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Broken Ground Gym - Neo Destiny

(I removed the average ratings today & in the future, as I figured your are planning to read all the great reviews anyways  ;-)

Reviewed Aug 27, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.

Tuesday: Broken Ground Gym

I don't get the point of this card. Sure, you increase baby and basics retreat by one. It sorta hurts double gust... for YOU! Many decks rely on free retreat for double gust hopes. In fact, this card is rather pointless.

I don't see it getting much use.

It might be good in draft though... preventing your opponent from saving his poke's life... something important in draft. 

Unlimited Rating: 1.5/5
Modified Rating: 1.5/5
MMF Rating: 1.5/5
Draft Rating: 3/5

~ RaNd0m

Broken Ground Gym

A new counter-Gym. It's basically a Rocket's Training Gym that doesn't affect Evolutions. If you can make a deck that mainly has Evos, this Gym is really powerful. Especially in Unlimited where Sneasel, Cleffa, Tyrogue and a bunch of other run rampant. It will hurt your own Cleffas though, which you should watch out for.

In Modified, simply too many Evos for it to function well. It's more of an Unlimited card.

In Draft, it depends. If you manage to draft a bunch of Stage 1s, this card can help you more. In my opinion though, not really worth it.

Unlimited Rating: 3.5/5
Modified Rating: 1.8/5
Draft Rating: 2/5
TR Shadow
Broken Ground gym
This would be a good baby killer in MMF if it said to place 3 damage counters on the that Pokemon insted of 2.  Most players play Healing Fields or Lucky stadium if they want a stadium card to get rid of Chaos gym or Cinnabar gym, witch are both gone in MMF =D .
In unlimited its better because it targets the Haymaker pokemon better 'cause most of them are basics.  It's not necessarily a bad card, there are just better stadiums around.
Unlimited 3/5
Modified 2/5
MMF 2/5
Draft 3.5/5
~TR Shadow~
Broken Ground Gym

Broken ground gym was first released in the Neo destiny expansion. It is a rare that is highly comparable to The Rockets Training Gym.

Except, the extra retreat doesn't apply to evolution cards.

I actually don't see this card being that bad in Unlimited. Since low evolution is played and you will have timing advantage with this card.

In Modified and Neon, it works great, especially with babies and Recycle energy. The strategy of using this in Donphan/Slowking also is kinda popular because you use the recycle to retreat a baby, then rapid spin and promote to continue this vicious cycle.

Since in draft there's limited resources, they won't be able to default this very easily. But still, it won't exactly win games.

I like it overall


Broken Ground Gym is an interesting card, and could potentially hurt an opponent early in the game, especially with all the baby's running around in Modified-Modified Format.  The problem that this card encounters is that the new format is largely evolution base... heck, it IS evolution based.  So, Broken Ground Gym will be useless in the latter part of the game.  The other thing that stops Broken Ground Gym is a card that was reprinted in Legendary:  Dodrio.

Dodrio single handedly negates Broken Ground Gym, and makes it so that a player is hurting him or herself more than helping.  From what I gather, statium cards are not all that popular in any of the formats unless they help you infinitly more than your opponent.  Broken Ground Gym, while a nice thought, and a decent card on paper, is no exception to that sad, sad fact.

Unlimited, Standard, whatever it's called:  It has no uses, it doesn't stop anything, but merely means that a player has to discard an energy to retreat that Scyther or Cleffa to bring about your doom.  A 1 out of 5.

Modified-Modified Format:  It could have been useful, but it doesn't stop enough to make it really worth playing.  Not to mention, there can be only one of these in play versus  the maximum of 4 Dodrios.  This card isn't all that useful here either, but has possibilities against Baby's.  A 1.5 out of 5.

Limited:  Even though I am not at all involved in Pokemon Limited Formats what so ever, I can say this:  making an opponent waste energy on retreating is useful.  Not that it would go particularly early, but it could definitly see play.  A 2 out of 5. is here to provide guidance to all Pokemon trainers out there.  Whether it's the Gameboy Game, N64 or the Trading Card Game, provides all the wisdom you desire. 

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