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Pojo's Pokemon Card of the Day

Light Flareon

Neo Destiny

Pojo's Average Rating -
Standard: 2.51 (based on 5 reviews)
Modified: 3.10
(based on 5 reviews)
Draft: 2.78
(based on 5 reviews)
Reviewed March 12, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Light Flareon

This is a very interesting card. 80HP and only one retreat cost is awesome for a Stage 1. Warm Up is a very interesting attack indeed. It's just like a Stoke BUT you attach the Fire Energy to your bench Pokemon. With 80HP, you can stall a few turns and build up your bench Pokemon AND you still get your normal Energy attachment. I'm sure most of you know that Typhlosion [Fire Recharge] is a very powerful card since it lets you attach more than one Energy card per turn. Combo Light Flareon and a couple of Typhlosions and you can attach up to SIX Fire Energy cards per turn! How? 4 Typhlosions + Light Flareon + your one energy card per turn. Heck, you can even make it SEVEN if you count Blaine. Granted it's not gonna happen every single game but think of the possibilities!

The 2nd attack, Burning Flame, is a decent attack but it's a bit too flippy for my taste. You can do as little as 30 damage for 3 Energy or as much as 70 damage (but you lose 2 Energy cards). I'd rather use Macargo instead.

In Standard, it can work pretty well with Typhlosion. There's not much use for it other than that. The attack is a bit unreliable and you might not get enough Heads to kill off that Sneasel. Plus, 3 Energies isn't that good either, making it an ER/SER magnet

In Modified, it works extremely well with Typhlosion. A much better card in Modified than Standard.

In Draft, you might have some difficulties in getting the Eevees since they can only be found in a different set. BUT, if you do manage to get the line going, it's a decent Stage 1.

Standard Rating: 2.5/5
Modified Rating: 3.5/5
Draft Rating: 2.1/5  



Light Flareon

Standard: A cool card to try out but otherwise borderline useful. Discarding cards for coin flips and a max possible 70 damage is not that great, especially with Clefable running rampant.

Modified: Something nice to look into for Big Fire, 80 HP works wonders. Burning Flame, though, doesnít. Light Flareon canít hold itís own against the big Stage 2ís who would pummel the poor thing. Utility is the only use for Light Flareon in Modified.

Limited: A very interesting card to try. More or less a 4th or 5th pick because of the utility factor, because weakness to Water which builds up faster can hurt Light Flareon in Limited play. But once this guy gets going and you at least flip one heads a turn, there could be no stopping him.

Standard: 2.3/5
Modified: 2.5/5
Limited (Draft): 2.8/5


I like the first attack, but the second one is weird. Definitely an interesting card, worth playtest to say the least. I'm not sure I like it though.

Standard Rating: 2/5
Modified Rating: 3/5
Draft Rating: 4/5 Lot better here.


Well, sorry I have been busy with the up coming Gym Challenge helping my brother and sister get ready next week I will be back to every day I hope.
I hope to see some of you in Henderson, NV.

Now see even the Uncommons are better then the non-holo rares.

Well, this is a nice card better then most it doesn't beat out Blaine's Arcanine or Magcargo but its a nice solid card.
Warm up is great it can let you charge you bench and its cheap no damage though.
Burning flames is not bad it will KO a baby and has the ability to hit 70 it will average 50.
80 HP very Solid and it evolves from Eevee giving it great evolving powers.

Well its not much compared to Typhlosion but it might not be a bad pairing with it has no Pokemon powers so it doesn't have the horrid problem that Magcargo or Entei have and its as bad as a Blaine's Arcanine Vs Clefable.
I give it a 3.75/5 I am sure I will be giving this card a higher rating then every one else.

Now here your better off with the Magcargos or Blaine's Arcanines they work better in the format.
I give it a 3/5 its just average.

Well if you can get Eevees its great, but there are none in the set so hope your other sets have one or it worthless.
I give it a 4/5


I would only consider this as something to help me build up something else. It's 80 HP will let it survive for a few turns while you use Warm Up to get a lot of Fire energy onto something on your bench. Other than that, other Fire cards have better attacks. It's not so much a bad card, as one that isn't all that great.

He won't survive in Standard but may find some use in Modified. Maybe in a Magcargo deck. As far as Draft goes, think about this: There is no Eevee in Neo Destiny. If you are Drafting this along with Discovery (which has Eevee) then this may be a good choice, but otherwise you can't use it!

Standard: 2/5
Modified: 3.5/5
Draft: 0/5 is here to provide guidance to all Pokemon trainers out there.  Whether it's the Gameboy Game, N64 or the Trading Card Game, provides all the wisdom you desire. 

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