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Pokemon Card of the Day
2.64 (based on 5 reviews)
Modified: 2.81 (based on 5 reviews)
Draft: 4.11 (based on 5 reviews)
Reviewed April 30, 2002
Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
|Man, this thing has
more Fire Energy symbols on it than it has Hit Points!
Stoke is good to help power up
this energy hog's attacks. However, both of its damaging attacks
are tails-fails flip dependent. Granted, they give you a lot of
flexibility. You can either pick off weak basics on the bench,
or take out the main hitter in the front in one shot. But if you
flip a few tails while trying to do those things, Ho Oh will be
Unlimited: The flips kill him
here. You don't get too many turns where you can miss with your
attack and expect to win the game. 2.5/5
Modified: A bit better here, but
I would hate to have this up against a Baby: "Flip for Baby
rule - Heads! Flip for attack - Tails. Your turn." 2.75/5
Draft: Ah! Now we want this card!
Here we have a Basic that powers itself up and can take out any
opponent in one or two shots and 90 HP so it will last a while
against the 20-30 damage per turn that is usually done in a
Draft game. This is a first choice! 4.75/5
One of my favourite cards! 90HP Basic that has 3 attacks (only
one of the two cards in the TCG, the other being Rocket's Mewtwo)
and the art is just awesome! Right now, I have 13 sitting in my
binder! But it all boils to one ultimate question: Is it
playable? To a certain extent...
90HP for a Basic is nice. 2 Retreat Cost is also decent. Let's
look at the attack.
Stoke is a great attack. It speeds up Ho-oh considerably so that
you can use Dive Bomb on the 3rd turn! One of the Blaine's
Growlithes has this attack too.
Sacred Fire is a nice attack. You get to do 40 damage to ANY of
your opponent's Pokemon. If there wasn't a flip involved, the
attack would've been undercosted as it only require 2 Energy for
40 damage. It's a great Baby Killer if you want to get a few
quick prizes. Blaine's Charizard has a similar attack as well.
Dive Bomb, 5 Energies for 90 damage, but it's a Tails-Fails
attack. 90 damage is huge but the attack is too unreliable for
my taste. Fossil Moltres has the same attack too.
The problem with Ho-oh is the card is simply too unreliable. It
can't deal consistent damage and you might end up powering it up
and dealing ZERO damage! Not really worth it. If you combo it
with Holo Entei though, you can start flipping for Dive Bomb on
turn 2, which is really nice. On average, you should be able to
do 90 damage on turn 3. If you went first, 90 damage can almost
KO anything on the board.
In Unlimited, the attacks are simply too unreliable for my
taste. I would only use it for it's high HP and Sacred Fire.
Don't bother powering up for Dive Bomb unless you're desperate.
In Modified, Feraligatr is still strong force to contend with.
Maybe after new Modified "Modified" Format rolls
in, Ho-oh will be better.
In Draft, this card is a bomb! I would definitely 1st pick
this card. It thins your deck, has high HP, and Dive Bomb is
actually a decent attack.
In the end, if you got bored of Entei-Cargo, you might as well
try Entei-Blaine's Moltres first before you choose Ho-oh. It's a
nice card with interesting concepts and great artwork, but
just too luck dependant for it to be really competitive.
Unlimited Rating: 2.7/5
Modified Rating: 2.8/5
Draft Rating: 4.0/5
Artwork Rating: 5.0/5!! <(^_~ <)
People like this card for it's
holo, not for it's play ability. Personally, I hate it. It's
pointless and redundant. Why would you play this card? Go
trade it for a Crobat. I'm serious. Forget Ho-oh. =/
If you are looking for a solid
fire basic, I recommend Fossil Magmar. It's got 70 hp and it's
solid. This guy... he's like so ER/SER prone it's pathetic. =/
I'd review more, but I can't
because this card makes me nauseated.
I give this guy a standard rating
of 1.5/5. Play it, and you lose automatically, you don't even
have to play! It goes to your opponent by default.
In modified, he's slightly better,
but still weak. 2/5.
In draft, he's actually
"good". "I don't get it." I give him a
Ever notice how legendary
Pokemon sometimes get the shaft when it comes to card
version(I.E. Neo Genesis Lugia)? Not so this time.
In unlimited, you have your choice of 2
good Magmars for big bad fire basics. Unfourtunately, you can
only have a max 4 of any given Magmar in a deck. So, Ho-Oh can
fit right in if there's need. 90 HP is good, 2 retreat is
managable, and the attacks, ... well, let's go in depth on
those: Stoke is an excellent attack if Ho-Oh is one of your
first Pokemon to hit the table. It gives you an energy
advantage. With it, you can be using Sacred Fire on turn 2, or
Dive Bomb on turn 3. However, I would go with Stoke to Sacred
Fire unless your opponent is getting a dead man's hand, because
coin flips are involved, and 5 energy for a flip attack is
generally not a good choice. Sacred Fire picks off Unowns,
Babies, and some evolution line basics, which is a rare thing
for a fire card. It's a good control card. I have to give it a
2.9/5, considering it's high energy costs and retreat.
In modified, You only have the choice of 1
good Magmar. Not the best support options. Ho-Oh doesn't lose
any speed in modified, and gains even more advantage from it's
Stoke attack, considering the slightly slower nature of the
format. However, it's weakness to water(why'd they rock the boat
by starting to give the legends a weakness anyway?) makes it get
crushed by Gatr like a saltine under a Panzer. 3.2/5 here.
In draft, honkin' big basics that charge
themselves up for honkin' big beatdowns are ALWAYS good. 90 HP
and no needed trainers to combo mean smile for those who break
open a pack of Revelation and see a shiny new Firebird to park
in their deck. 4.3/5
Well, not really the best thing in the world but a step up
form many of the other Basics we have. An extremely good
counterpart to Magmar in Sped-Up Fire deck, Iíve seen this
thing do pretty good in Standard, just not against RainDance,
Awesome! In Entei-Magcargo or Entei-Ho-Oh, it could be out in
no time. The only problem is its effectiveness. You have to
flip coins to kill, unlike the certain damage of 70+ dealt by
most Modified Basics and Evoís.
theÖ This guy can take out an entire army by itself.
DEFINITELY a FIRST pick! Just be careful on throwing it into
your deck as Energy requirements might see you playing
strictly Fire, a color that usually discards Energy.
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