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Pojo's Pokemon Card of the Day

Kabutops - Neo Discovery

Pojo's Average Rating -
Unlimited: 2.90 (based on 5 reviews)
Modified: 3.18
(based on 5 reviews)
Draft: 3.30
(based on 4 reviews)
Reviewed July 24, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.

Wednesday: Kabutops

This cards really fast. It rivals Dark Blastoise's power. Kabuto is like a chain reaction, and you get like, 3 or 4 of these in play. It's hard to stop. Very few decks can beat this once it goes off right, unless it gets tons of tails.

I reccomend playing this with Steelix, or Espeon in MMF. Both are great backups.

Standard Rating: 2.5/5
Modified Rating: 3.5/5
MMF Rating: 4.5/5
Draft Rating: 2/5

~ RaNd0m

Gymbo Turbo Tops...err...Kabulix...err...Kabutops!

Unlimited: Well, I really haven't tested this deck in Standard. But with there being so much Slowking, I'd hate to base my main attacker on a Trainer which can be stopped by Slowking, that wouldn't be cool IMO. But, if you got the swarms of Kabutops in Standard, you could have a really cool deck going on. I mean it attack for Fighting, and then Colorless for additional Hydrocutter flips. You can also recover and attack right after being SERed. Getting 1-2 Cutter flips in a row could be pretty vicious in Standard actually. Because decks rely on Gold Berry, as stated by me earlier this week, so with OHKOs going on, you could be in business. Toss in some Ditto, mabye a Gligar and a Scyther along with those lovable Igglybuffs, and you could have a nice little Unlimited Deck going on. Be careful however against Scythers (Jungle), they'd rip Kabutops a new one...I'll give it a 4/5. The card has strength, and with the Kabuto from Discovery you can power up multiples. It also recovers from Energy Removal while has the benefit of using Recycles to ER your opponent. Very cool, could work.

Current Modified: Well, this card can be pretty nice. And it was the focus of one of my friends for a long time. Playing Rocket's Hitmonchan and Skarmory with Kabutops equaled what is known as the "Turbo Tops" deck. Those Basics comboed with Kabutops offered a well arsenal of attacks and strategy placed over several different Pokemon. But then along came a Crobat craze...and well. Then of course Dark Muk followed, so Kabutops is pretty much extinct (pun intended) in the Current Modified. I'll give it a 2.5/5. It has the power that it does in Unlimited, but with Grass being so dominant, it just really should stay in your binder for this format.

New Modified: Well this card makes up the second half of the famed Kabulix deck. The concept of this deck is just downright evil...(that's why Ness and Chuck had to play it at Origins). Kabutops covers Steelix's weakness, and Steelix covers Kabutop's weakness. So we have a symbiosis type of thing here. Play the the Steelix...scare the bejebus out of your opponent at the same time. A three-metaled Steelix with two charging Kabutops sitting there on your opponent's Bench is not, and I repeat IS NOT, a good thing to look forward to battling against. In MMF, flips become so crucial when attacking with Hydrocutter. You have to KO Magcargo FAST and hitting Kingdra for High damage is also very needed. So if you can just develop the Kabutops and are having bad flips, or can't get Kabutops ready, then you suffer, especially against Magcargo. Anyways, I'll give this monster a 3.5/5.
(This week's card selector)
Wednesday: Kabutops

In Standard it doesnt work well being a stage 2 with weak basics. 90 HP is pretty good for a stage 2. Slash is good 1 colorless for 20. Hydrocutter is awesome 3 energys for up to 120.

In Modified there's to much grass for it to do that good. To flippy to tickle my fancy.;/

In MMF Tops/Steelix is one of the best decks there are in MMF. =\ this will definitely see play at worlds.

Standard 2.5/5
Modified 3/5
MMF 4/5
Draft 4/5


Kabutops - Niccceeee.  In standerd it's too slow and if you wanna play a flippy card just be like everyone else and run sneasal.  In modified it's not really a bomb as feraligator overshadows it.  In MMF I like it ... I like it ALOT. It's good company for steelix as they both aren't exactly energy hogs.  Also, this guy with the kabuto's power from neo 2, with fossil eggs too, can all combine to make out for some pretty fast kabutops.  Good hp, Retreat is so-so, Attack's are good but flippy.  In draft he'd be good but you base him getting out entirely on a fossil egg flip unless you're drafting with LC also. 
Standerd: 2 
Modified: 2 
MMF: 4 
Draft: 3

Neo Discovery Kabutops

One of my fav cards in MF, especially now that Breeder and Mysterious Fossil is legal. Hydrocutter, though a bit flippy, is a decent attack even if you only get one out of three heads. Most of the time you either flip one or two heads, making it worthwhile.

In Unlimited, Turbo-Butops works. Since it can use Recycle Energies (as long as you have one Fighting Energy), it's strong against ER.

In Modified, it can go off on the 2nd turn. That's FAST! One turn can make a big difference, especially if you went first.

In Draft, it depends on what sets you're drafting with. If you have to rely only on the flippy Fossil Egg, not really worth it.

Unlimited Rating: 3.5/5
Modified Rating: 3.9/5
Draft Rating: 2.5/5 is here to provide guidance to all Pokemon trainers out there.  Whether it's the Gameboy Game, N64 or the Trading Card Game, provides all the wisdom you desire. 

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