy cards? Even Base Charizard's Fire Spin is better!

In Unlimited, there was once a deck called Buzzapdos. Basically, you can start using Thunder on the 2nd turn via Base Electrode's Buzzap Power. That was a pretty good deck at that time but the deck was weak to one of the most played Trainers in Unlimited: Energy Removal (and SER too of course!). ER CRIPPLES the deck so badly it's not even funny. Unless you can protect the energies well with either Chaos Gym or Slowkings, don't bother with this card. Chaos Gym might actually work, but not Slowkings. You'll be running way too many Pokemon and the deck would lose its main strength, SPEED.

In Modified, this card is still not that good even though there's no ER. 4th turn is just too slow... Unless Base Electrode is reprinted... ^_^

In Draft, finally a format where it's playable! You can use it two ways. Soak up damage while you build up your bench OR build it up on your bench and attack. I prefer building it up on the bench and then attack for TONS of damage. Thunderbolt would be a really nice final attack. ~_^

Unlimited Rating: 1.8/5 (Extremely weak to ER and might never have the chance to attack)
Modified Rating: 1.9/5 (Unless Electrode is reprinted...)
Draft Rating: 3.8/5 (High HP and Lots of Damage = GooD) is here to provide guidance to all Pokemon trainers out there.  Whether it's the Gameboy Game, N64 or the Trading Card Game, provides all the wisdom you desire. 

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