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Weezing - Expedition

Ratings & Reviews below

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.

The Poke`mon Master 1110  Weezing:

Well, sheesh, if there has ever been worst artwork, please someone tell me =/  80 HP is solid, and the first attack is real nice.  But the second attack?  Good Lord, I just don't know what to say.  Look, WOTC even went to the trouble to say "put damage counters on" so you can even use metal on him or any defenders.  Sheesh.

Unlimited:  First attack is good but that doesn't mean he should be played.  1.75/5

MMF:  Yipes!  He is even bad here.  Sheesh.  What was TPC on when they invented that second attack?  2/5

Limited:  See above =/  2/5

Fun Factor:  Fun?  1/5

The Bottom Line:  2/5

The Poke`mon Master 1110 
X- Act Expedition Weezing

Weezing is... not bad. It's decent. Decent HP, decent attacks, decent Basic... not so decent retreat cost... >_<

Unlimited: It needs at least two energies to attack, so it's a SER
target. And it's a Stage 1. Its Psychic weakness is again a plus, and Foul Gas is a nice attack (although Base Set Koffing has an attack with exactly the same name, with exactly the same effect, and ALMOST exactly the same cost. =\) You either Poison or Confuse the Defending Pokemon. And nothing else. No damage. >_< Misfire is too risky to use in this format in my opinion. (That's if you manage to use it at all.) 1.5/5

Modified: Ok, SER is absent. Maybe Misfire is an interesting attack here? No it isn't. First of all, it's a turn 3 attack, unless you're playing a weird Meganium or EX Venusaur combo. Secondly, if you flip tails, you put 6 damage counters on Weezing. No matter the amount of Metal Energies attached, you STILL put 6 damage counters on poor Weezing. That's bad. :/ Even if you use Gold Berry to heal yourself, you still have 2 damage counters left. If you flip tails again... you KO yourself. >_< Ok maybe you can TRY Gold Berry and Healing Fields, recuperating up to 6 damage counters. But, your opponent will attack too, so that's not too useful. >_< The problem with this Pokemon, really, is the apparent rarity of Grass weakness in this format. If Grass weakness were common, then this Pokemon would have been more playable. Still, not by much, though. :( Oh, and did I mention Psychic weakness, which Espeon devours? :/

Draft: This is a rare Pokemon with a Common basic. The Koffing, in my opinion, is average. Both of the Weezing attacks, unfortunately, are not splashable. Although that isn't too much of a problem, since Grass Pokemon from Expedition are very playable in Draft. Maybe you can use this Pokemon when you're nearing the end of the game. You can deal a massive (for this format) 60 damage to take the last few prizes. Foul Gas is nice too, despite the abundance of anti-status effects cards in Expedition. If you manage to get 1 or 2 Weezings, you MAY consider using it as a cleaner, although the fact that it's non-splashable and that it has a not-so-good Basic might discourage you from this idea. 2.5/5
dontknow09 Expedtion Weezing

No0, more finals. Weezing: HP-High, higher than other versions; 2 retreat- so so; 1st attack- cool, win win; 2nd attack- avoid, too flippy. Not worth damage.

Unlimited- Might be able to slip across with 1st attack. Doubt it though.2nd attack.... no reliable. 2/5

MMF- Again, 1st attack might do good. 2nd attack can be kamekaze (if thats how you spell it) move. That is all. 2.24/5

Draft- Key to pokemon, reliablity. 1st attack will certainly help, but not win game. 2nd attack... yadah yadah yadah. 1.99/5

GL too all of you who take finals. Its almost over.

-dontknow09 is here to provide guidance to all Pokemon trainers out there.  Whether it's the Gameboy Game, N64 or the Trading Card Game, provides all the wisdom you desire. 

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