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Pokemon Card of the Day
1.20 (based on 3 reviews)
Modified: 1.20 (based on 3 reviews)
Draft: 1.05 (based on 2 reviews)
Reviewed March 21, 2002
Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
This card is BAD, VERY, VERY BAD.
The two worst Shining Pokemon are Shining Charizard and Shining
Steelix. I even rate Shining Magikarp higher than this guy! Why?
Let's look at the card.
The last Shining of the week. I was kinda hoping that we would
be asked to review the last decent Shining, Shining Noctowl.
Maybe in the future...
90HP, nice. 4 Retreat Cost, bad. Let's look at the attack,
Crushing Earth. At least it has a decent name for an attack.
Now, 4 Energies for 80 is awesome. But the drawback is just
too ridiculous! First of all, it's a Tails-Fails attack. These
kind of attacks have never been reliable and it averages 40
damage per turn. Not too good considering we used 4 colored
Energies to power up the attack. The bench damage is pretty good
as long as you have an Unown M to protect your bench. But the
WORST part of the attack is that no matter what the outcome
of the coinflip was, you can't use the attack next turn!
That is trully aweful. That's an average of 20 damage per
turn. Plus, if you have bad luck with coinflips (like
me), Shining Steelix might NEVER deal any amount of damage at
all! Imagine wasting 4 turns building this guy up just for it to
stand there waiting to be KO-ed. I mean, I could understand that
if you flip Heads for the attack, you would not be able to use
the attack the next turn but even if you flip Tails? That's an
average of ONE successful attack per 4 turns. -_-'
In Standard, there's no point in using this card.
In Modified, still no point in using this card. If you like to
play with Steelix, stick with the Genesis version.
In Draft, getting any Metal Energies, let alone TWO Metals would
be next to impossible to do. Although, if you manage to get it
powered up, this card would OWN the table! But then, like I
said, it's next to impossible.
I actually really like this card a lot. This was the first
Japanese Shining that I pulled and the art is just awesome. It's
too bad that the card is really bad for
Standard Rating: 1.3/5
Modified Rating: 1.4/5
Draft Rating:1.1/5 (It's hard to get a Metal Energy in
Draft, let alone two of them...)
Shining Steelix! YAY! From the
moment I saw this card, I fell in love with it. Just take a
look....the sleek artwork, the 80 HP, the ability to use Metal
Energy with no drawbacks, the overcosted tails-fails attack you
canít use next turn..... Picture this: your opponent has a
powered Wigglytuff active, with a benchful of Pokemon that only
have 10 HP left. What can you do with a lone Voltorb and a
Shining Steelix? The situation looks grim.....but suddenly a
bolt of inspiration hits you! You play Electrode, Buzzap two
Metals onto the Steelix, then add another Fighting Energy to the
one that was already attached, you send out Steelix, flip HEADS
on Crushing Earth, drawing six prizes! Your opponent RESIGNS,
while you take NO damage because of the conveniently placed
Unown M on your bench! VICTORY goes to Shining Steelix! Or not
Seriously, this is one of those cards that
makes you ask a lot of questions. Why was it made? Who created
it? What substance were they under the influence of when they
created it? And why is it a rare? So many questions....so few
answers. But there is one critical thing to be remembered when
dealing with Shining Steelix, some simple advice that can help
you when deckbuilding.....
DONíT PLAY IT - EVER.
Letís look at the statistics: Shining
Steelix has a retreat cost of four, it requires four energy to
attack (two of which are non-basic), the attack only works 50%
of the time, and then it gets stuck in the active position,
unable to use the attack next turn! And oh yeah, you can only
have one in your deck =/ In Standard, this card gets ripped
apart. You might as well stick a huge sign on it saying ďSER
MeĒ. Even if you get to use the attack once, youíll have
your energies promptly removed, and be stuck with an 80 HP
Monster that needs to be Switched or Scooped. Itís not worth
I give it a 1/5 in Standard.
In Modified, at least your energy is safe, but wouldnít you
rather put your Metals elsewhere? Like on Neo Genesis Steelix?
Wouldnít you rather have a better than 25% chance of knocking
out a baby? I think so. Sadly, Shining Steelix doesnít cut it
in Modified either. The attack doesnít really allow it to be
playable in any format. Itís too much of a risk, and falls all
too easily to the big-hitters like Gatr and Typhlosion. In
In Draft, what are the chances of getting
this AND two Metal Energies? Practically nothing. But pick
Shining Steelix anyway if youíre lucky enough get the
opportunity, not to use, but because itís so rare. As for
playability, donít even go there.....0.5/5
My opening statement: Eh...
In standard, 4 turns for a tails-fails
attack that you can't use the next turn is terrible. Even though
it's a basic and has 90 HP, it's still terrible. You don't even
particularly need to ER it. If you can kill it in 3 turns,
you're safe anyway. If not, then you CAN ER it. Bleh! And
Yech. 1.5/5, with the HP earning it that
In modified, it's slightly less terrible
here. If you play the GOOD Steelix, it's an addition I might
think of if I had an extra slot. And I had a severe concussion.
And I was intoxicated. And had a gun to my head. 2/5 here, with
the lack of ER and the HP earing the extra point this round.
In limited, if you can draft this, 2
Rainbow/Metal Energy, and see them all in the same game, you're
obviously cheating somehow. 1/5, with the monetary value giving
it the 1 point.
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