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Pojo's Pokemon Card of the Day

Shining Mewtwo

Neo Destiny

Pojo's Average Rating
Standard: 2.54 (based on 5 reviews)
Modified: 2.62
(based on 5 reviews)
Draft: 3.48
(based on 5 reviews)
Reviewed March 19, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Shining Mewtwo

Finally, a decent Shining Pokemon! ~_^

70HP, the magical number for a Basic. Retreat cost of 2, not too bad. It looks just like a typical Hay Pokemon right now. Reflect Shield is an interesting attack. It's somewhat an Agility attack and a Counter attack combined into one. Lightning + Psychic have really good BBPs like MP Mewtwo, Base Electabuzz and Rocket's Zapdos so it makes a nice compliment.

Psyburst looks a lot like a Flamethrower + Psychic attack combined into one. Notice the trend here? It's a decent attack. It's a better attack in Modified as it kills Crobat in one shot and deals like 70 damage to a fully powered Feraligatr. Not bad. 

In Draft, the high HP is great. Reflect Shield is great for stalling and dealing damage at the same time while you're building your bench. The 2nd attack would be slightly harder to power up but if you get it going, you'll be doing an average of 50-60 damage per turn. Great! A 1st pick (and it's actually playable!).

Standard Rating: 3.2/5 (Just love Reflect Shield!)
Modified Rating: 3.4/5 
Draft Rating: 3.8/5


Wow, this is a good card. I love it! In fact, if the energy weren't so different, I'd play this guy! If you ever played/play a haymaker with lightning/psychic/fire, you gotta play this dude.

Its first attack is useful against any pokemon. It's like a sort of reflect, with an offensive side! The second one is pretty cool, a psychic that can do a lot of damage. :)

Standard Rating: 3/5
Modified Rating: 2/5
Limited Rating: 5/5 (DRAFT SHININGS! FORGET THE GAME! :/)

~ RaNd0m


Shining Mewtwo is one of the more playable Shining Pokemon.

Not that he's great, or anything, but he is actually playable.

In Standard the mixed and high energy costs are still killers. You're just not going to get or keep him powered up, especially considering that his damaging attack also costs an Energy discard.

Standard: 1.5/5

In Modified you should be able to get him powered up and attack for a turn or two. Is the benefit great enough for that? Not really. 40+ damage (70 damage to most powered up stage 2's) is not bad, but you are depending on your opponent's cooperation. Again, as with all Shinings, you are limited to one in a deck, so it is a haphazard placement. Little more than TecH when there are much better TecH choices.

Modified: 2/5

Draft: Hmmm. Might be interesting to play in Draft. You would need to tune you deck to Psychic and Fire which is a tough combo, but doable. I wouldn't switch strategies if I drew this as a late pick, but I'd consider it if I got it early on in the Draft.

Draft: 3/5

Lord Gothmog

Making a Shining Mewtwo card is like encouraging people to use Gamesharks for their Gold/Silver/Crystal cartridges. </tangent>

In standard, it actually has reasonable energy costs. It's first attack isn't bad for stalling, since you don't discard like with base Mewtwo. It's second attack is also not bad, automatically getting 10 damage even against Psy resistant types, and then more if they have energy. The discard is reasonable, but if you're using Rainbow energy to power it, it's going to cumulate damage pretty fast. However, it IS 1-per-deck, and that cripples Shinings in general. This one is playable to some extent, though. I'll give it 2/5.

In modified, Psychic is stronger as an anti-anti-Gatr, so it's a better choice here. Have I mentioned that 1-per-deck sucks? 2.5/5

In limited, a good choice. This one could actually go in your deck(if you bring sleeves, which you should). 3.5/5 here, because you're unlikely to pull 2 of any foil, so the 1-per-deck doesnt hurt it in this format. Unless you draft 2. In which case, you've got 2. Which is cool. Even if you can't play them both.


Shining Mewtwo

Standard: Although Psychic is very quaintly used in Standard anymore, you could just slap a Rainbow Energy, no? And then run Rocket's Zappy and wait for someone to Gust of Wind twice and kill Mewtwo =\ Not as strong as it could be.

Modified: Eh... Well, throw your Shining Mewtwo in front of every big Stage 2 and watch it laugh straight at it. It all comes down to luck whilst you build up perhaps a Dark Gengar with Rocket's Zappy support on the bench. Really, it doesn't die a horrible death like the other Shinings in Modified.

Limited: Oh my! Is this thing crazy in Draft!!! If you open this TAKE IT! Reflect Shield works wonders, unless you get paralyzed. Prevent damage and shoot 20 back? Woot! Psyburst is another story, it's okay but not all that, hence the 4.5, not a 4.8-5 rating. Be wary of the counter-draft if playing Rochester and you take it. Electric and Fire support might wane out.

Standard: 2.5/5
Modified: 2.7/5
Limited (Draft): 4.6/5 is here to provide guidance to all Pokemon trainers out there.  Whether it's the Gameboy Game, N64 or the Trading Card Game, provides all the wisdom you desire. 

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