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Pojo's Pokemon Card of the Day

Light Dragonite

Light Dragonite  100 HP
Neo Destiny

Pojo's Average Rating -
Standard: 3.48 (based on 4 reviews)
Modified: 2.43
(based on 4 reviews)
Draft: 1.50
(based on 4 reviews)
Reviewed March 9, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Well, this is a very interesting card! 100 HP is nice, even for a Stage 2. It has a Power that shuts off 2 to 4 popular deck types. And finally, it has a Crystal Body type attack that keeps it from being affected by Status effects or Special Conditions.

Of course, since it is a Stage 2 and has a weak basic, you will have problems getting it out in Standard. It might be worth it though, given the prevalence decks that run off of Special Energy. In Modified he doesn't offer much against Gatr or Big Fire since they use Basic Energy and don't rely on Effects. So, while he would be good against Murkrow or Steelix, he is of less use there. Finally, in Draft, it would be hopeless to try to get him into play. The Basics would be easy to pick up since they are common and weak on their own. However, the Stage 1 is rare itself so you will be unlikely to see one to complete the chain even if you pick up a Light Dragonite. And, if you are so incredibly lucky as to draw one each of the Stage 1 and Stage 2, you'll never see them both in the same game.

Standard: 3.5/5
Modified: 2.75/5
Draft: 1/5


Light Dragonite

This card is slightly more useful in Standard than in Modified IMO. In Standard, we have Sneasel, Steelix, Metal Chansey,  and some others which relies heavily on Special Energy cards. Miraculous Wind would prevent them from attacking effectively. However, since Light Dragonite has to be active for the power to be effective, it makes the card slightly less playable. Since Light Dragonite needs 3 energies to attack, it makes it an ER/SER Magnet. Light Wave is a decent attack though since you can prevent stuff like Status effects. 

In Modified, the Power is not that great as it is only good against Steelix, Murkrow, and some others. Light Wave is a pretty good attack in Modified though. Like I said before, Dark Gengar is gonna be quite popular. By using Light Wave, you can prevent the deadly Sleep status (although Dark Gengar can simply Pull In some other Pokemon on your Bench). Now, if your ONLY Pokemon is Light Dragonite, it will be a decent game. With 100HP, it will take Dark Gengar 3-4 turns to KO Light Dragonite. Murkrow won't be able to use Feint Attack as well. Let's see what other Status inflicting Pokemon that are available in Modified. Crobat is pretty good as well. Light Wave would prevent any Confusion or Poison that might occur.

In Draft, the power is useless because everyone would be playing Basic Energies. It's also EXTREMELY hard to get a Stage 2 out in Draft. The attack isn't that good for a Stage 2 either.

In conclusion, Light Dragonite is only good in certain situations and not as optimal as other cards. 

P.S. Double Colorless Energy still provides two Colorless Energy even if Miraculous Wind is active!
Standard Rating: 2.8/5
Modified Rating: 2.7/5
Draft Rating: 1.5/5



Light Dragonite

Standard: Wowzers! This card can really put a dent on all those pesky Special Energy decks out there. Imagine Breeding Turn 2 and holding him out there. Poor Sneasel can't even attack! It's pretty mean but the bugger deserves it. I can see this Dragon metagaming an area near you if everyone loves Steelix and Sneasel. Add to that, it's attack prevents it from being paralyzed, poisoned, and all that other junk that would turn off his Power. It as well does a decent 40 damage which if Breeded into can net you 40 on Turn 2 with a DCE and random energy. Great card with some potential...

Modified: It's a Stage 2 with 100 HP. Seems like the norm, no? But the only problem here is most Energy that runs around is Basic and on Stage 2's that can deal 100 each turn. Light Dragonite is sub-par in Modified, if only it could deal more damage, than it would be something to try out.

Limited: Well, take into consideration that Light Dragonite is a Rare, a good one in Limited at that. If you get the Light Dragonair early and
see this thing pass by, take it! Otherwise you'll usually just the Light
Dragonite float until the end as a dead card. If you see it pass by once early and then it doesn't pass by for the rest of that booster round, be wary. 100 HP is an explosive amount of HP, and it's attack stops it from the worst nemesis of any Pokémon in Limited play: Status Effect.

Standard: 3.8/5
Modified: 2.3/5
Limited (Draft): 4/5 with Light Dragonair | .01/5 without it


Am I reading this right? No, it can't be... but it is! Completely stopping darkness and metal energies is awesome, especially in today's environment. And making them colorless? Can you say "Sneasel can't attack at all?" This card will be nice if used correctly, and I see it being played.

Standard Rating: 3.5/5 A nice card to base a deck on, considering the fact if people actually play darkness/metal pokemon in your area.

Modified Rating: 3/5 Not as good, darkness and metal aren't played as much.

Draft Rating: 2/5 Not good at all, have you ever heard of a dark deck in draft? =/ is here to provide guidance to all Pokemon trainers out there.  Whether it's the Gameboy Game, N64 or the Trading Card Game, provides all the wisdom you desire. 

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