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Pojo's Pokemon Card of the Day

Light Machamp - Neo 4

Pojo's Average Rating -
Unlimited: 2.75 (based on 2 reviews)
Modified: 2.85
(based on 3 reviews)
Draft: 3.25
(based on 2 reviews)
Reviewed May 2, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.



Light Machamp

This card is pretty good. 100HP for a Stage 2 and only two retreat cost is nice. Tag Team is a great power as it's almost like a free Super Potion. Use Hyper Devolution Spray to re-use the power over and over again.

Beatdown is a great attack. Even without the extra ability, 3 Energies for straight 50 damage is nice. The ability to double the damage to 100 to any Dark Pokemon or Darkness Type Pokemon is a great plus. It deals 100 damage to Sneasel, Murkrow (overkill, though), Dark Gengar, Dark Muk and other popular Pokemon. You have to flip a coin though. =/

In Unlimited, there's too much ER going around. Although the ability to KO Sneasel, one of the most popular cards in Unlimited, in one turn is nice. It can also KO Clefable and Wiggly while dealing 100 damage to Chansey. As long as you can protect Light Machamp's Energies, you should do fine. Don't forget that you can use Miracle Energy on it!

In Modified, Light Machamp is only good against Dark Gengar and Dark Muk. Not too many Dark Pokemon are really viable in Modified.

In Draft, the power really helps. 100HP is great! The attack is also nice. The problem is getting it out. As I have said in the past, getting a Stage 2 out is extremely hard to do in Modified. I wouldn't draft this card early. It will probably be passed back to you as long as no one is Rare-Drafting in your pod.

Unlimited Rating: 3.2/5
Modified Rating: 2.7/5
Draft Rating: 2.6/5 (Just kinda hard to get out...)


Oh god... this is funny. Ness, remember Light Machamp? Fufufufufu... this card is so STUPID and counterproductive yet it's so fun to play! =/ I battled Ness and his Slowking/Sneasel at the Central Stadium Challenge with this, and was almost doing well. I used Wigglytuff as well...
Machop is always a decent basic, and Light Machoke can KO a wiggly second turn with one hit. Light Machamp helps the bench, and can do 100 to fighting weak or darkness pokemon. Nice? Well, yeah...
If you can out removal your opponent, you can do well with this brute! Have fun!
~ RaNd0m

Lord Gothmog

I see the light! AND IT HURTS!

In unlimited, fighting has both a lot of weakness and a lost of resistance.

Light Machamp has some potential, what with 100 HP and a healing power. The only thing is, he takes 3 Fighting energy for his only attack. This means you can Breeder to him, but he can't attack second turn without Electrode or Miracle Energy. That's not really sufficient speed for this format. I give it a 2.3/5.

In modified, the power makes it work well. Had an unfortunate Double Gust?  Evolve to Light Machamp, heal, switch, smack. Use with Hyper Devolution Spray for extra smackage. If only it worked for Dark AND Metal... 3/5 

In limited, a big beefy Stage 2 that does lots of damage and heals stuff is good. Very good. 3.9/5 is here to provide guidance to all Pokemon trainers out there.  Whether it's the Gameboy Game, N64 or the Trading Card Game, provides all the wisdom you desire. 

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