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Pojo's Pokemon Card of the Day

Dark Blastoise

Pojo's Average Rating -
Unlimited: 2.60 (based on 3 reviews)
Modified: 3.60
(based on 3 reviews)
Draft: 3.30
(based on 3 reviews)
Reviewed May 14, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Given the choice, most people would have rather seen Base set Blastoise in the upcoming Legendary Collection. However, the Japanese have placed that Blastoise on a list of restricted cards and so it would have been difficult to get him into the set with their approval. Dark Blastoise is still a good card on its own, though.

It has two attacks. The first is a kind of super Water Gun or Hydro Pump. Instead of the normal addition of 10 Damage for each extra Water Energy attached, this attack does an extra 20. Not to mention that its Base damage is 30 for 2 W Energy. So, overall, it lets you do 70 Damage for 4 Energy. And, you have the flexibility to do 30 or 50 as you are powering up the Beast. Not bad.

The second attack gives you the chance at an Agility-like effect and still lets you do decent damage (with a minor drawback). If you are up against something that can KO you but you can't quite KO it, go with Rocket Tackle and hope for heads.

The HP as a little light, as with all of the Dark Pokemon, but Rocket's Hideout can help you there.

Unlimited: A little too complicated to get out against Sneasel or Metal Chansey. Slowking really hurts him. 3/5
Modified: With Pokemon Breeder coming in, he just got a bit faster. 3.5/5
Draft: Since the Rocket set has duplicate rares and foils, you have a decent chance of getting one of these. The Stage 1 is a bit weak, though, so that counts against it. I would go for some of the other lines before this one. 2.75/5


Dark Blastoise

This card is slightly better than average I guess. Unlike its Base Set counterpart, Dark Blastoise has no broken Pokemon Power. 70HP is pretty low for a Stage 2, although you can boost it with Rocket's Hideout. Let's look at the attacks...

Hydrocannon is a decent costed attack. 2 energies = 30 damage, 3 energies = 50 damage, and 4 Energies = 70 damage with no drawbacks.

Rocket Tackle is a desperation move IMO. If you might be KO-ed next turn, might as well use Rocket Tackle so that you MIGHT save yourself. If you're great at flipping though, Dark Blastoise can survive a REALLY long time, especially with Gold Berry.

In Unlimited, you do NOT play a Dark Blastoise deck! Instead, you play Raindance with 3 Base 'Toise and either 1 or 2 Dark Blastoise. This is because for one less energy, Dark Blastoise does 10 more damage, enough to KO most Hay Pokemon in one shot without PlusPower. Before Dark Blastoise was printed, Raindance had to run PlusPowers to KO those meddling Electabuzzes in one hit. With Dark Blastoise, you can actually free 2-3 more spaces for more precious Trainers!

In Modified, it's not really that good. The low HP really hurts it because most Pokemon in this format deal lots of damage. Once the new Modified Format rolls in, Fire would be pretty big. Rocket Tackle actually looks like a better attack to protect its low HP...

In Draft, the ability to do massive damage and protect itself is really nice. A pretty good pick, even though it would be a bit hard to get out...

Unlimited Rating: 2.5/5 (Only decent in a Raindance variant...)
Modified Rating: 3/5 (Only because I predict that there would be a flood of Fire Pokeys in the new Modified)
Draft Rating: 3.4/5 (Both attacks are pretty good in Draft)

Lord Gothmog

I can't think of anything amusing to put in this first line here.

In unlimited, I don't really see much reason to play it. Base Blastoise is better, more HP, excellent power, and so on. Dark Blastoise can do a little bit more damage, or get an agility effect. But I'd rather just run a regular Raindance. 2.3/5. You can play it, if you want to be different. 

In modified, though, I like it. You'll usually be doing 50 damage turn 3, then 70 turn 4. That's pretty good, especially in a big-energy-safe format. It's unexpected, so it has the element of suprise. I say 3.7/5

In limited, if you can get the lower evos, it's good. Dark Wartortle makes a good stall, too. And the agility effect helps a lot here. 3.9/5

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