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Pojo's Pokemon Card of the Day

Time Capsule

Pojo's Average Rating -
Unlimited: 2.53 (based on 3 reviews)
Modified: 3.52
(based on 3 reviews)
Draft: 2.47
(based on 3 reviews)
Reviewed April 12, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.


Time Capsule is not nearly as popular as Nightly Garbage Run. While TC gets you 5 cards from your discard pile back into your deck and NGR only gets you three, TC gives the exact same benefit to your opponent. And on top of that, it prevents you from playing any more trainers that turn! Pretty harsh! Unless you have a strong need to retrieve a lot of cards, Time Capsule is not the way to go.

On the other hand, TC has something going for it that NGR does not: NGR is due to be cycled out of Modified format in the next few months. Unless it is going to be reprinted in the upcoming Legendary set (previously known as Champions), the only decent way to get cards from your discard and back into your deck will be Time Capsule. If you play a Fire deck, you may not have much choice but to use TC.

Unlimited: NGR remains the choice here. Anything that helps your opponent and hurts you should be avoided. 1.5/5
Modified: Limited usefulness now, may be the only choice soon. 2.25/5
Draft: Even here it gives you no advantage over your opponent. Why bother. Choose another card. 1.5/5


Time Capsule

This card is basically a Nightly Garbage Run for both players (and 5 cards instead of 3). We all know that Nightly Garbage Run is a really great card. Lets see how it compares...

1. With Nightly Garbage Run, you get 3 cards back into your deck. With Time Capsule, you get 5. Winner: Time Capsule
2. With Nighly Garbage Run, only YOU get the effect. With Time Capsule, your opponent benefits from it as well. Winner: Nightly Garbage Run
3. With Nightly Garbage Run, you can still use Trainers afterwards. With Time Capsule, you can't. Winner: Nightly Garbage Run

NGR wins 2 against 1! ^_^

Now, most decks would definitely run NGR over Time Capsule. However, certain decks like Blaine's Magmar or Entei/Cargo, would benefit more from Time Capsule. Your opponent won't benefit too much as they probably won't have as much basic energy cards or Pokemon in their discard pile. You also don't get to put "up to" 5 cards back. You either shuffle 5 (or if you have less than 5, all of them) or none. This works pretty good against Gatr as they would probably want to keep their Water Energies in their discard pile. For example, they have 8 cards that can be Time Capsuled; 5 Water Energy cards, a Cleffa and 2 Totodiles. If you play Time Capsule, they would have to choose the Cleffa, the Totodiles AND 2 Water Energy cards. If they don't want to shuffle any Water Energy cards, they would have to choose ZERO cards to be shuffled back into their deck.   

In Unlimited, Trainers is next to everything. Playing Time Capsule would slow you down too much. Unless you're playing decks that REALLY benefit from Time Capsule, play Nightly Garbage Run instead.

In Modified, there are more Basic Energies, Evolution, and Entei/Cargo is also more viable. In most decks, Nightly Garbage Run is still better though.

In Draft, it combos especially well with Misty's Wrath. Since there's not that many Trainers in Draft anyways, the final drawback is not so bad.

Unlimited Rating: 3.1/5
Modified Rating: 3.8/5
Draft Rating: 3.9/5 


Time Capsule is really cool. Getting 5 cards back in your deck helps when you are in an energy crisis, or when you are in a decking crisis. The trainer thing is a drawback, but not a bad thing.
Standard Rating: 3/5
Modified Rating: 4.5/5
Draft Rating: 2/5
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