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Pokemon Card of the Day
4.38 (based on 4 reviews)
Modified: 3.63 (based on 4 reviews)
Draft: 2.25 (based on 4 reviews)
Reviewed June 26, 2002
Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Argh... this card
more than any other probably got the most Pokemon players to
quit. =/ It's frustrating to play against in standard, and
although it can be countered, it's much too common. A true
archetype at that. You see Slowking against you, and you're
like, "I don't get it", so "I better resign"
before you "0wn me".
Slowking is weaker. It's easier to counter and easier to own.
Slowking is pretty dumb. It's hard enough to DRAFT trainers in
draft, let alone counter them. Trust me, it's not that good. Not
to mention you'd only be able to play like a 2/1 line. =\
Standard Rating: 4.5/5
Modified Rating: 3/5
Draft Rating: 1.5/5
One of the cards that trully had an impact on Unlimited when it
was first released. WoTC changed its Pokemon Power and made the
card a LOT stronger than it's supposed to. Slowking decks were
running rampant then and they still do now.
In Unlimited, it's amazing. There are a lot of broken Trainers in
Unlimited and a lot of people play 25+ Trainers in their deck. If
they do not have a counter for Slowking, like NG Pichu or N2
Igglybuff, almost half of their deck is useless once you get 2-3
In Modified, Slowking is weaker since we can't use the Lass +
Eeeeeeek combo. The Trap combo was decent but it's gonna rotate
out soon. Still a strong force to reckon with.
In Draft, not that good. The attack is sub-par, although status
is awesome. The Slowpokes are decent in draft though, so
picking Slowking might be a good idea.
Unlimited Rating: 5/5
Modified Rating: 4.5/5
Draft Rating: 3/5
One of the most hated cards in Standard.
Slowking is one of the best decks in Standard. Mind games is just
plain sick with multiple kings out.
In modified King is good but not like it is
in standard. It's good with Umbreon or Steelix. I played umby/slowking
at the WCSTS and got 3rd.
In Draft there isnt much trainer abuse. It's
attack is expensive for a flip.
Slowking - I like the ability of
this more in standerd then in modified but I think it to be more
effective in modified anymore. It doesn't attack or become
active, obviously. The reason this is good is to stop
trainers, usually 25-35 of our cards in our standerd decks and
more like 20-25 in modified. That helps. Also good
coin flips help too. I wouldn't draft it. It is a big card
but I would prolly draft it to pocket but not to play. In
standerd more people expect it and counter/meta it. In
modified it helps less but is also less tech'd. It's also
harder to get out a muk in modified. Iggly can help but
then you need to fill your bench to equal their slowkings to
your iggly to help to much.
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