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Pojo's Pokemon Card of the Day

Dark Exegguttor

Name: Dark Exegguttor
Neo Destiny

Pojo's Average Rating -
Standard: 1.88 (based on 6 reviews)
Modified: 2.58
(based on 6 reviews)
Draft: 2.67
(based on 6 reviews)
Reviewed March 4, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


No Review Yet


Tell you the truth, I just bought 23 packs of Neo Destiny today (Friday).

Besides my usual ooo's and ahh's, I saw something about the set. The rares were awesome, but most of the uncommons/commons were horrible! This would be one of those... (Also, due to popular demand, I'm changing my rating on CounterAttackClaws. I misread the card. I give it a standard rating of 2.5, and a modified rating of 3.0)

Dark Exeggutor has no reason to be played. It's basic isn't that good, and it isn't that good itself. I would much rather play the jungle one. 

Standard Rating: 2.0
Modified Rating: 2.5
Limited Rating: 3.0

It's OK in draft, but again, this is a weak pokemon. When I go to the St. Louis GC on March 30, I hope I don't see any of these guys. If I do, I'm seriously going to bawl.


Okay folks, let's get it out of the way:

"OMG! They mispelled Exegguttor! HAR!" =\

(Pojo Note: OMG!  Satoshi misspelled "misspelled"    ;-)

Alright then, let's go onto the ratings. ;)

First of all, Standard. This guy ranks up there in the "Should Never See Play" category-right between base Gastly and Dunsparce. Don't EVER play this card. EVER. Too much freaking coin-flipping on one card. Here's a clue: if they don't bother to spell its name right, then it's most likely not worth playing. ;)

In modified, you might actually be able to plead insanity to playing it. That's _might_. As in most likely _not_. It's still too flippy-and Modified has enough flips as it is.

In limited, you might actually be able to EVOLVE to it (/me =/'s at all the 40hp Egg-basics), but still...there are better cards to pick. Sure, you could pick it in hopes of throwing off the other guy in Rochester, but you'd be better off leaving it for the other guy. ;\

All in all, I'll take my eggs scrambled or fried. But not in my deck. 

Standard: 1/5 
Modified: 1.75/5
Limited: 1.75/5


Dark Exegg'c'utor (lmao -_-)

Standard: A very interesting card indeed. Hmm, well, truly! Who in their right mind would run it to begin with? Take into consideration the Basics. All type of Exeggcutes are 40 HP lower trophic level feed.

PlusPowers running around don't even make the 60 HP on the evolution worth it. What is nifty is that it's weak to psychic, hardly played color in Standard. But what good will that do if it can't deal out enough damage to make its presence known? Most Pokémon in Standard run off minimal amounts of Energy making Dark Exeggutor's second attack an extremely unreliable way to pound down the opposition. Even worse is the wording of it. Double Colorless Energy would be flipped once for, and add to that it's psychic so DCE usually runs on Colorless beat down machines with resistance to psychic.

Modified: The absence of Energy Removal and extremely inflated Energy requirements on loads of Stage 2's which run rampant in Modified make Dark Exeggutor a little more viable in Modified. The only problem is yet again the flipping. You have to flip to do 20 damage! Run Girafarig instead =\

Limited: Well, this card gets a chance in Limited because of the Status Effect it's Basic can actually see it live to evolve to this killing machine. =\ A colorless first attack gives you the variety when you don't have the right Energy going your way. But if you don't have much luck with flips, this card can completely screw you over in Limited play. A good way to run this guy is to hold him off on the bench as in-game TecH. When your opponent gets his guns going with high Energy requirement Pokémon just throw him in the middle and pray! Otherwise, leave this guy for either your last pick or semi-last pick if an Unown Z is roaming around.

Standard: 1.8/5
Modified: 2/5
Limited (Draft): 1.5/5


Woo hoo! My first CoTD!

Let's review the card first, shall we? The first thing that you probably noticed was the misprint in the card's name. 60HP is decent for a Stage 1 Dark Pokemon. With Rocket's Hideout, it becomes 80HP. Let's look at the attacks. "Triple Headbutt" is the standard "Swipe" attack that is found on other cards, such as NG Sneasel. Nothing too special here. "MAX Burst", on the other hand, is a very decent attack. Notice that the attack does NOT mention "your opponent's ACTIVE Pokemon", simply "your opponent's Pokemon". This means that you also get to flip for each Energy cards attached to your opponent's benched Pokemon!

Standard: Let's look at a few of the popular Archetypes in standard. The Popular Pokemon are Sneasel, Clefable, Chansey, Steelix, Typhlosion, and some others. The majority of those Pokemon have resistance to Psychic, which is bad news for this Coconut Pokemon. Not only do they have resistance to Psychic, they are also very Energy efficient, which means that they only need 1-3 Energy cards to be effective. This means less coin flips for "MAX Burst". Against Typhlosion and other Energy extensive Pokemon, "MAX Burst" is a much better attack. Another plus though, is that Dark Exeggutor is not so weak to Energy Removals. Since the attack does not require any Special Energy cards and only two to begin with, makes it much more playable.

I would give it a 3.0/5.0 in Standard.

Modified: This is where "MAX Burst" trully shines. The most feared Archetype in Modified (right now, at least) is definitely Gatr. Usually, once a Gatr is powered up, your opponent would definitely build up a second one of the bench. This means that your opponent should have a total of 5-6 Energy cards. This gives you 5-6 Flips on average or about 50-60 damage per turn. Not bad, but probably not good enough. Another popular Archetype is the Entei-Macargo deck (made famous by Bomie). If they get the combo going, it's gonna help you as well. Another problem is the rise of another Archetype, Dark Gengar! Dark Gengar is probably one of the most promising cards in Neo Destiny. I'm pretty sure that Dark Gengar would make a strong appearance in the Gym/Stadium Challenges. Also another thing, Dark Exeggutor is not really a reliable card. If you go first, you probably won't be doing a lot of damage, even if you can fully power it in just two turns. Other than that, it's a pretty decent card.

I would give it a 3.5/5.0 in Modified.

Draft/Limited: This would be fairly interesting. Most of the time, your opponent's active won't stay alive too long for him/her to build up his/her bench. This weakens "MAX Burst" quite a bit. "Triple Headbutt" would be a much better attack in Draft IMO. It only needs ONE colorless Energy so you can just splash it into any color deck without the fear of getting Energy screwed. It also helps if your opponent have Weakness to Psychic. Too bad it has a 2-Retreat cost though. 

I would give it a 2.75/5.0 in Draft.  


Dark Exeggutor  60 HP
Stage 1 Psychic Pokemon

C: Triple Headbutt: 10x Flip three coins, this attack does 10 damage times the number of heads.
PC: MAX Burst: 20x: Flip a number of coins equal to the energy cards attached to your opponent's Pokemon, this attack does 20 damage times the number of heads.
In Standard: This card could be decent. It has fairly cheap attacks. With good flips MAX Burst could be very cool. The low HP is what hurts it. Mabye if it was 20 more. And thats where Rocket's Hideout comes into play. If you play this deck in Standard, you HAVE to play this card. Next we look at Exeggute. At least it's not Fire, the attacks are both mediocre, depending on what status you can get by what energy you play. Standard Sleep Powder, and Stun Spore type attacks. -yawns-. Dark Egg is playable in Standard, but why would you want to? There are so many other viable cards to use.  MP Mewtwo rips this deck a new one, and Fable can turn the tides on you. I'll give it a 2/5 in Standard; it looks the best when played with Slowking, so Hideout stays in play, and you have some backup with Trainer Denial.

In Modified: Now this is where this card can be  played to its power. This card isn't very good with Energy Removal and stuff, which you really need in Standard. Plus there isn't as many Colorless/Dark threats as there is in Standard. (Sneasel, Chansey, Fable, Wiggly) This card also can make use of Recycle Energy, and Full Heal because if the cheap costs of its attacks. With Big Fire decks' goal to load up as much energy as it can and wipe the floor with you, this card will do well here. With Blaine's Arcy, Magcargo, and Typhlosion being energy hogs, you should have no problem scoring some moderate damage. Against Crobat, you get 40 damage per heads, again, not bad, and if you can build swarms of Dark Egg (as it is quick to power up) you could take Bat down. Against Gatr, well mabye, if you got really lucky. You could again, pair it with Slowking for some Trainer Denial, or with Pichu for heavy Powers damage. Look out for Dark Gengar however, it really destroys the deck. MUCH better in Modified than in Standard. I'll give it a 4/5.

In Draft: It's quick, uncommon, and your opponent's Pokemon should have a lot of energy scattered around. This card could be a top choice for playing in Draft. Exeggcute has status, which is nice. Look for this card. I'd give it a 4.5/5 is here to provide guidance to all Pokemon trainers out there.  Whether it's the Gameboy Game, N64 or the Trading Card Game, provides all the wisdom you desire. 

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