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Pokemon Card of the Day
from Slugma (Stage 1)
Retreat Cost: (*)(*)(*)
Pokemon Power: Magma Pool- If Magcargo is your
Active Pokemon and moves to the Bench, remove 1 (R)
Energy card attached to Magcargo, if any, and attach
it to the new Active Pokemon. (You canít use an
Energy card that you used to pay for the Retreat
(R)(R)(R) Lava Flow 40+ You may discard
any number of (R) Energy cards attached to Magcargo
when you use this attack. If you do, this attack
damage plus 20 more damage for each (R) Energy card
you discarded in this way.
2.63 (based on 3 reviews)
Modified: 3.70 (based on 3 reviews)
Draft: 3.76 (based on 3 reviews)
Reviewed April 11, 2002
Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
|No Review Yet
The main attacker in the Entei/Cargo deck. 80HP for a Stage 1 is
pretty good. The retreat cost and weakness to water is not
Let us look at the Pokemon Power. Magma Pool can either help you
or hurt you. Since the power doesn't say that you
"may", chances are it's gonna hurt you more. If your
Opponent gust out something and KOs it, you just gave up a prize
and lost one extra Energy card. On the other hand, it helps you
power up whatever your Opponent Gusted, so that you can attack
or retreat it if it's not already KO-ed.
Lava Flow is a great attack! It has the potential to do
unlimited damage AND you get to control how much damage you
want to do! Have you ever been in a situation where you could KO
the defending Pokemon if ONLY you could do an extra 10 or 20
damage? This attack lets you do that (provided you have the
Energy of course). Now, if you don't discard any Fire Energy
cards, the attack does 40 damage for 3 Energies. That's decent.
But, you can discard all 3 Energy cards if you want, and
deal a massive 100 damage! Now, you're saying that Blaine's
Arcanine discards 3 Energy cards too, but it deals 120
damage. That's true, but most of the time Firestorm would be an
overkill. With Lava Flow, you have the ability to
choose how much damage is just right to KO the defending
In Unlimited, it's ER and SER bait. However, if you combo it
with Holo Entei or maybe even a couple of Fire Recharge
Typhlosions, you can keep on dealing lots of damage every turn.
In Modified, there's no ER and you can possibly deal 180
damage on the 2nd turn! Not that you would want to do that
but you can... ^_^
In Draft, this card can be deadly. The potential to do unlimited
damage is awesome. 80HP is also really high in draft. Definitely
a 1st pick...
Unlimited Rating: 3.4/5
Modified Rating: 4.1/5
Draft Rating: 4.3/5
Magcargo is a cool pokemon. It's
not rare, and it's good. The ability to do mega damage is a
must in modified. Magcargo's big weakness is it's power. The
fact that it is there makes it victim to Pichu, like it's
Standard Rating: 2.5/5
Modified Rating: 4/5
Draft Rating: 3/5
Energy Removal being the standard in, umm, Standard =\, Magcargo
just canít cut it. What? Discard Energy to deal more damage?
Bah! You wonít be able to attack for a couple more turns after
that. 80 HP and the possibility of First-Turn-KOs because of
Slugma just donít make Magcargo viable in Unlimited play.
combining him with other engines found in Modified, Magcargo is
pretty decent. The only problem is itís weakness to Water.
With Neo III Kingdra seeing play, ĎGatr dominating, and Pichus
running rampant, Magcargo just isnít as big and cool a thing
as when bomie introduced the SoCal TecH version at last yearís
an Uncommon that deals 40 and as a finishing touch can knock out
opposing Evo.ís in Draft. Interesting! Pretty neat, too. 80 HP
is great but the only problem is youíd have to commit a little
too much on a Fire based deck. The usual problem with Fire in
Draft is that most of the cards discard Energy to do lots of
damage; therefore you need a lot of Fire theoretically. But it
works and deals the damage when it needs to, a big factor in
Limited (Draft): 4/5
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