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Pojo's Pokemon Card of the Day

Jumpluff - Neo 1  



Pojo's Average Rating -
Unlimited: 2.37 (based on 3 reviews)
Modified: 2.37
(based on 3 reviews)
Draft: 3.83
(based on 3 reviews)
Reviewed July 15, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Lord Gothmog

(This week's card selector)

This card is actually overlooked quite a bit, but it's good.

In unlimited, I don't think it's that bad for a Stage 2. The only thing that really hurts is the HP. The other qualifications for goodness in standard are there: Free Retreat and Low Energy attacks. 20 and an effect for 1 Grass, that's pretty good. Slap a Focus Band on it, hold some Centers, and go to town. 2.7/5

In modified, I don't know why this hasn't been played as Anti-Gatr before. 40 and sleep, or 40 and heal for 1 energy against it. That's GOOD. 3.2/5 

In "New" modified (Neo-On), it's looking bleak. The good parts are still there, but ouch, fire weakness. It's nothing more than a low-calorie snack to Arcanine, Ninetales, or Magcargo. 2/5

In Team Multiplay, it doesn't have any real advantages or disadvantages over Neo-On. 2/5 here as well.

In limited, it's good. Not only does the Hoppip from it's set self-replicate, but the Skiploom is also awesome. I've changed my opinions on what's good and what's bad in draft, and Stage 2s are worth drafting if the lower evos are readily available and good. I have to give it a 3.5/5

Crocanaw88 Monday: Jumpluff

JumPluFf MaDnEsS!NikePK from Pojo's irc league is crazy about Jumpluff. One energy for any attack is very nice. 1 grass for 20 and sleep/healing 10 is 0wnage.

In Standard its main weakness is Typhlosion. 70 HP is low for a stage 2 comboed with a weak basic doesn't make it very playable.

In Modified 20 damage just isnt enough. It's OHKOed by cargo.

In draft it's great free retreat.

Standard 2/5
Modified 3/5
MMF 3/5
Draft 4/5

~Croconaw88

Savior

TwInSeN21
Jumpluff (Neo Genesis)

If I had to choose between the Neo Genesis version or the Neo Revelation version, I would definitely go with the Neo Revelation version simply because it's faster. 20 damage and sleep status is amazing for one energy, it's just too bad it's a low HP Stage 2.

In Unlimited, it's slightly playable because of its cheap attacks, making it immune to ER.

In Modified, it's decent, but it just deals too little damage for a Stage 2.

In Draft, really nice. The whole Jumpluff line can be easily splashed into ANY draft decks because of their versatility and speed.

Unlimited Rating: 2.4/5
Modified Rating: 2.1/5
Draft Rating: 3.5/5

 


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