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Pokemon Card of the Day
3.13 (based on 4 reviews)
Modified: 3.92 (based on 4 reviews)
Draft: 4.29 (based on 4 reviews)
Reviewed May 6, 2002
Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
|Dark Muk is one of
the better cards from the Team Rocket set.
A nice Pokemon Power and a decent attack. It does 20 Damage and
auto Poison for GG. That's a pretty good deal. Add in that your
opponent will find it hard to retreat since it will have to pay
an extra 2 Energy and you can really disrupt your opponent.
Disruption is the name of the game. Make sure to combo this with
something like Slowking to maximize that disruption. Pichu is a
bit of a problem ,but if you get a heads when attacking it, you
take it out in one shot. Also, the Power keeps if from running
Unlimited: Trainers such as
Switch, Gust of Wind, and Scoop Up really limit the power of
this Pokemon. 2.25/5
Modified: It does better here. Status Effects can have a bigger
Draft: This is really worth going
for. It's only an Uncommon with a common Basic. You have a
really good chance of building a solid evolution chain in your
deck with 3-4 Grimer and 2 or so Dark Muk. Add in that Status is
king and you have a strong Draft line. 4.25/5
One of the most amazing Stage 1 cards ever. 60HP for a Stage 1
is pretty bad, but you can boost it up with Rocket's Hideout.
Sticky Goo is a really good Power. It might not be so
special on its own, but the combo with the attack makes it all
Sludge Punch is a great attack! 2 Energies for 20 damage AND
guaranteed Poison! With Sticky Goo, your opponent would have a
really hard time getting rid of the Poison. Not only that,
Sludge Punch is a great attack against Babies. Even if you flip
Tails for the Baby Rule, your opponent won't be able to retreat
for free! Poison also means no Focus Band flips so it can KO
Totodile in one shot.
In Unlimited, Dark Muk + lots of ER can be a real pain for your
opponent. They can't attack and they are slowly dying to poison.
Dark Muk is also not so weak against ER as it only need 2 Basic
Energies to attack. Plus, you get to use Fossil Grimer, which is
a really decent basic.
In Modified, you only have the option to evolve Dark Muk from TR
Grimer. Dark Muk is great against Totodiles and Focus Bands. A
really turbo Dark Muk deck with lots of disruption can withstand
In Draft, it's a great Stage 1! Like I said before, Status is
really big in Draft because they are even harder to get rid off. Add
Sticky Goo and your opponent might NEVER heal their Pokemon. 10
extra damage every turn is really great, especially since most
Draft Pokemon have low HP.
Unlimited Rating: 3.3/5
Modified Rating: 3..7/5
Draft Rating: 4/5
Dark Muk is the best pile of
sludge in the whole world.
In unlimited, it's only really hampered by
it's 60 HP. If you can manage to keep a Rocket's Hideout in play
with lots of trainer denial, then 20 + auto poison + 2 more for
them to retreat makes it one of the best uncommon Pokemon you can
get. Only 2 grass for sludge punch(lot of 2's involved on this
card...ever notice that?), so it's fast. Gets set back a turn by
SER, but what doesn't, if not more than that? I have to give it a
3/5. Good stuff.
In modified(for the time being), Dark Muk
rules. It kills Gatr very quickly indeed. Plus, it takes on just
about everything else pretty well too. Everybody hates being
Poisoned and having to pay more for retreat. Just remember:
Trainer Denial goes hand-in-psuedopod with Dark Muk. 4/5 in
In draft, it's an EXCELLENT pick. Very good.
It's power translates well through all formats. Plus, psychic
isn't usually a big threat, since most of Rocket's psychic cards
are rare. 4.3/5, depending on what sets you draft with. 5/5 if
it's Rocket and Gym Heroes. Erika's Weepinbell and Dark Muk. Ouch.
No Review Today.
Dark Muk is an
awesome card. Everyone loves this card. Anyone who doesn't
doesn't get life. ClefairyDoll actually won a qualifier with a
deck containing this, and many others have done just as well
with it, including the CSC Champion, Brian six, who used Dark
Lets break it
down. First, it has an awesome power. Increasing a retreat by
two is insane! INSANE! It takes pokemon like Electabuzz, and
gives you no reason to retreat them. Add in the really
elite attack, which does auto 30 with a lingering poison.
By poisoning pokemon and giving them a large retreat, they are
stuck. The combo goes on!
Add in darkness
energy to increase the attack strength, Rocket's hideout to give
Dark Muk 80 hp, and other cards like The Boss' Way etc, and
you'll have an unbelievably effective deck.
I give Dark Muk a
4/5 in standard. It gets a 4.5/5 in Modified. In draft, I give
it a 5/5.
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